A straightforward jab. There's an additional hitbox at Broly's knee that can hit smaller opponents at close range.
700
All
—
—
A roundhouse kick.
1000
—
—
—
Grabs the opponent, throws them in the air, and does a high kick. Whiffs if the input is blocked.
Input
Damage
Guard
Start-Up
Advantage
700
All
—
—
A stomach-first lunge. Broly has armor that can withstand one attack while the hitboxes are active.
Input
Damage
Guard
Start-Up
Advantage
850
All
—
—
An overhead punch with armor. Can be held to increase the distance Broly travels.
Input
Damage
Guard
Start-Up
Advantage
300 [1200]
All
—
—
Fires a ki blast forward. Can fire up to six blasts at once. Broly normally fires at opponent's current position, but he can fire upwards by holding .
Input
Damage
Guard
Start-Up
Advantage
500
All
—
—
A crouching jab.
Input
Damage
Guard
Start-Up
Advantage
500
Crouch
—
—
A roundhouse kick. This attack has armor.
Input
Damage
Guard
Start-Up
Advantage
850
All
—
—
A one-handed handstand kick that launches the opponent. Immune to air attacks.
Input
Damage
Guard
Start-Up
Advantage
850
Stand
—
—
A jumping downward hand swipe.
Input
Damage
Guard
Start-Up
Advantage
(in air)
500
Stand
—
—
Ah airborne jab.
Input
Damage
Guard
Start-Up
Advantage
(in air)
700
Stand
—
—
A downward punch. This attack has armor.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
Stand
—
—
A hand swipe. If used during a combo involving a vertical Smash, Broly instead grabs the opponent's head and slams them into the ground, slightly popping back up into the air. This attack has armor.
Input
Damage
Guard
Start-Up
Advantage
(in air)
400 [1240]
All
—
—
Fires a ki blast at the opponent. Can fire up to four blasts. Broly will be frozen in place when firing the blasts.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
All
—
—
A falling stomp. If used in a combo after a vertical Smash, Broly instead stomps on the opponent's back, crashing them down to the ground.
Special Moves[]
Lariat Express (ラリアットエクスプレス)
Performs a charging lariat.
Input
Damage
Guard
Start-Up
Advantage
1000
All
—
—
Travels 60% of the screen. Has armor during the dash.
1200
All
—
—
Travels fullscreen and carries the opponent to the corner on hit. Deals more damage, but has more startup.
1200
All
—
—
Similar to the variant, but with slightly less startup. Consumes half a Ki gauge.
Gigantic Claw (ギガンティッククロウ)
Grabs the opponent and knocks them away with a body blow.
Input
Damage
Guard
Start-Up
Advantage
1500
—
—
—
The grab puts opponent in a sliding knockdown state. Broly gains one hit of super armor when performing the grab. Only one grab can be performed in the middle of a combo.
1500
—
—
—
Moves slightly forward when performing the grab. The attack itself now causes a wallbounce near the corner. There is a bit of startup before the grab, however.
1500
—
—
—
Similar to the variant, but Broly takes a much further step forward. Consumes half a Ki gauge.
Gigantic Strike (ギガンティックストライク)
Jumps in the air to grab the opponent by the leg and throws them downward to the ground at an angle.
Input
Damage
Guard
Start-Up
Advantage
(in air)
1800
—
—
—
The throw will switches sides for both combatants. Broly gains one hit of super armor while performing the grab.
(in air)
1800
—
—
—
Jump higher during the grab and. Has more startup than the version.
(in air)
2300
—
—
—
A much faster grab that goes a considerable distance forward. Consumes half a Ki gauge.
Eraser Blow (イレイザーブロウ)
Input
Damage
Guard
Start-Up
Advantage
1200 [1350]
All
—
—
Fires a large green orb forward. If Broly hits the opponent with the projectile still on his hand, he will hit the opponent multiple times with the orb, which will then explode and knocks the opponent away. Broly gains one hit of super armor while unleashing this attack.
Powered Shell (パワードシェル)
Input
Damage
Guard
Start-Up
Advantage
—
—
—
—
Surrounds himself in a green barrier. The barrier can nullify any energy-based projectiles thrown at him, although this won't protect him against Supers and Meteor Attacks. If Broly takes damage, blocks a physical attack, or performs a cinematic attack, the barrier will disappear.
Z-Assist[]
Eraser Blow (イレイザーブロウ)
Input
Damage
Guard
Start-Up
Advantage
/
800
All
—
—
Fires a green orb forward.
Super Attack[]
Eraser Cannon (イレイザーキャノン)
Input
Damage
Guard
Start-Up
Advantage
or
2000 [2400]
All
—
—
Raises one hand and charges a large green orb and throws it forward. If the opponent hits Broly's hand the moment he raise it up, a cinematic will play where Broly charges up the orb and fires it at the falling opponent, dealing additional damage. Consumes one Ki gauge.
Meteor Attack[]
Gigantic Meteor (ギガンティックミーティア)
Fires a large green orb downward at a 45 degree angle from the air. When used from the ground, Broly will teleport adjacent to the opponent's current position before firing the orb. Consumes three Ki gauges.
Input
Damage
Guard
Start-Up
Advantage
(air OK)
4350 [4400]
All
—
—
The orb carries the opponent down to the ground towards the final explosion.
(air OK)
4400 [4600]
All
—
—
The orb is small that slowly moves towards the ground and expands upon contact with the opponent. Because of this property, Broly can recover before the orb even hits and can even perform combos. Consumes three Ki gauges.