Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
S
Speed
 
A
Reach
 
S
Technique
 
B
Energy
 
B
Ease of Use
 
S
Cooler's stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
400 All
A 12-6 elbow.
700 All
An upward kick.
1000 All
An overhand. On hit, the opponent will bounce up into the air and Cooler will catch them from behind in midair and drop them before firing an explosion from his finger.
Input Damage Guard Start-Up Advantage
700 All
A downward punch.
Input Damage Guard Start-Up Advantage
850 All
A charging knee that carries the opponent to the corner of the screen on hit, followed by a downward axe handle that bounces them up into the air.
Input Damage Guard Start-Up Advantage
500 All
Fires a downward finger blast.
Input Damage Guard Start-Up Advantage
400 All
A crouching jab.
Input Damage Guard Start-Up Advantage
700 Crouch
A low tail swing.
Input Damage Guard Start-Up Advantage
850 All
An uppercut that causes a vertical smash. Invulnerable to air-attacks
Input Damage Guard Start-Up Advantage
850 Stand
A jumping double axe handle.
Input Damage Guard Start-Up Advantage
(in air) 400 Stand
A straightforward jab.
Input Damage Guard Start-Up Advantage
(in air) 700 Stand
A tail swing.
Input Damage Guard Start-Up Advantage
(in air) 850 Stand
A double axe handle.
Input Damage Guard Start-Up Advantage
(in air) 500 All
Fires a finger beam downward.
Input Damage Guard Start-Up Advantage
850 All
A high kick. The opponent will be launched horizontally despite the attack's appearance.


Special Moves[]

Crushing Stomp (ブレイクダウン)
Input Damage Guard Start-Up Advantage
850 Crouch
A stomping attack with his leading foot.
Genocidal Uppercut (ジェノサイドアッパー)
Input Damage Guard Start-Up Advantage
850 All
A dash followed up an uppercut. Cooler is invincible during the dash, which allows him to pass through beams and ki blasts.
Death Chaser (デスチェイサー)
Performs a jumping divekick. On hit, Cooler drags the opponent across the ground and then jumps back. All versions are weaker when used in the air.
Input Damage Guard Start-Up Advantage
(air OK) 1360 [1200] Stand
The kick travels 50% of the screen on the ground.
(air OK) 1520 [1400] Stand
Jumps higher before attacking, now traveling nearly 90% of the screen. On hit, there's an additional animation in which Cooler jumps off the opponent that deals an additional hit. This version deals more damage and offers a longer sliding knockdown on hit. It does have more startup, however.
(air OK) 1680 [1560] Stand
A divekick that on hit makes Cooler follow-up with another, stronger divekick. Contains much less startup than the variant along with having a much higher damage output. Consumes half a Ki gauge.
Death Breaker (デスブレイカー)

A two-part attack where Cooler knees the opponent and then attacks with a punch. Gains invincible frames throughout the jump.
Input Damage Guard Start-Up Advantage
(air OK) 900 All
Contains the least recovery frames out of all three versions. Grants aerial invincibility during the jump.
(air OK) 950 All
Jumps higher and is fully invulnerable during the jump.
(air OK) 1000 All
Has the version's speed and the version's invincibility. Consumes half a Ki gauge.
[450] [350] All
Switches sides on hit. The damage output depends on which input was used for the knee.
[450] [350] All
Does not switch sides on hit. Damage scaling depends on the input for the jumping knee.
[1260] [960] [1410] All
A backhand swing followed by a divekick. If the input was used for the first attack, Cooler unleashes multiple divekicks. Switches sides on hit. Consumes half a Ki gauge.
Death Flash (デスフラッシャー)
Input Damage Guard Start-Up Advantage
(air OK) 1134 All
Fires a yellow beam forward that hits multiple times and has higher damage than other beams, but has a very slow startup.
Death Shaker (デスシェイカー)
Input Damage Guard Start-Up Advantage
1000 Crouch
A fullscreen shockwave. This move pops the opponent up into the air.


Z-Assist[]

Death Breaker (デスブレイカー)
Input Damage Guard Start-Up Advantage
/ 800 All
A jumping knee strike.


Super Attacks[]

Death Crasher (デスクラッシャー)
Input Damage Guard Start-Up Advantage
or 2420 All

A charging body blow. On hit, Cooler picks the opponent up, turns around and then slams to the ground before doing a grounded punch to make them slide away. After startup, Cooler gains invincibility frames while dashing, which can even beat out oncoming Level 3 Projectiles. Consumes one Ki gauge.
Death Drop (デスフォール)
Input Damage Guard Start-Up Advantage
or
(in air)
2000 All
Surrounds himself in a purple energy sphere and does a downward double-punch diving attack. This move carries the opponent to the ground on hit and Cooler will rebound backwards upon connection. Consumes one Ki gauge.


Meteor Attack[]

Atomic Supernova (アトミックスーパーノヴァ)

Grabs the opponent, knees them up into the air and punches them twice, with the second blow knocking them down to the ground, and then fires a yellow-orange, sun-like energy sphere at them. Functions differently when performed on either the ground or in the air.
Input Damage Guard Start-Up Advantage
(On the ground) 4020
Functions as a counterattack where Cooler takes a stance while enveloped in a purple aura. When hit during this tie, Cooler will perform the attack. The counter itself beats any physical attack except for grabs and Tien's "Neo Tri-Beam" (due to Tien being too high for Cooler to catch) and "Farewell, Tien...". Consumes three ki gauges. Can only be used on the ground.
or
(in air ok)
4770
Functions as a grab. This version is stronger than counterattack variant. Consumes three ki gauges. To use on the ground, input instead of as this will trigger the counter variant instead.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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