Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
A
Speed
 
S
Reach
 
B
Technique
 
A
Energy
 
A
Ease of Use
 
S
Android 17's stats from Dragon Ball FighterZ's official website.

Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 400 All
Android 17 5L.png A quick jab with his leading hand.
Input L.pngInput L.png 700 All
Android 17 5LL.png A lunging knee strike.
Input L.pngInput L.pngInput L.png 1000 All
Android 17 5LLL.png A jumping double axe handle swing.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
Android 17 5M.png A charging elbow.
Input Damage Guard Start-Up Advantage
Input H.png 850 All
Android 17 5H.png A roundhouse kick.
Input Damage Guard Start-Up Advantage
Input S.png 300 [1200] All
Android 17 5S.png Fires a ki blast. Up to six shots can be fired.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 400 Crouch
Android 17 2L.png A low shin kick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 Crouch
Android 17 2M.png A long low kick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
Android 17 2H.png A jumping uppercut that launches the opponent. Immune to air-attacks.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
Android 17 6M.png A jumping double axe handle.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 400 Stand
Android 17 jL.png A midair jab.
Input Damage Guard Start-Up Advantage
Input M.png (in air) 700 Stand
Android 17 jM.png A reverse roundhouse kick.
Input Damage Guard Start-Up Advantage
Input H.png (in air) 850 Stand
Android 17 jH.png A double axe handle.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 250 [1000] All
Android 17 jS.png Fires two ki blasts from each hands downward. Up to three waves can be fired.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 850 All
Android 17 j2H.png An upward kick that launches the opponent.


Special Moves

Sliding Sweep (スライディング)
Input Damage Guard Start-Up Advantage
Input 3.pngInput H.png 850 Crouch
150px A baseball slide.
Accel Driver (アクセルドライブ)
150px Dashes to the opponent and does an open palm strike. Up to four follow-ups can be performed if this attack connects, with each attack only being usable once per combo string. For both the Input M.png and Input H.png versions, holding down Input L.png, Input M.png, Input H.png, or Input S.png makes 17 perform a feint.
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png 900 All
Dashes a short distance forward.
Input 236.pngInput M.png 950 All
Dashes nearly fullscreen.
Input 236.pngInput H.png 1000 All
Crosses-up the opponent before attacking. Consumes half a Ki gauge.
Finishing Driver (リドライブ)
150px Takes a step back and then rushes toward the opponent to perform an open palm strike. Four follow-up attacks can be initiated if the first blow connects, and one attack can only be done once per combo. For both the Input M.png and Input H.png versions, holding down Input L.png, Input M.png, Input H.png, or Input S.png makes 17 perform a feint.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png 900 All
Dashes a short distance forward.
Input 214.pngInput M.png 950 All
Dashes nearly fullscreen.
Input 214.pngInput H.png 1000 All
Crosses-up the opponent before attacking. Consumes half a Ki gauge.
Top Gear (トップギア)
150px Performs a stomach-level punch.
Input Damage Guard Start-Up Advantage
Follow-up icon.pngInput L.png 700 All
Faster, but deals less damage.
Follow-up icon.pngInput M.png 750 All
Deals more damage, but has more startup.
Second Gear (セカンドギア)
150px Jumps and does a 12-6 elbow.
Input Damage Guard Start-Up Advantage
Follow-up icon.pngInput 6.pngInput L.png or
Input 236.pngInput H.png while in the air
700 (Ground)
900 (Air)
Stand
Jumps covers 20% of the screen. Faster, but deals less damage.
Follow-up icon.pngInput 6.pngInput M.png or
j.Input 236.pngInput M.png while in the air
750 (Ground)
950 (Air)
Stand
Deals more damage and tracks the opponent, but has more startup and less active frames.
Air version cause Smash hit.
Low Gear (ローギア)
150px Performs a low sweepkick.
Input Damage Guard Start-Up Advantage
Follow-up icon.pngInput 2.pngInput L.png 700 Crouch
Faster, but deals less damage.
Follow-up icon.pngInput 2.pngInput M.png 750 Crouch
Deals more damage, but has more startup.
Fake Out (フェイクギア)
150px Jumps forward and falls down to the ground. Contains a bit of landing recovery.
Input Damage Guard Start-Up Advantage
Follow-up icon.pngInput 4.pngInput L.png or Input M.png or
Input 214.pngInput L.png or Input M.png or Input H.png while in the air
Can still follow up with additional attacks if one hasn't been used.
Reverse Gear (リバースギア)
150px Creates a green barrier. Has different properties depending on the input. The barrier can absorb hits, but is vulnerable against grabs and supers.

Vulnerable against grabs and supers.

Input Damage Guard Start-Up Advantage
Follow-up icon.pngInput S.png 1000 All
Acts as a counterattack where if any attacks hit the barrier, 17 fires a short-range blast. Causes a wallbounce on hit.
Follow-up icon.pngInput H.png 1000 All
17 can manually fire the blast by inputting Input H.png. Consumes half a Ki gauge.
Power Blitz Charge (パワーブリッツチャージ)
Input Damage Guard Start-Up Advantage
Follow-up icon.pngInput 2.pngInput S.png or
Input 2.pngInput 2.pngInput S.png
800 All
150px Extends both hands outward and charges up two yellow energy spheres. The full animation must be complete to store the Power Blitz Charge.
Power Blitz (パワーブリッツ)
Input Damage Guard Start-Up Advantage
Follow-up icon.pngInput 2.pngInput S.png or
Input 2.pngInput 2.pngInput S.png (air OK)
After Power Blitz Charge
300[1440] All
150px Throws two yellow energy spheres downward and then falls down to the ground. The energy spheres causes a sliding knockdown on hit. 17 must release energy spheres to lose the Power Blitz Charge; should the opponent interrupt him at an earlier point, he keeps the charge.
Acrobatic Assault (エアトリック)
Android 17 Acrobatic Assault.png Jumps to the side of the screen and dashes forward. 17 is considered airborne, so he can quickly follow-up with an aerial attack.
Input Damage Guard Start-Up Advantage
Follow-up icon.pngInput 6.pngInput S.png or
Input 236.pngInput S.png (air OK)
Jumps to the right side of the screen.
Follow-up icon.pngInput 4.pngInput S.png or
Input 214.pngInput S.png (air OK)
Jumps to the left side of the screen.


Z-Assist

Reverse Gear (リバースギア)
Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png 800 All
150px Creates a barrier and quickly follows up with a short-ranged blast.


Super Attacks

Endgame (エンドゲーム)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png 2417 All
Android 17 Endgame.png Dashes forward and teleports behind the opponent with a downward palm strike. On hit, 17 teleports in front of the opponent and strikes with a roundhouse kick, and then teleports behind the opponent and stomps on their head. Finishing an opponent off with this move plays a cinematic in which 17 knees down and grins at the defeated opponent. Consumes one Ki gauge.
Barrier Explosion (バリアエクスプロージョン)
Input Damage Guard Start-Up Advantage
Input 236.pngInput H.pngInput S.png
(air OK)
2322 All
Android 17 Barrier Explosion.png Forms a barrier and charges forward. This move carriers the opponent to the side of the screen on hit, in which a brief cinematic will play showing 17 throwing a barrier-infused punch at the opponent, resulting in an explosion that knocks them away. Consumes one Ki gauge.


Meteor Attack

Super Electric Strike (超電圧爆裂斬)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png
(air OK)
3904 All
Android 17 Super Electric Strike.png Charges green energy on both hands, and fires off a giant green ring that moves forward until it comes in contact with the opponent. When used on the ground, 17 jumps back before firing the projectile. Consumes three Ki gauges.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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