Dragon Ball FighterZ Wiki

This article is subjective, however, this is a list of terms used very frequently in the fighting game community, including Dragon Ball FighterZ. This article remains useful as a reference for those terms.

Terms:[]

Directional Inputs[]

Directional Inputs are often stated in terms of numbers, each corresponding to a different direction.

1: Down and Back (While facing right)

2: Down

3: Down and Forward (While facing right)

4: Back (While facing right)

5: Standing / Neutral

6: Forward (While facing right)

7: Up and Back (While facing right)

8: Up

9: Up and forward (While facing right)

For instance, stating "214" means an input of down, down back, and back, or quarter-circle back.

Hit Confirm[]

Hit confirming simply means realizing that an attack has connected and acting off it. For instance, say that a vanish confirm is possible means that after seeing that an attack is landed, a vanish can be performed after it. An attack with longer hit-stun has better hit confirm.

Delay Tech[]

Delay Tech means to delay the duration of a wake-up. This can be used to avoid certain setups commonly used by opponents.

DHC[]

DHC stands for Delayed-Hyper-Combo. It is used to describe the action of an Ultimate Z-Change, or switching characters during a super move.

Block String[]

A block string is a series of attacks that when blocked can not be mashed through. If a block string is "true" then an opponent will be unable to stop blocking after blocking the first attack until the string has ended. A good block string gives the user a frame advantage after ending.

Bar[]

Bar simply refers to the ki meter. Burning bar means to spend ki meter.

Oki[]

Oki refers to wake up pressure, or the actions taken against the opponent as they are recovering from a knock down.

Touch Of Death (T.O.D.)[]

A Touch Of Death refers to a combo that can knock out an opponent with full health. Since a true combo can not be escaped, if the first attack connects, it means death. Hence the name.

Placement Terms:[]

Point[]

The point character is the first character on a team.

Mid[]

The mid is the second character on a team.

Anchor[]

The anchor is the third and last character on a team.