Slides between the opponent's legs and does an overhead downward chop.
Input
Damage
Guard
Start-Up
Advantage
700
All
—
—
A headbutt.
Input
Damage
Guard
Start-Up
Advantage
850
All
—
—
Fires a kiai forward.
Input
Damage
Guard
Start-Up
Advantage
500
All
—
—
Fires a ki blast forward.
Input
Damage
Guard
Start-Up
Advantage
400
Crouch
—
—
A low shin kick.
Input
Damage
Guard
Start-Up
Advantage
700
Crouch
—
—
Slides across the ground and strikes with a downward punch.
Input
Damage
Guard
Start-Up
Advantage
850
All
—
—
A backward handstand backflip kick that launches the opponent. Immune to air attacks.
Input
Damage
Guard
Start-Up
Advantage
400
All
—
—
Sneezes up a Sphere of Destruction. The orb will travel up and forward in a zigzagging manner.
Input
Damage
Guard
Start-Up
Advantage
850
Stand
—
—
A jumping downward roundhouse kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
400
Stand
—
—
A downward backhanded jab.
Input
Damage
Guard
Start-Up
Advantage
(in air)
700
Stand
—
—
A high kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
Stand
—
—
A downward roundhouse kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
594 [1023]
All
—
—
Fires two ki blasts downward. Inputting again will make Beerus fire two more blasts.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
All
—
—
A dragon kick that lifts Beerus higher into the air.
Special Moves[]
Sphere of Destruction (破壊球)
Fires a Sphere of Destruction and kicks it forward. Holding down either , , or will not make Beerus kick the orb, which causes it to slowly float on the screen.
Input
Damage
Guard
Start-Up
Advantage
(air OK)
400, 560 [700]
All
—
—
Places a Sphere of Destruction near his midsection and kicks it at a low angle.
(air OK)
400, 560 [700]
All
—
—
Places a Sphere of Destruction near his head and kicks it diagonally downwards. The kick can wallbounce the opponent if they're close to the wall.
(air OK)
400 (x2), 560 [700]
All
—
—
Fires two Sphere of Destructions of both and variants simultaneously and kicks them forward. Holding will make Beerus only kick the upper orb and holding will make him only kick the lower orb. The kick itself functions similarly to the variant. Consumes half a Ki gauge.
God of Destruction's Rampage (破壊神の猛攻)
Jumps forward, does a lunging punch to the ground, then jumps back. Leaves Beerus in the air afterwards, allowing him to follow-up with an air attack.
Input
Damage
Guard
Start-Up
Advantage
(air OK)
950
All
—
—
Travels 10% of the screen.
(air OK)
1045
All
—
—
Travels 50% of the screen. Deals more damage along with causing a sliding knockdown on hit. However, there's more startup and Beerus will leap past the opponent if he's too close to them.
(air OK)
1330
All
—
—
The grounded version tracks the opponent's current position while the airborne version covers slightly more horizontal distance than the variant. Deals more damage than the variant. Consumes half a Ki gauge.
Spheres of Destruction (多重破壊球)
Input
Damage
Guard
Start-Up
Advantage
400 (x6)
All
—
—
Summons six Spheres of Destructions around him which will remain stationary on the stage for a short time. Creating another Spheres of Destruction will make two orbs in this move disappear, from top to bottom.
God of Destruction's Wrath (破壊神の逆鱗)
Input
Damage
Guard
Start-Up
Advantage
(air OK)
400
All
—
—
Unleashes multiple ki blasts in all directions. Has invincibility briefly at the beginning of the attack.
Z-Assist[]
Sphere of Destruction (破壊球)
Input
Damage
Guard
Start-Up
Advantage
/
400, 245
All
—
—
Quickly creates a Sphere of Destruction and kicks it forward at a low angle. The orb will disappear if Beerus leaves or gets hit.
Super Attacks[]
Beerus Ball (ビルス玉)
Input
Damage
Guard
Start-Up
Advantage
or (air OK)
2180
All
—
—
Creates a flaming energy spheres and throws it forward. Inputting while in the air will make Beerus throw the orb downward. Consumes one Ki gauge.
Beerus Ball of Destruction (ビルス玉破壊)
Input
Damage
Guard
Start-Up
Advantage
any attack button
2000
All
—
—
Fires a blast from his fingertip at the flaming energy sphere, causing it to explode. Delaying this move allows the attack to deal maximum damage. Consumes one Ki gauge.
Meteor Attack[]
God of Destruction's Judgement (破壊神の裁き)
Input
Damage
Guard
Start-Up
Advantage
or
4800
—
—
—
Reaches out one hand to to grab the opponent and then flicks them away with incredible force. Using this move to K.O. Goku Black or Zamasu (Fused) will make Beerus use Destruction (破壊), erasing them from existence. Consumes three Ki gauges.