Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
B
Speed
 
A
Reach
 
S
Technique
 
S
Energy
 
B
Ease of Use
 
S
Android 21's stats from Dragon Ball FighterZ's official website.


Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 400 All
Android 21 5L.png A downward hand swipe.
Input L.pngInput L.png 700 All
Android 21 5LL.png An upward open palm strike.
Input L.pngInput L.pngInput L.png 1000 All
Android 21 5LLL.png An upward roundhouse kick.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
Android 21 5M.png A tail swipe.
Input Damage Guard Start-Up Advantage
Input H.png 850 All
Android 21 5H.png A lunging knifehand chop.
Input Damage Guard Start-Up Advantage
Input S.png 600 All
Android 21 5S.png Fires a single volley of ki blasts at the opponent.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 400 Crouch
Android 21 2L.jpeg A low shinkick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 Crouch
Android 21 2M.png Stabs her tail into the ground, which then pops up from under the opponent's feet.
Input 3.pngInput M.png 700 Crouch
Android 21 3M.png A longer-ranged underground tail poke.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
Android 21 2H.png Backflips and swings her tail in an upward arc that launches the opponent. Immune to air-attacks.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png 450 [1125] All
Android 21 2S.png Jumps back, spins and fires three ki blasts downward.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
Android 21 6M.png A jumping rotating split kick.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 400 Stand
Android 21 jL.png An aerial jab.
Input Damage Guard Start-Up Advantage
Input M.png (in air) 700 Stand
Android 21 jM.png Spins and swings her tail forward
Input Damage Guard Start-Up Advantage
Input H.png (in air) 750 Stand
Android 21 jH.png A rotating split kick.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 400 [1000] Stand
Android 21 jS.png Spins and fires 3 ki blasts downward.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 750 All
Android 21 j2H.png Backflips and swings her tail in an upward arc.


Special Moves

Hor d'Oeuvre Stab (オードブルスタブ)
Android 21 Hor d'Oeuvre Stab.png Jumps up and dives down to the ground.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png (air OK) 500 [900] All
The dive's distance is short.
Input 214.pngInput M.png (air OK) 550 [990] All
Jumps slightly higher at the beginning, gaining more horizontal distance. Deals more damage, but there's more startup.
Input 214.pngInput H.png (air OK) 600 [1080] All
Travels slightly less distance than the Input M.png variant, but contains the Input L.png variant's startup speed along while having a slightly higher damage output. Consumes half a ki gauge.
Connoisseur Cut (テイスティングカット)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png (air OK) 1000
Android 21 Connoisseur Cut.png Dashes forward and grabs the opponent, stabs them with an energy blade and throws them aside. Connecting with move will give 21 an Absorbed Ability, with both the grounded and aerial variant taking up one of the first and second slots respectively. Note that if 21 wants to use the same Absorbed Ability on both the ground and in the air, she will need to successfully connect with both a ground and aerial Connoisseur Cut on a specified character. The aerial variant has less startup. Pressing either Input L.png, Input M.png, or Input H.png on hit will cause 21 to follow-up with Hor 'd'Oeuvre Stab, with the Input L.png version switching sides and the Input H.png consuming half a Ki gauge.

Android 21 Kamehameha icon.png: Gohan (Adult), Gohan (Teen), Goku, Goku (GT), Goku (Super Saiyan), Goku (SSGSS), Goku Black, Krillin, Tien, Videl, Yamcha


Android 21 Consecutive Energy Blast icon.png: Bardock, Broly, Broly (DBS), Gogeta (SSGSS), Gotenks, Kefla, Nappa, Trunks, Vegeta, Vegeta (Super Saiyan), Vegeta (SSGSS), Vegito (SSGSS), Gogeta (SS4)


Android 21 Explosive Energy Blast icon.png: Android 16, Android 17, Android 18, Android 21, Cell, Super Baby 2


Android 21 Homing Energy Blast icon.png: Beerus, Captain Ginyu, Cooler, Frieza, Hit, Janemba, Jiren, Kid Buu, Majin Buu, Piccolo, Zamasu (Fused)

Android 21 Kamehameha icon.png Kamehameha (かめはめ波は)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png (air OK) 1098 All
Android 21 Kamehameha.png Steps back and fires a Kamehameha forward.
Android 21 Consecutive Energy Blast icon.png Consecutive Energy Blast (連続エネルギー弾)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png (air OK) 1176 All
Android 21 Consecutive Energy Blast.jpeg Jumps and fires twelve ki blasts downward.
Android 21 Explosive Energy Blast icon.png Explosive Energy Blast (爆発エネルギー弾)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png (air OK) 1760 All
Android 21 Explosive Energy Blast.jpeg Jumps back and throws two black ki blasts downward. Can deal up to four hits if the opponent is caught up in-between the two blasts.
Android 21 Homing Energy Blast icon.png Homing Energy Blast (追跡エネルギー弾)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png (air OK) 700 All
Android 21 Homing Energy Blast.png Fires a large black orb that slowly homes in on the opponent. Up to one orb can be out at a time.
Aerial Connoisseur Cut (エアテイスティングカット)
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png (air OK) 1000
Android 21 Aerial Connoisseur Cut.png Jumps up and performs the grab. Functions similar to Connoisseur Cut, but gains a different Absorbed Ability from the opponent. This grounded and aerial variant respectively gains an Absorbed Ability on the third and fourth slot. If 21 wants to gain a Absorbed Ability on both ground and in the air, she needs to connect this move the specified opponent in both the ground and the air. Pressing either Input L.png, Input M.png, or Input H.png on hit will cause 21 to follow-up with Hor 'd'Oeuvre Stab, with the Input L.png version switching sides and the Input H.png consuming one Ki gauge.

