Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
SS
Speed
 
C
Reach
 
SS
Technique
 
B
Energy
 
S
Ease of Use
 
S
Broly's stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
Input L 500 All
DBFZ Broly 5L A straightforward jab. There's an additional hitbox at Broly's knee that can hit smaller opponents at close range.
Input LInput L 700 All
DBFZ Broly 5LL A roundhouse kick.
Input LInput LInput L 1000
DBFZ Broly 5LLL Grabs the opponent, throws them in the air, and does a high kick. Whiffs if the Input LInput L input is blocked.
Input Damage Guard Start-Up Advantage
Input M 700 All
DBFZ Broly 5M A stomach-first lunge. Broly has armor that can withstand one attack while the hitboxes are active.
Input Damage Guard Start-Up Advantage
Input H 850 All
DBFZ Broly 5H An overhead punch with armor. Can be held to increase the distance Broly travels.
Input Damage Guard Start-Up Advantage
Input S 300 [1200] All
DBFZ Broly 5S Fires a ki blast forward. Can fire up to six blasts at once. Broly normally fires at opponent's current position, but he can fire upwards by holding Input 8.
Input Damage Guard Start-Up Advantage
Input 2Input L 500 All
DBFZ Broly 2L A crouching jab.
Input Damage Guard Start-Up Advantage
Input 2Input M 500 Crouch
DBFZ Broly 2M A roundhouse kick. This attack has armor.
Input Damage Guard Start-Up Advantage
Input 2Input H 850 All
DBFZ Broly 2H A one-handed handstand kick that launches the opponent. Immune to air attacks.
Input Damage Guard Start-Up Advantage
Input 6Input M 850 Stand
DBFZ Broly jH A jumping downward hand swipe.
Input Damage Guard Start-Up Advantage
Input L (in air) 500 Stand
DBFZ Broly jL Ah airborne jab.
Input Damage Guard Start-Up Advantage
Input M (in air) 700 Stand
DBFZ Broly jM A downward punch. This attack has armor.
Input Damage Guard Start-Up Advantage
Input H (in air) 850 Stand
DBFZ Broly jH
DBFZ Broly jHgrab
A hand swipe. If used during a combo involving a vertical Smash, Broly instead grabs the opponent's head and slams them into the ground, slightly popping back up into the air. This attack has armor.
Input Damage Guard Start-Up Advantage
Input S (in air) 400 [1240] All
DBFZ Broly jS Fires a ki blast at the opponent. Can fire up to four blasts. Broly will be frozen in place when firing the blasts.
Input Damage Guard Start-Up Advantage
Input 2Input H (in air) 850 All
DBFZ Broly j2H A falling stomp. If used in a combo after a vertical Smash, Broly instead stomps on the opponent's back, crashing them down to the ground.


Special Moves[]

Lariat Express (ラリアットエクスプレス)
DBFZ Broly LariatExpress Performs a charging lariat.
Input Damage Guard Start-Up Advantage
Input 236Input L 1000 All
Travels 60% of the screen. Has armor during the dash.
Input 236Input M 1200 All
Travels fullscreen and carries the opponent to the corner on hit. Deals more damage, but has more startup.
Input 236Input H 1200 All
Similar to the Input M variant, but with slightly less startup. Consumes half a Ki gauge.
Gigantic Claw (ギガンティッククロウ)
DBFZ Broly GiganticClaw1
DBFZ Broly GiganticClaw-2
Grabs the opponent and knocks them away with a body blow.
Input Damage Guard Start-Up Advantage
Input 214Input L 1500
The grab puts opponent in a sliding knockdown state. Broly gains one hit of super armor when performing the grab. Only one grab can be performed in the middle of a combo.
Input 214Input M 1500
Moves slightly forward when performing the grab. The attack itself now causes a wallbounce near the corner. There is a bit of startup before the grab, however.
Input 214Input H 1500
Similar to the Input M variant, but Broly takes a much further step forward. Consumes half a Ki gauge.
Gigantic Strike (ギガンティックストライク)
DBFZ Broly GiganticStrike
DBFZ Broly GiganticStrike2
Jumps in the air to grab the opponent by the leg and throws them downward to the ground at an angle.
Input Damage Guard Start-Up Advantage
Input 214Input L (in air) 1800
The throw will switches sides for both combatants. Broly gains one hit of super armor while performing the grab.
Input 214Input M (in air) 1800
Jump higher during the grab and. Has more startup than the Input L version.
Input 214Input H (in air) 2300
A much faster grab that goes a considerable distance forward. Consumes half a Ki gauge.
Eraser Blow (イレイザーブロウ)
Input Damage Guard Start-Up Advantage
Input 236Input S 1200 [1350] All
DBFZ Broly EraserBlow-1.png
DBFZ Broly EraserBlow-2
Fires a large green orb forward. If Broly hits the opponent with the projectile still on his hand, he will hit the opponent multiple times with the orb, which will then explode and knocks the opponent away. Broly gains one hit of super armor while unleashing this attack.
Powered Shell (パワードシェル)
Input Damage Guard Start-Up Advantage
Input 214Input S
DBFZ Broly PoweredShell Surrounds himself in a green barrier. The barrier can nullify any energy-based projectiles thrown at him, although this won't protect him against Supers and Meteor Attacks. If Broly takes damage, blocks a physical attack, or performs a cinematic attack, the barrier will disappear.


Z-Assist[]

Eraser Blow (イレイザーブロウ)
Input Damage Guard Start-Up Advantage
Input A1/Input A2 800 All
DBFZ Broly EraserBlow-1.png Fires a green orb forward.


Super Attack[]

Eraser Cannon (イレイザーキャノン)
Input Damage Guard Start-Up Advantage
Input 236Input LInput M or Input HInput S 2000 [2400] All
DBFZ Broly EraserCannon-1.png
DBFZ Broly EraserCannon-2
Raises one hand and charges a large green orb and throws it forward. If the opponent hits Broly's hand the moment he raise it up, a cinematic will play where Broly charges up the orb and fires it at the falling opponent, dealing additional damage. Consumes one Ki gauge.


Meteor Attack[]

Gigantic Meteor (ギガンティックミーティア)
DBFZ Broly GiganticMeteor-1.png
DBFZ Broly GiganticMeteor-2
Fires a large green orb downward at a 45 degree angle from the air. When used from the ground, Broly will teleport adjacent to the opponent's current position before firing the orb. Consumes three Ki gauges.
Input Damage Guard Start-Up Advantage
Input 214Input LInput M (air OK) 4350 [4400] All
The orb carries the opponent down to the ground towards the final explosion.
Input 214Input HInput S (air OK) 4400 [4600] All
The orb is small that slowly moves towards the ground and expands upon contact with the opponent. Because of this property, Broly can recover before the orb even hits and can even perform combos. Consumes three Ki gauges.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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