Dragon Ball FighterZ Wiki
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Move List
Frame Data

Images sourced from the Dustloop wiki.

Power
 
A
Speed
 
S
Reach
 
B
Technique
 
A
Energy
 
A
Ease of Use
 
S
Android 17's stats from Dragon Ball FighterZ's official website.

Normal Attacks[]

Input Damage Guard Start-Up Advantage
Input L 400 All
Android 17 5L A quick jab with his leading hand.
Input LInput L 700 All
Android 17 5LL A lunging knee strike.
Input LInput LInput L 1000 All
Android 17 5LLL A jumping double axe handle swing.
Input Damage Guard Start-Up Advantage
Input M 700 All
Android 17 5M A charging elbow.
Input Damage Guard Start-Up Advantage
Input H 850 All
Android 17 5H A roundhouse kick.
Input Damage Guard Start-Up Advantage
Input S 300 [1200] All
Android 17 5S Fires a ki blast. Up to six shots can be fired.
Input Damage Guard Start-Up Advantage
Input 2Input L 400 Crouch
Android 17 2L A low shin kick.
Input Damage Guard Start-Up Advantage
Input 2Input M 700 Crouch
Android 17 2M A long low kick.
Input Damage Guard Start-Up Advantage
Input 2Input H 850 All
Android 17 2H A jumping uppercut that launches the opponent. Immune to air-attacks.
Input Damage Guard Start-Up Advantage
Input 6Input M 850 Stand
Android 17 6M A jumping double axe handle.
Input Damage Guard Start-Up Advantage
Input L (in air) 400 Stand
Android 17 jL A midair jab.
Input Damage Guard Start-Up Advantage
Input M (in air) 700 Stand
Android 17 jM A reverse roundhouse kick.
Input Damage Guard Start-Up Advantage
Input H (in air) 850 Stand
Android 17 jH A double axe handle.
Input Damage Guard Start-Up Advantage
Input S (in air) 250 [1000] All
Android 17 jS Fires two ki blasts from each hands downward. Up to three waves can be fired.
Input Damage Guard Start-Up Advantage
Input 2Input H (in air) 850 All
Android 17 j2H An upward kick that launches the opponent.


Special Moves[]

Sliding Sweep (スライディング)
Input Damage Guard Start-Up Advantage
Input 3Input H 850 Crouch
DBFZ Android 17 3H A baseball slide.
Accel Driver (アクセルドライブ)
DBFZ Android17 AccelDriver Dashes to the opponent and does an open palm strike. Up to four follow-ups can be performed if this attack connects, with each attack only being usable once per combo string. For both the Input M and Input H versions, holding down Input L, Input M, Input H, or Input S makes 17 perform a feint.
Input Damage Guard Start-Up Advantage
Input 236Input L 900 All
Dashes a short distance forward.
Input 236Input M 950 All
Dashes nearly fullscreen.
Input 236Input H 1000 All
Crosses-up the opponent before attacking. Consumes half a Ki gauge.
Finishing Driver (リドライブ)
DBFZ Android17 FinishingDriver Takes a step back and then rushes toward the opponent to perform an open palm strike. Four follow-up attacks can be initiated if the first blow connects, and one attack can only be done once per combo. For both the Input M and Input H versions, holding down Input L, Input M, Input H, or Input S makes 17 perform a feint.
Input Damage Guard Start-Up Advantage
Input 214Input L 900 All
Dashes a short distance forward.
Input 214Input M 950 All
Dashes nearly fullscreen.
Input 214Input H 1000 All
Crosses-up the opponent before attacking. Consumes half a Ki gauge.
Top Gear (トップギア)
DBFZ Android17 TopGear Performs a stomach-level punch.
Input Damage Guard Start-Up Advantage
Follow-up iconInput L 700 All
Faster, but deals less damage.
Follow-up iconInput M 750 All
Deals more damage, but has more startup.
Second Gear (セカンドギア)
DBFZ Android17 SecondGear Jumps and does a 12-6 elbow.
Input Damage Guard Start-Up Advantage
Follow-up iconInput 6Input L or
Input 236Input H while in the air
700 (Ground)
900 (Air)
Stand
Jumps covers 20% of the screen. Faster, but deals less damage.
Follow-up iconInput 6Input M or
j.Input 236Input M while in the air
750 (Ground)
950 (Air)
Stand
Deals more damage and tracks the opponent, but has more startup and less active frames.
Air version cause Smash hit.
Low Gear (ローギア)
DBFZ Android17 LowGear Performs a low sweepkick.
Input Damage Guard Start-Up Advantage
Follow-up iconInput 2Input L 700 Crouch
Faster, but deals less damage.
Follow-up iconInput 2Input M 750 Crouch
Deals more damage, but has more startup.
Fake Out (フェイクギア)
DBFZ Android17 FakeOut Jumps forward and falls down to the ground. Contains a bit of landing recovery.
Input Damage Guard Start-Up Advantage
Follow-up iconInput 4Input L or Input M or
Input 214Input L or Input M or Input H while in the air
Can still follow up with additional attacks if one hasn't been used.
Reverse Gear (リバースギア)
708px-DBFZ Android17 ReverseGear Creates a green barrier. Has different properties depending on the input. The barrier can absorb hits, but is vulnerable against grabs and supers.

