A swipe that launches the opponent. Immune to air-attacks.
Input
Damage
Guard
Start-Up
Advantage
300
All
—
—
Throws a single ki blast.
Input
Damage
Guard
Start-Up
Advantage
850
Stand
—
—
A jumping rotating split kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
400
Stand
—
—
A quick knee attack.
Input
Damage
Guard
Start-Up
Advantage
(in air)
600 [1080]
Stand
—
—
A double clawing motion
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
Stand
—
—
A rotating split kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
300 [930]
Stand
—
—
Fires up to 4 ki blasts downward.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
All
—
—
A spinning side kick.
Special Moves[]
Delectable Strike
Input
Damage
Guard
Start-Up
Advantage
850
Standing
—
—
Flips forward with an outside kick. Causes a mild ground bounce.
Granita Edge
Input
Damage
Guard
Start-Up
Advantage
750
All
—
—
Jumps forward with a slide kick.
Savory Slicer
Spins while moving forward with a red ki blade.
Input
Damage
Guard
Start-Up
Advantage
(air OK)
820 [930]
All
—
—
The travelling distance is short.
(air OK)
1030 [1037]
All
—
—
Travels slightly further. Deals more damage, but there's more startup. Causes a mild wall bounce.
(air OK)
1422 [1532]
All
—
—
Travels same distance as the variant, but contains the variant's startup speed along while having a slightly higher damage output & causes a greater wall bounce. Consumes half a ki gauge.
Vertical Savory Slicer
Spins while moving forward and up with a red ki blade.
Input
Damage
Guard
Start-Up
Advantage
(air OK)
762 [836]
Any
—
—
Travels shortest distance and height. Causes a soft floor bounce.
(air OK)
802 [930]
All
—
—
Travels higher and slightly further. Deals more damage, but there's more startup. Causes a floor slide.
(air OK)
917 [1099]
All
—
—
Travels same distance as the variant, but contains the variant's startup speed along while having a slightly higher damage output & causes a greater floor slide. Consumes half a ki gauge.
Mignardise Heel
Stomps the ground. Can be done on a floored opponent.
Input
Damage
Guard
Start-Up
Advantage
900
All
—
—
Causes a mild floor bounce.
1000
All
—
—
Deals more damage, but there's more startup. Causes a greater floor bounce than version.
1100
All
—
—
Contains the variant's startup speed along while having a slightly higher damage output & causes a greater floor bounce. Consumes half a ki gauge.
Photon Swipe
Input
Damage
Guard
Start-Up
Advantage
(air OK)
209 [1098]
All
—
—
Fires a beam from her finger.
Connoisseur Cut (テイスティングカット)
Input
Damage
Guard
Start-Up
Advantage
(air OK)
1000
All
—
—
Grabs her opponent, then stabs them with her other hand.
Barrier Sphere
Input
Damage
Guard
Start-Up
Advantage
(air OK)
0
—
—
—
Creates a barrier that nullifies and oncoming attacks. The barrier will not stop any oncoming Super or Meteor Attacks.
Z-Assist[]
Input
Damage
Guard
Start-Up
Advantage
Z-Assist A: Z-Assist A: Savory Slicer
/
596 [647]
All
—
—
Rushes forward while spinning with ki blades.
Z-Assist B: Z-Assist B: Barrier Sphere
/
-
All
—
—
Appears at the player's location and creates a barrier to stop attacks.
Z-Assist C: Z-Assist C: Photon Swipe
/
1045
All
—
—
Fires a beam at the opponent, then she teleports behind the enemy and smacks them down with a ki blade chop.
Super Attack[]
Total Detonation Ball (アブソリュートリリースボール)
Input
Damage
Guard
Start-Up
Advantage
(air OK)
2121
All
—
—
Launches a black & red Ki ball diagonally down a la Death Ball. Consumes one Ki gauge.
Photon Pulse (フォトンウェイブ)
Input
Damage
Guard
Start-Up
Advantage
2121
None
—
—
Creates a close-range blast of black & red Ki, blasting the opponent away. Ground only. Consumes one Ki gauge.
Total Evasion
Input
Damage
Guard
Start-Up
Advantage
(in air)
2121
All
—
—
Teleports behind the opponent and launches a black & red Ki ball diagonally down a la Death Ball.. Consumes one Ki gauge.
Meteor Attacks[]
Appetizing Rush
Input
Damage
Guard
Start-Up
Advantage
(air OK)
4321
All
—
—
Dashes forward at the opponent and barrages them with strikes, including a Savory Slicer, ending with an exploding knife-hand strike. Consumes three Ki gauges.
Excellent Full Course (エクセレントフルコース)
Input
Damage
Guard
Start-Up
Advantage
(air OK)
4121
All
—
—
Dashes forward at the opponent and proceeds to assault them continuously by quickly moving from left to right on the screen in the air before driving them into the ground and finishes them off with a Hell Flash. Consumes three Ki gauges.