Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List


Power
 
SS
Speed
 
C
Reach
 
SS
Technique
 
S
Energy
 
SS
Ease of Use
 
S
Broly (DBS)'s stats from Dragon Ball FighterZ's official website.


Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 500 All
Broly DBS 5L.png Performs a jab at a downward angle. Has much longer startup than most other characters’ Input L.png.
Input L.pngInput L.png 700 All
Broly DBS 5LL.png Generates an energy sphere in one hand and swings it upward, knocking the opponent a short distance into the air.
Input L.pngInput L.pngInput L.png 900 [1600]
Broly DBS 5LLL.png Leaps up and hits the opponent with an elbow strike, then uppercuts them in a brief cinematic, sending them high in the air. This attack only comes out if Input L.pngInput L.png directly hits an opponent.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
Broly DBS 5M.png An advancing side kick. Moves Broly a considerable distance forward and has very long range.
Input Damage Guard Start-Up Advantage
Input H.png 850 [1105] All
Broly DBS 5H.png Performs a charging head-butt with one physical hit’s worth of armor. Holding down Input H.png increases the damage and distance traveled.
Input Damage Guard Start-Up Advantage
Input S.png 300 [1080] All
Broly DBS 5S.png Throws a ki blast forward. Throws an additional five ki blasts if the button is held.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 500 All
Broly DBS 2L.png Throws a quick uppercut that knocks the opponent into the air slightly. This is Broly's fastest move.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700, 500, 500, 500 [1900] Crouch
Broly DBS 2M.png An alternating series of stomps with each foot. Can chain into itself up to four times. Can cancel into Input M.png after either the first or second stomp.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
Broly DBS 2H.png A Smash uppercut that launches the opponent high into the air. Immune to air-attacks.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png 900 All
Broly DBS 2S.png Fires a green beam forward with a large amount of startup. Causes a weak wall bounce on hit. Can be cancelled into a special move within the first few active frames.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
Broly DBS 6M.png Leaps and performs a double axe-handle punch.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 500 Stand
Broly DBS jL.png Performs a midair jab with longer reach than most others.
Input Damage Guard Start-Up Advantage
Input M.png (in air) 700 Stand
Broly DBS jM.png Turns and performs a midair kick.
Input Damage Guard Start-Up Advantage
Input H.png (in air) 850 Stand
Broly DBS jH.png Swings both arms downward for a double axe-handle punch. Causes a sliding knockdown on Smash hit.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 980 All
Broly DBS jS.png Fires a green energy orb down to the ground, dragging the opponent downward and dealing continuous damage. In the corner, the orb travels downward and does not go offscreen.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 850
Broly DBS j2H.png Grabs the opponent and throws them into a semi wall bounce, then charges at them and hits them with a point-blank ki blast from his mouth. Blast causes a wall bounce. Cannot grab a grounded opponent.


