Fires a single volley of ki blasts at the opponent.
Input
Damage
Guard
Start-Up
Advantage
400
Crouch
—
—
A low shinkick.
Input
Damage
Guard
Start-Up
Advantage
700
Crouch
—
—
Stabs her tail into the ground, which then pops up from under the opponent's feet.
700
Crouch
—
—
A longer-ranged underground tail poke.
Input
Damage
Guard
Start-Up
Advantage
850
All
—
—
Backflips and swings her tail in an upward arc that launches the opponent. Immune to air-attacks.
Input
Damage
Guard
Start-Up
Advantage
450 [1125]
All
—
—
Jumps back, spins and fires three ki blasts downward.
Input
Damage
Guard
Start-Up
Advantage
850
Stand
—
—
A jumping rotating split kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
400
Stand
—
—
An aerial jab.
Input
Damage
Guard
Start-Up
Advantage
(in air)
700
Stand
—
—
Spins and swings her tail forward
Input
Damage
Guard
Start-Up
Advantage
(in air)
750
Stand
—
—
A rotating split kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
400 [1000]
Stand
—
—
Spins and fires 3 ki blasts downward.
Input
Damage
Guard
Start-Up
Advantage
(in air)
750
All
—
—
Backflips and swings her tail in an upward arc.
Special Moves[]
Hor d'Oeuvre Stab (オードブルスタブ)
Jumps up and dives down to the ground.
Input
Damage
Guard
Start-Up
Advantage
(air OK)
500 [900]
All
—
—
The dive's distance is short.
(air OK)
550 [990]
All
—
—
Jumps slightly higher at the beginning, gaining more horizontal distance. Deals more damage, but there's more startup.
(air OK)
600 [1080]
All
—
—
Travels slightly less distance than the variant, but contains the variant's startup speed along while having a slightly higher damage output. Consumes half a ki gauge.
Connoisseur Cut (テイスティングカット)
Input
Damage
Guard
Start-Up
Advantage
(air OK)
1000
—
—
—
Dashes forward and grabs the opponent, stabs them with an energy blade and throws them aside. Connecting with move will give 21 an Absorbed Ability, with both the grounded and aerial variant taking up one of the first and second slots respectively. Note that if 21 wants to use the same Absorbed Ability on both the ground and in the air, she will need to successfully connect with both a ground and aerial Connoisseur Cut on a specified character. The aerial variant has less startup. Pressing either , , or on hit will cause 21 to follow-up with Hor 'd'Oeuvre Stab, with the version switching sides and the consuming half a Ki gauge.
Jumps back and throws two black ki blasts downward. Can deal up to four hits if the opponent is caught up in-between the two blasts.
Homing Energy Blast (追跡エネルギー弾)
Input
Damage
Guard
Start-Up
Advantage
(air OK)
700
All
—
—
Fires a large black orb that slowly homes in on the opponent. Up to one orb can be out at a time.
Aerial Connoisseur Cut (エアテイスティングカット)
Input
Damage
Guard
Start-Up
Advantage
(air OK)
1000
—
—
—
Jumps up and performs the grab. Functions similar to Connoisseur Cut, but gains a different Absorbed Ability from the opponent. This grounded and aerial variant respectively gains an Absorbed Ability on the third and fourth slot. If 21 wants to gain a Absorbed Ability on both ground and in the air, she needs to connect this move the specified opponent in both the ground and the air. Pressing either , , or on hit will cause 21 to follow-up with Hor 'd'Oeuvre Stab, with the version switching sides and the consuming one Ki gauge.
The size and damage of the projectile depends on how much Absorbed Abilities 21 has in her arsenal, which will be discarded after use. Consumes half a Ki gauge.
Z-Assist[]
Input
Damage
Guard
Start-Up
Advantage
Z-Assist A: Z-Assist A: Total Detonation Ball (アブソリュートリリースボール)
Teleports to the enemy, kicks them twice, with the second launching the enemy in the air, then she teleports behind the enemy and blasts them.
Super Attack[]
Photon Wave (フォトンウェイブ)
Input
Damage
Guard
Start-Up
Advantage
or (air OK)
2200
All
—
—
Fires a beam forward across the ground, that emits multiple explosions. Android 21 will teleport to a certain location in the air, despite being on the ground or air beforehand. Even though this attack looks like one hit, it is actually 20 hits extremely close to each other. Consumes one Ki gauge.
Meteor Attacks[]
Sweet Tooth (ハングリータイム)
Input
Damage
Guard
Start-Up
Advantage
or
3800
All
—
—
She fires a pink beam across the screen that on hit transforms the opponent into a dessert from her right finger and takes a bite out of them, becoming disgusted by the taste and tosses the remainder of the desert away, reverting the opponent back to normal. All four of Android 21's Absorbed Skill slots will be filled based on the opponent. If this move deals enough damage for a K.O., 21, she instead becomes delighted by the flavor and will finish the desert in one gulp. This move restores a small portion of 21's blue health. Consumes three Ki gauges.
Excellent Full Course (エクセレントフルコース)
Input
Damage
Guard
Start-Up
Advantage
or (in air)
4221
All
—
—
Dashes forward at the opponent and proceeds to assault them continuously by quickly moving from left to right on the screen in the air before driving them into the ground and finishes them off with a powerful ki blast. Deals more damage than Sweet Tooth but doesn't have the healing factor. Consumes three Ki gauges.