Fires a ki blast forward. Can be repeated four more times.
Input
Damage
Guard
Start-Up
Advantage
400
Crouch
—
—
Pokes the ground with her foot.
Input
Damage
Guard
Start-Up
Advantage
700
Crouch
—
—
Does a sweepkick.
Input
Damage
Guard
Start-Up
Advantage
850
All
—
—
A jumping upward heel kick that launches the opponent. Immune to air attacks.
Input
Damage
Guard
Start-Up
Advantage
600
All
—
—
Hops and fires a ki blast to the ground.
Input
Damage
Guard
Start-Up
Advantage
850
Stand
—
—
A jumping double axe handle.
Input
Damage
Guard
Start-Up
Advantage
(in air)
400
Stand
—
—
A midair jab.
Input
Damage
Guard
Start-Up
Advantage
(in air)
700
Stand
—
—
A midair split kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
Stand
—
—
A double axe handle.
Input
Damage
Guard
Start-Up
Advantage
(in air)
600
All
—
—
Fires a ki blast diagonally toward the ground. Stalls movement for a moment but once the attack is finished her movement continues.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
All
—
—
A double-legged flip kick that launches the opponent. Stalls 18's air momentum.
Special Moves[]
Back Grapple (グラップバック)
Grabs the opponent and throws them.
Input
Damage
Guard
Start-Up
Advantage
1200
—
—
—
Grabs the opponent, slams them down the other side, and then stomps on them. Causes a small sliding knockdown.
1395 [800]
—
—
—
Grabs the opponent and throws them behind her with 17 appearing and double axe handles them to the ground. Causes a sliding knockdown. There is a gap between the attacks and the sliding knockdown that can be used to call assists. Much longer startup than the variant. Holding down will not make 17 appear for the follow-up attack.
1595 [1000]
—
—
—
Much like the grab, but 17 now kicks them upward, allowing much easier follow-ups. Holding prevents 17 from coming out. Consumes half a Ki gauge.
Support Attack (サポートアタック)
Calls in Android 17, who performs a variety of attack depending which input is used.
Input
Damage
Guard
Start-Up
Advantage
700
All
—
—
17 appears and does a knee strike.
1000
All
—
—
17 appears and does a charging hook punch and then an open palm punch. If either attacks hit the opponent, 17 follows up with a roundhouse kick.
(air OK)
1717
All
—
—
17 appears behind 18 and makes a speech. If the opponent call for an assist, 17 moves in above the assisting opponent and fires a downward ki blast. Consumes half a Ki gauge.
750
All
—
—
17 appears behind 18 and fires three ki blasts.
(in air)
700
All
—
—
17 appears and does an upward kick.
(in air)
810
All
—
—
17 appears does a hook punch and then a double axe handle.
(in air)
—
—
—
—
17 appears and does a barrier.
Destructo-Disc (気円斬)
Input
Damage
Guard
Start-Up
Advantage
1000
All
—
—
Fires a razor sharp disk forward. Holding or can change the discs trajectory slightly.
Barrier (バリア)
Input
Damage
Guard
Start-Up
Advantage
(air OK)
—
—
—
—
Creates a barrier that nullifies energy attacks and some physical attacks.
Z-Assist[]
Input
Damage
Guard
Start-Up
Advantage
Z-Assist A: Barrier (バリア)
/
—
—
—
—
Appears in front of the leading character and creates a barrier, which nullifies any incoming attacks.
Z-Assist B: Destructo-Disc (気円斬)
/
800
All
—
—
Fires a razor sharp disk forward.
Z-Assist C: Support Attack (サポート攻撃)
/
450x2
All
—
—
Performs a combination attack consisting on , .
Super Attack[]
Energy Wave (エネルギーウェイブ)
Input
Damage
Guard
Start-Up
Advantage
or (air OK)
2018
All
—
—
Teleports above the opponent's current position and fires a ki blast downward. This move does not track vertically. Consumes one Ki gauge.
Meteor Attack[]
Accel Dance (アクセルダンス)
Input
Damage
Guard
Start-Up
Advantage
or (air OK)
4218
All
—
—
Calls 17 and the two twins charge at the opponent to beat them up relentlessly, which concludes with both of them firing an energy wave at the opponent. If Krillin is on 18's team and is still alive, he will replace 17 and the animation of the rush will be changed though the damage remains the same. Consumes three Ki gauges.