Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
S
Speed
 
S
Reach
 
A
Technique
 
SS
Energy
 
SS
Ease of Use
 
S
Beerus's stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
400 All
A finger flick.
700 All
A forward clap.
1000 Stand
Slides between the opponent's legs and does an overhead downward chop.
Input Damage Guard Start-Up Advantage
700 All
A headbutt.
Input Damage Guard Start-Up Advantage
850 All
Fires a kiai forward.
Input Damage Guard Start-Up Advantage
500 All
Fires a ki blast forward.
Input Damage Guard Start-Up Advantage
400 Crouch
A low shin kick.
Input Damage Guard Start-Up Advantage
700 Crouch
Slides across the ground and strikes with a downward punch.
Input Damage Guard Start-Up Advantage
850 All
A backward handstand backflip kick that launches the opponent. Immune to air attacks.
Input Damage Guard Start-Up Advantage
400 All
Sneezes up a Sphere of Destruction. The orb will travel up and forward in a zigzagging manner.
Input Damage Guard Start-Up Advantage
850 Stand
A jumping downward roundhouse kick.
Input Damage Guard Start-Up Advantage
(in air) 400 Stand
A downward backhanded jab.
Input Damage Guard Start-Up Advantage
(in air) 700 Stand
A high kick.
Input Damage Guard Start-Up Advantage
(in air) 850 Stand
A downward roundhouse kick.
Input Damage Guard Start-Up Advantage
(in air) 594 [1023] All
Fires two ki blasts downward. Inputting again will make Beerus fire two more blasts.
Input Damage Guard Start-Up Advantage
(in air) 850 All
A dragon kick that lifts Beerus higher into the air.


Special Moves[]

Sphere of Destruction (破壊球)

Fires a Sphere of Destruction and kicks it forward. Holding down either , , or will not make Beerus kick the orb, which causes it to slowly float on the screen.
Input Damage Guard Start-Up Advantage
(air OK) 400, 560 [700] All
Places a Sphere of Destruction near his midsection and kicks it at a low angle.
(air OK) 400, 560 [700] All
Places a Sphere of Destruction near his head and kicks it diagonally downwards. The kick can wallbounce the opponent if they're close to the wall.
(air OK) 400 (x2), 560 [700] All
Fires two Sphere of Destructions of both and variants simultaneously and kicks them forward. Holding will make Beerus only kick the upper orb and holding will make him only kick the lower orb. The kick itself functions similarly to the variant. Consumes half a Ki gauge.
God of Destruction's Rampage (破壊神の猛攻)
Jumps forward, does a lunging punch to the ground, then jumps back. Leaves Beerus in the air afterwards, allowing him to follow-up with an air attack.
Input Damage Guard Start-Up Advantage
(air OK) 950 All
Travels 10% of the screen.
(air OK) 1045 All
Travels 50% of the screen. Deals more damage along with causing a sliding knockdown on hit. However, there's more startup and Beerus will leap past the opponent if he's too close to them.
(air OK) 1330 All
The grounded version tracks the opponent's current position while the airborne version covers slightly more horizontal distance than the variant. Deals more damage than the variant. Consumes half a Ki gauge.
Spheres of Destruction (多重破壊球)
Input Damage Guard Start-Up Advantage
400 (x6) All
Summons six Spheres of Destructions around him which will remain stationary on the stage for a short time. Creating another Spheres of Destruction will make two orbs in this move disappear, from top to bottom.
God of Destruction's Wrath (破壊神の逆鱗)
Input Damage Guard Start-Up Advantage
(air OK) 400 All
Unleashes multiple ki blasts in all directions. Has invincibility briefly at the beginning of the attack.


Z-Assist[]

Sphere of Destruction (破壊球)
Input Damage Guard Start-Up Advantage
/ 400, 245 All
Quickly creates a Sphere of Destruction and kicks it forward at a low angle. The orb will disappear if Beerus leaves or gets hit.


Super Attacks[]

Beerus Ball (ビルス玉)
Input Damage Guard Start-Up Advantage
or
(air OK)
2180 All
Creates a flaming energy spheres and throws it forward. Inputting while in the air will make Beerus throw the orb downward. Consumes one Ki gauge.
Beerus Ball of Destruction (ビルス玉破壊)
Input Damage Guard Start-Up Advantage
any attack button 2000 All
Fires a blast from his fingertip at the flaming energy sphere, causing it to explode. Delaying this move allows the attack to deal maximum damage. Consumes one Ki gauge.


Meteor Attack[]

God of Destruction's Judgement (破壊神の裁き)
Input Damage Guard Start-Up Advantage
or 4800

Reaches out one hand to to grab the opponent and then flicks them away with incredible force. Using this move to K.O. Goku Black or Zamasu (Fused) will make Beerus use Destruction (破壊), erasing them from existence. Consumes three Ki gauges.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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