Dragon Ball FighterZ Wiki
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Move List
Frame Data

Images sourced from the Dustloop wiki.

Power
 
S
Speed
 
A
Reach
 
S
Technique
 
A
Energy
 
A
Ease of Use
 
S
Cell's stats from Dragon Ball FighterZ's official website.


Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 400 All
Cell 5L.jpg Cell will perform a downwards elbow strike.
Input L.pngInput L.png 700 All
Cell 5LL.jpg Cell will dash forward, tackling the foe with a shoulder.
Input L.pngInput L.pngInput L.png 1000
Cell 5LLL.jpg Cell will grab the foe and squeeze their spine in an excruciating bear hug. This move will not hit if Input L.pngInput L.png was blocked.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
Cell 5M.jpg Cell will perform a downward angled sweeping kick. This attack can be used twice in succession when inputting Input 4.pngInput M.pngInput M.png afterwards.
Input Damage Guard Start-Up Advantage
Input H.png 850 [1150] All
Cell 5H.jpg Cell will spin into a reverse forward roundhouse kick launching the opponent. The input can be held to increase range and power. It is also useful to delay in order to bait foes into different actions.
Input Damage Guard Start-Up Advantage
Input S.png 300 [1080] All
Cell 5S.jpg Cell will point an index finger towards the ground, and can fire up to five blasts in succession. These blasts have quite the random spread.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 400 Crouch
Cell 2L.jpg Cell will perform a low palm strike.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 Crouch
Cell 2M.jpg Sticks one leg forward and performs a sliding attack. Let's be honest. It's the M. Bison slide. As such, it has a great range.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
Cell 2H.jpg Cell will perform a quite impressive high kick that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png 1000 All
Cell 2S.jpg Cell will glide forward, firing three ki blasts with his index finger forward as he flies.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
Cell 6M.jpg Cell will perform a short jump and execute his jumping heavy attack, an overhead elbow.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 400 Stand
Cell jL.jpg Cell will perform a backhanded aerial punch
Input Damage Guard Start-Up Advantage
Input M.png (in air) 700 Stand
Cell jM.jpg Cell will perform an open palm aerial swipe forward at a slight downwards angle.
Input Damage Guard Start-Up Advantage
Input H.png (in air) 850 Stand
Cell jH.jpg Cell's jumping heavy attack is an overhead elbow, with quite the respectably sized hitbox.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 600 All
Cell jS.jpg Cell will hover in the air, and swipe his hand across his body. This will unleash a series of large explosions: They will travel from where Cell starts the attack all the way to the opposite end of the screen.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 850 All
Cell j2H.jpg Cell will perform an aerial roundhouse kick. This attack will launch the opponent away from Cell, unlike many j2H attacks which launch the foe upwards.


Special Moves

Low Kick (ステップインローキック)
Input Damage Guard Start-Up Advantage
Input 6.pngInput H.png 850 Crouch
Cell Low Kick.jpg Cell will perform a low hitting stomp. Can be followed up into 5H.
Perfect Attack (パーフェクトアタック)
Cell Perfect Attack.jpg Performs a combination of attacks. Different inputs unleashes different combos.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png 1120 All
Cell will leap forward with a kick, then follow up with an elbow strike, and a sliding kick.
Input 214.pngInput M.png 1300 All
Cell will leap forward a slightly farther distance. His elbow strike will switch sides. He then finishes his assault with a high kick that knocks the foe upwards.
Input 214.pngInput H.png 1750 All
Cell's starting kick will travel a considerable distance forward. He will knock the foe to the ground with a swipe of the palm, then kick them away. This consumes half a Ki gauge.
Input 214.pngInput L.png (in air) 950 All
This version removes the sliding kick.
Input 214.pngInput M.png (in air) 950 All
This version removes the high kick.
Input 214.pngInput H.png (in air) 2210 All
Cell will perform a rising flipkick that will follow into a side switching elbow strike and then into a bearhug on the ground. This move consumes half a Ki gauge.
Rolling Crush (ローリングクラッシュ)
Cell Rolling Crush.jpg Performs a rolling attack.
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png 1000 All, Stand
Cell will roll along the ground and end in a 12-6 elbow that must be blocked standing.
Input 236.pngInput M.png 1180 All, Stand
This version has a greater damage output and potential range, but has a slower startup. You can control the distance Cell travels by holding Input 4.png or Input 6.png.
Input 236.pngInput H.png 1270 All, Stand
The roll will travel much farther. This version does the most damage. It starts up faster than the medium variant, but slower than the light variant. You can control the distance Cell travels by holding Input 4.png or Input 6.png. Consumes half a Ki gauge.
Input 236.pngInput L.png (in air) 820 All, Stand
Cell will roll continuously until he reaches the ground, where he will perform his elbow strike.
Input 236.pngInput M.png (in air) 820 All, Stand
This version will roll farther and do more damage. It starts up slower.
Input 236.pngInput H.png (in air) 820 All, Stand
This version has the fastest rolling spped, and does the most damage. It's startup is equal to the light variant. The elbow strike will occur faster than the medium variant. Consumes half a Ki gauge.
Hell Strike (ヘルストライク)
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png (in air) 900 All
Cell Hell Strike.jpg Cell will teleport the opponent and perform an open palm swipe. It should also be noted that Cell is, in fact, quite confident in his speed.
Kamehameha (かめはめ波)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png (air OK) 1098 All
Cell Kamehameha.jpg Cell will fire a blue energy beam forward across the screen. While on the ground it can be angled up at a 45 degree angle if Input 8.png/Input 2.png is held. The airborne version cannot be altered and fires the beam at a downward angle that is a much more shallow angle than the sharp 45 degree angle of Goku's Kamehameha that allows it to cover much more of the screen.
Psycho Crash (サイコキネシスクラッシュ)
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png 1445
File:Cell Psycho Crash.jpg Cell will grab the foe will telekinesis and hoist them into the air. He will proceed to slash at them with claw-like energy strikes. This move cannot be blocked and has a fixed ranged. Therefore, it can only hit foes while they are pinned in the corner or at the edge of the screen.


Z-Assist

Kamehameha (かめはめ波)
Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png 760 All
Cell Kamehameha.jpg Cell will perform the aerial variant of his Kamehameha.


Super Attack

Energy Field (エネルギーフィールド)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png or Input H.pngInput S.png
(air OK)
2250 All
Cell Energy Field.jpg Cell will curl up and unleash a massive, green, electric, crackling energy barrier. This consumes 1 Ki gauge.


Meteor Attack

Solar Kamehameha (太陽系破壊かめはめ波)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png 4108 All
Cell Solar Kamehameha.jpg Cell will plant his feet firmly on the ground and charge his Ki. His aura will grow to colossal size. He then unleashes a Kamehameha Wave powerful enough to destroy the entire Solar System across the screen. This move consumes 3 Ki gauges.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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