Vulnerable against grabs and supers.

Input Damage Guard Start-Up Advantage
Follow-up iconInput S 1000 All
Acts as a counterattack where if any attacks hit the barrier, 17 fires a short-range blast. Causes a wallbounce on hit.
Follow-up iconInput H 1000 All
17 can manually fire the blast by inputting Input H. Consumes half a Ki gauge.
Power Blitz Charge (パワーブリッツチャージ)
Input Damage Guard Start-Up Advantage
Follow-up iconInput 2Input S or
Input 2Input 2Input S
800 All
DBFZ Android 17 PowerBlitzCharge Extends both hands outward and charges up two yellow energy spheres. The full animation must be complete to store the Power Blitz Charge.
Power Blitz (パワーブリッツ)
Input Damage Guard Start-Up Advantage
Follow-up iconInput 2Input S or
Input 2Input 2Input S (air OK)
After Power Blitz Charge
300[1440] All
DBFZ Android 17 PowerBlitz Throws two yellow energy spheres downward and then falls down to the ground. The energy spheres causes a sliding knockdown on hit. 17 must release energy spheres to lose the Power Blitz Charge; should the opponent interrupt him at an earlier point, he keeps the charge.
Acrobatic Assault (エアトリック)
Android 17 Acrobatic Assault Jumps to the side of the screen and dashes forward. 17 is considered airborne, so he can quickly follow-up with an aerial attack.
Input Damage Guard Start-Up Advantage
Follow-up iconInput 6Input S or
Input 236Input S (air OK)
Jumps to the right side of the screen.
Follow-up iconInput 4Input S or
Input 214Input S (air OK)
Jumps to the left side of the screen.


Z-Assist[]

Reverse Gear (リバースギア)
Input Damage Guard Start-Up Advantage
Input A1/Input A2 800 All
708px-DBFZ Android17 ReverseGear Creates a barrier and quickly follows up with a short-ranged blast.


Super Attacks[]

Endgame (エンドゲーム)
Input Damage Guard Start-Up Advantage
Input 236Input LInput M 2417 All
DBFZ Android 17 Endgame1
Android 17 Endgame
Dashes forward and teleports behind the opponent with a downward palm strike. On hit, 17 teleports in front of the opponent and strikes with a roundhouse kick, and then teleports behind the opponent and stomps on their head. Finishing an opponent off with this move plays a cinematic in which 17 knees down and grins at the defeated opponent. Consumes one Ki gauge.
Barrier Explosion (バリアエクスプロージョン)
Input Damage Guard Start-Up Advantage
Input 236Input HInput S
(air OK)
2322 All
Android 17 Barrier Explosion
DBFZ Android 17 BarrierExplosion2
Forms a barrier and charges forward. This move carriers the opponent to the side of the screen on hit, in which a brief cinematic will play showing 17 throwing a barrier-infused punch at the opponent, resulting in an explosion that knocks them away. Consumes one Ki gauge.


Meteor Attack[]

Super Electric Strike (超電圧爆裂斬)
Input Damage Guard Start-Up Advantage
Input 214Input LInput M or Input HInput S
(air OK)
3904 All
DBFZ Android 17 SuperElectricStrikePrep
Android 17 Super Electric Strike
Charges green energy on both hands, and fires off a giant green ring that moves forward until it comes in contact with the opponent. When used on the ground, 17 jumps back before firing the projectile. Consumes three Ki gauges.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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