Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List


Power
 
SS
Speed
 
C
Reach
 
SS
Technique
 
S
Energy
 
SS
Ease of Use
 
S
Broly (DBS)'s stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
500 All
Performs a jab at a downward angle. Has much longer startup than most other characters’ .
700 All
Generates an energy sphere in one hand and swings it upward, knocking the opponent a short distance into the air.
900 [1600]
Leaps up and hits the opponent with an elbow strike, then uppercuts them in a brief cinematic, sending them high in the air. This attack only comes out if directly hits an opponent.
Input Damage Guard Start-Up Advantage
700 All
An advancing side kick. Moves Broly a considerable distance forward and has very long range.
Input Damage Guard Start-Up Advantage
850 [1105] All
Performs a charging head-butt with one physical hit’s worth of armor. Holding down increases the damage and distance traveled.
Input Damage Guard Start-Up Advantage
300 [1080] All
Throws a ki blast forward. Throws an additional five ki blasts if the button is held.
Input Damage Guard Start-Up Advantage
500 All
Throws a quick uppercut that knocks the opponent into the air slightly. This is Broly's fastest move.
Input Damage Guard Start-Up Advantage
700, 500, 500, 500 [1900] Crouch
An alternating series of stomps with each foot. Can chain into itself up to four times. Can cancel into after either the first or second stomp.
Input Damage Guard Start-Up Advantage
850 All
A Smash uppercut that launches the opponent high into the air. Immune to air-attacks.
Input Damage Guard Start-Up Advantage
900 All
Fires a green beam forward with a large amount of startup. Causes a weak wall bounce on hit. Can be cancelled into a special move within the first few active frames.
Input Damage Guard Start-Up Advantage
850 Stand
Leaps and performs a double axe-handle punch.
Input Damage Guard Start-Up Advantage
(in air) 500 Stand
Performs a midair jab with longer reach than most others.
Input Damage Guard Start-Up Advantage
(in air) 700 Stand
Turns and performs a midair kick.
Input Damage Guard Start-Up Advantage
(in air) 850 Stand
Swings both arms downward for a double axe-handle punch. Causes a sliding knockdown on Smash hit.
Input Damage Guard Start-Up Advantage
(in air) 980 All

Fires a green energy orb down to the ground, dragging the opponent downward and dealing continuous damage. In the corner, the orb travels downward and does not go offscreen.
Input Damage Guard Start-Up Advantage
(in air) 850
Grabs the opponent and throws them into a semi wall bounce, then charges at them and hits them with a point-blank ki blast from his mouth. Blast causes a wall bounce. Cannot grab a grounded opponent.


Special Moves[]

Headbutt (ヘッドバット)
Input Damage Guard Start-Up Advantage
1300
Charges forward to grab the opponent and then headbutts them. The raw hit can only grab grounded opponents, but it can grab airborne opponents in the middle of a combo. Can be cancelled into specials.
Raging Quake (アースクエイク)
Input Damage Guard Start-Up Advantage
(air OK) 800 [880] All

The grounded variant consists of three hits: one when he is airborne, one when he lands, and one in the shockwave. In the air the move drags the opponent to the ground, and is cancellable into a super upon hitting the ground.
(air OK) 800 [980] All
The shockwave hits full-screen and deals more damage, but has more startup and increased recovery frames.
(air OK) 1200 [1640] All
Has the variant's speed along with higher damage than the variant. Bounces opponent high into the air when hit from close range. Consumes half a Ki gauge per use.
Eraser Blow (イレイザーブロウ)
Input Damage Guard Start-Up Advantage
1100 [1350] All
Throws a green orb diagonally upward. If the orb hits the opponent before it is released, the move becomes a rush attack, where the opponent is sent flying and Broly follows up with a vanishing axe-handle punch. The rush variant causes a sliding knockdown, and is a side-switch. The projectile cannot be super dashed through.
Gigantic Fury (ギガンティックレイジ)


Grabs the opponent's leg and slams them on the ground five times, alternating sides each time before throwing the opponent forward.
Input Damage Guard Start-Up Advantage
1520
The raw grab can only grab grounded opponents, but it can grab airborne opponents when used in the middle of a combo.
1520
The move can only grab opponents that are airborne. Has less startup, but slightly more recovery frames.
1760
Grabs the opponent and slams them once on each side, then leaps onto them, punches them twice, and sends them flying with a two-fisted slam. The startup depends on the opponent's positioning, having the variant's startup if the opponent is grounded and the variant's startup if the opponent is airborne. Consumes half a Ki gauge per use.
Gigantic Heave (ギガンティックスロー)
Input Damage Guard Start-Up Advantage
1060

Grabs the opponent by the leg and tosses them up, then grabs their head and slams it down, proceeding to drag the opponent across the ground in the opposite direction. After dragging the opponent, Broly tosses them up diagonally. Can cancel into a Super Dash, Z Change, or other move depending on positioning. The raw hit can only grab grounded opponent, but does gain the ability to grab airborne opponents while in the middle of a combo. Cannot hit crouching opponents. Functions as a side-switch.


Z-Assist[]

Raging Quake (アースクエイク)
Input Damage Guard Start-Up Advantage
/ 800 All
The variant of Raging Quake. Leaps and punches the ground, generating a shockwave that hits grounded opponents full-screen.


Super Attacks[]

Gigantic Charge (ギガンティックチャージ)
Input Damage Guard Start-Up Advantage
2400 All

Transforms into a Super Saiyan and charges forward with an energy sphere in each hand, generating an explosion after connection. After the initial animation, Broly is invincible. Crosses up regardless if the attack connects or is blocked. Consumes one Ki gauge per use.
Gigantic Impact (ギガンティックインパクト)
Input Damage Guard Start-Up Advantage
(in air) 850 [2040] All
Transforms into a Super Saiyan and generates an energy barrier, then charges forward. Can perform two additional charges by pressing the attack button and a directional input. Automatically travels ---- without any directional inputs. Consumes one Ki gauge per use.
Omega Blaster (オメガブラスター)
Input Damage Guard Start-Up Advantage
Any attack button 2750 All
Unleashes a large, multi-hit energy shield as a follow-up to Gigantic Impact. Cancels out projectiles that deal less than 6 hits. Consumes one additional Ki gauge per use.
Meteor Shower (ブラスターメテオ)
Input Damage Guard Start-Up Advantage
(air OK) 1800 [300] All

Transforms into a Super Saiyan and generates an energy shield, then unleashes a barrage of ki blasts in all directions. The whiffed ki blasts then come raining down to the ground. Always causes Broly to teleport back to the ground during recovery. Broly is invincible from frame one when using this move. The damage of the falling ki blasts varies. Consumes one Ki gauge per use.


Meteor Attack[]

Gigantic Roar (ギガンティックロア)
Input Damage Guard Start-Up Advantage
or 4326 All

Transforms into a Super Saiyan and throws a charging punch. Upon connection with the opponent, Broly engages his Full-Power Super Saiyan state and fires a multi-hit mouth blast. After successfully connecting the attack, Broly's Frieza Force armor gets destroyed from the increase in muscle size and the damage of all of his attacks is increased by 15% for the remainder of the match. Consumes three Ki gauges per use.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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