Android 21 Solar Flare icon.png: Gohan (Adult), Gohan (Teen), Goku, Goku (GT), Goku (Super Saiyan), Goku (SSGSS), Goku Black, Krillin, Tien, Yamcha


Android 21 Sticky Energy Blast icon.png: Bardock, Broly, Broly (DBS), Gogeta (SSGSS), Gotenks, Nappa, Trunks, Vegeta, Vegeta (Super Saiyan), Vegeta (SSGSS), Vegito (SSGSS), Gogeta (SS4)


Android 21 Barrier Sphere icon.png: Android 16, Android 17, Android 18, Android 21, Cell, Super Baby 2


Android 21 Sonic Warp icon.png: Beerus, Captain Ginyu, Cooler, Frieza, Hit, Janemba, Kid Buu, Majin Buu, Piccolo, Zamasu (Fused)

Android 21 Solar Flare icon.png Solar Flare (太陽拳)
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png (air OK) 0 All
Android 21 Solar Flare.png Unleashes a flash of light that stuns the opponent for a moment.
Android 21 Sticky Energy Blast icon.png Sticky Energy Blast (零距離エネルギー弾)
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png (air OK) 1400
Android 21 Sticky Energy Blast.png Grabs the opponent and knocks them away with a blast at point blank range.
Android 21 Barrier Sphere icon.png Barrier Sphere (スフィアバリア)
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png (air OK)
Android 21 Barrier Sphere.png Creates a barrier that nullifies and oncoming attacks. The barrier will not stop any oncoming Super or Meteor Attacks.
Android 21 Sonic Warp icon.png Sonic Warp (ソニックワープ)
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png (air OK)
Android 21 Sonic Warp.png Teleports diagonally forward.
Total Detonation Ball (アブソリュートリリースボール)
Android 21 Total Detonation Ball.png
Android 21 Total Detonation Ball Heavy.png
Fires off a black projectile.
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png 900 All
Fires the projectile forward.
Input 236.pngInput M.png 900 All
Fires the projectile at an upward angle.
Input 236.pngInput H.png 900 (Level 0)
1260 (Level 1)
1750 (Level 2)
2170 (Level 3)
2520 (Level 4)
All
The size and damage of the projectile depends on how much Absorbed Abilities 21 has in her arsenal, which will be discarded after use. Consumes half a Ki gauge.


Z-Assist

Input Damage Guard Start-Up Advantage
Z-Assist A: Z-Assist A: Total Detonation Ball (アブソリュートリリースボール)
Input A1.png/Input A2.png 800 All
Android 21 Total Detonation Ball Assist.png Fires forth a reddish-black orb.
Z-Assist B: Z-Assist B: Hors d'Oeuvre Stab (オードブルスタブ)
Input A1.png/Input A2.png 560 All
Android 21 Hors d'Oeuvre Stab Assist.jpg Jumps up in the air and dives.
Z-Assist C: Z-Assist C: Snack Time (おやつの時間)
Input A1.png/Input A2.png 1045 All
Android 21 Snack Time Assist.jpg Teleports to the enemy, kicks them twice, with the second launching the enemy in the air, then she teleports behind the enemy and blasts them.


Super Attack

Photon Wave (フォトンウェイブ)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png or Input H.pngInput S.png
(air OK)
2200 All
Android 21 Photon Wave.png Fires a beam forward across the ground, that emits multiple explosions. Android 21 will teleport to a certain location in the air, despite being on the ground or air beforehand. Even though this attack looks like one hit, it is actually 20 hits extremely close to each other. Consumes one Ki gauge.


Meteor Attacks

Sweet Tooth (ハングリータイム)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png 3800 All
Android 21 Sweet Tooth.png Fires a pink beam across the screen that on hit transforms the opponent into a dessert and takes take a bite out of them, becoming disgusted by the taste and tosses the remainder of the desert away, reverting the opponent back to normal. If this move deals enough damage for a K.O. 21 instead becomes delighted by the flavor and will finish the desert in one gulp. This move restores a small portion of 21's blue health. Consumes three Ki gauges.
Excellent Full Course (エクセレントフルコース)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png
(in air)
4221 All
Android 21 Excellent Full Course.png Dashes forward at the opponent and proceeds to assault them continuously by quickly moving from left to right on the screen in the air before driving them into the ground and finishes them off with a powerful ki blast. Deals more damage than Sweet Tooth but doesn't have the healing factor. Consumes three Ki gauges.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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