Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
S
Speed
 
S
Reach
 
B
Technique
 
C
Energy
 
A
Ease of Use
 
S
Bardock's stats from Dragon Ball FighterZ's official website.


Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 400 All
150px A body blow.
Input L.pngInput L.png 700 All
150px A double axe handle. Bounces the opponent into the air if they're grounded, and brings the opponent to the ground if they're airborne.
Input L.pngInput L.pngInput L.png 1000 All
150px An uppercut.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
150px A side kick.
Input Damage Guard Start-Up Advantage
Input H.png 850 All
150px A cross.
Input Damage Guard Start-Up Advantage
Input S.png 500 All
150px Shoots one ki blast forward.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 400 Crouch
150px A low kick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 Crouch
150px A low sweep kick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
150px An upward double axe handle swing that launches the opponent. Immune to air-attacks.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
150px A hopping double axe handle swing.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 400 Stand
150px An overhand.
Input Damage Guard Start-Up Advantage
Input M.png (in air) 500, 500 Stand
150px To midair side kicks.
Input Damage Guard Start-Up Advantage
Input H.png (in air) 850 Stand
150px A double axe handle swing.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 500 All
150px Shoots a ki blast in a downward arc.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 850 All
150px An upward kick that launches the opponent.


Special Moves

Rebellion Spear (リベリオンスピア)
150px Performs a charging straightforward punch.
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png (air OK) 900 All
Travels about 25% of the screen. The aerial variant will launch the opponent horizontally.
Input 236.pngInput M.png (air OK) 900[1100] All
Travels diagonally upwards on the ground and diagonally downwards in the air. The move hits twice at close range and once if far enough. Has less startup than the Input L.png variant.
Input 236.pngInput H.png (air OK) 900 [880] [1100] All
A combination of both variants, containing the Input L.png variant's trajectory and the Input M.png variant's damage and speed. The move now travels 75% of the screen and will cross up the opponent on hit or block. On a direct hit, Bardock can follow-up with another attack by inputting Input L.png/Input M.png/Input H.png. Consumes half a Ki gauge.
Follow-up icon.pngInput L.png/Input M.png/Input H.png 660 [770] All
A downward punch to the ground. On the grounded version, delaying this attack will guarantee that the late hit connects, maximizing the overall damage.
Raging Meteor (レイジングメテオ)
150px Performs a spinning jump followed by a downward backhanded swing.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png (air OK) 995 All, Stand
The last hit causes a weak sliding knockdown.
Input 214.pngInput M.png (air OK) 1175 All, Stand
The grounded variant causes a sliding knockdown, with the aerial variant doing the same if a Smash is used beforehand. Deals more damage and travels further forward.
Input 214.pngInput H.png (air OK) 1265 All, Stand
Similar to the Input M.png variant, but has a higher damage output with the last hit being a guaranteed sliding knockdown. Consumes half a Ki gauge.
Tyrant Lancer (タイラントランサー)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png 1200 [1600] All
150px A chargeable gut punch followed by an energy blast if the punch connects. The uncharged variant wallbounces when in the corner and the charged variant wallbounces anywhere on the screen. When this move is blocked, Bardock actually has less recovery frames than the opponent.


Z-Assist

Rebellion Spear (リベリオンスピア)
Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png 800 All
150px A short-ranged charging punch.


Super Attacks

Riot Javelin (ライオットジャベリン)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png (air OK) 2200 All
150px Charges up a blue orb and throws it forward. Inputting Input 8.png or Input 2.png will make Bardock throw the orb upward on the ground and downward while airborne. Consumes one Ki gauge.
Saiyan Spirit (スピリットオブサイヤン)
Input Damage Guard Start-Up Advantage
Input 236.pngInput H.pngInput S.png (air OK) 2272 [2120] All
150px A charging uppercut. After hitting the opponent with this move, Bardock can follow-up with a Riot Javelin by inputting any attack button. Consumes one ki gauge for both the uppercut and one more ki gauge for the follow-up Riot Javelin.


Meteor Attack

Revenge Assault (リベンジャーアサルト)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png
(air OK)
4248 All
Bardock Revenge Assault.png Transforms into a Super Saiyan and does a shoulder charge. On hit, Bardock kicks the opponent up in the air twice and then fires a blue energy wave from the ground that causes a large explosion. Consumes three Ki gauges.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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