Special Moves

Headbutt (ヘッドバット)
Input Damage Guard Start-Up Advantage
Input 6.pngInput H.png 1300
Broly DBS Headbutt.png Charges forward to grab the opponent and then headbutts them. The raw hit can only grab grounded opponents, but it can grab airborne opponents in the middle of a combo. Can be cancelled into specials.
Raging Quake (アースクエイク)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png (air OK) 800 [880] All
Broly DBS Raging Quake.png The grounded variant consists of three hits: one when he is airborne, one when he lands, and one in the shockwave. In the air the move drags the opponent to the ground, and is cancellable into a super upon hitting the ground.
Input 236.pngInput M.png (air OK) 800 [980] All
The shockwave hits full-screen and deals more damage, but has more startup and increased recovery frames.
Input 236.pngInput H.png (air OK) 1200 [1640] All
Has the Input L.png variant's speed along with higher damage than the Input M.png variant. Bounces opponent high into the air when hit from close range. Consumes half a Ki gauge per use.
Eraser Blow (イレイザーブロウ)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png 1100 [1350] All
Broly DBS Eraser Blow.png Throws a green orb diagonally upward. If the orb hits the opponent before it is released, the move becomes a rush attack, where the opponent is sent flying and Broly follows up with a vanishing axe-handle punch. The rush variant causes a sliding knockdown, and is a side-switch. The projectile cannot be super dashed through.
Gigantic Fury (ギガンティックレイジ)
Broly DBS Gigantic Fury.png Grabs the opponent's leg and slams them on the ground five times, alternating sides each time before throwing the opponent forward.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png 1520
The raw grab can only grab grounded opponents, but it can grab airborne opponents when used in the middle of a combo.
Input 214.pngInput M.png 1520
The move can only grab opponents that are airborne. Has less startup, but slightly more recovery frames.
Input 214.pngInput H.png 1760
Grabs the opponent and slams them once on each side, then leaps onto them, punches them twice, and sends them flying with a two-fisted slam. The startup depends on the opponent's positioning, having the Input L.png variant's startup if the opponent is grounded and the Input M.png variant's startup if the opponent is airborne. Consumes half a Ki gauge per use.
Gigantic Heave (ギガンティックスロー)
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png 1060
Broly DBS Gigantic Heave.png Grabs the opponent by the leg and tosses them up, then grabs their head and slams it down, proceeding to drag the opponent across the ground in the opposite direction. After dragging the opponent, Broly tosses them up diagonally. Can cancel into a Super Dash, Z Change, or other move depending on positioning. The raw hit can only grab grounded opponent, but does gain the ability to grab airborne opponents while in the middle of a combo. Cannot hit crouching opponents. Functions as a side-switch.


Z-Assist

Raging Quake (アースクエイク)
Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png 800 All
Broly Raging Quake.png The Input M.png variant of Raging Quake. Leaps and punches the ground, generating a shockwave that hits grounded opponents full-screen.


Super Attacks

Gigantic Charge (ギガンティックチャージ)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png 2400 All
File:Broly DBS Gigantic Charge.png Transforms into a Super Saiyan and charges forward with an energy sphere in each hand, generating an explosion after connection. After the initial animation, Broly is invincible. Crosses up regardless if the attack connects or is blocked. Consumes one Ki gauge per use.
Gigantic Impact (ギガンティックインパクト)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png (in air) 850 [2040] All
File:Broly DBS Gigantic Impact.png Transforms into a Super Saiyan and generates an energy barrier, then charges forward. Can perform two additional charges by pressing the attack button and a directional input. Automatically travels Input 3.png--Input 9.png--Input 2.png without any directional inputs. Consumes one Ki gauge per use.
Omega Blaster (オメガブラスター)
Input Damage Guard Start-Up Advantage
Follow-up icon.png Any attack button 2750 All
File:Broly DBS Omega Blaster.png Unleashes a large, multi-hit energy shield as a follow-up to Gigantic Impact. Cancels out projectiles that deal less than 6 hits. Consumes one additional Ki gauge per use.
Meteor Shower (ブラスターメテオ)
Input Damage Guard Start-Up Advantage
Input 236.pngInput H.pngInput S.png (air OK) 1800 [300] All
File:Broly DBS Meteor Shower.png Transforms into a Super Saiyan and generates an energy shield, then unleashes a barrage of ki blasts in all directions. The whiffed ki blasts then come raining down to the ground. Always causes Broly to teleport back to the ground during recovery. Broly is invincible from frame one when using this move. The damage of the falling ki blasts varies. Consumes one Ki gauge per use.


Meteor Attack

Gigantic Roar (ギガンティックロア)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png 4326 All
File:Broly DBS Gigantic Roar.png Transforms into a Super Saiyan and throws a charging punch. Upon connection with the opponent, Broly engages his Full-Power Super Saiyan state and fires a multi-hit mouth blast. After successfully connecting the attack, Broly's Frieza Force armor gets destroyed from the increase in muscle size and the damage of all of his attacks is increased by 5% for the remainder of the match. Consumes three Ki gauges per use.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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