Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
S
Speed
 
C
Reach
 
S
Technique
 
S
Energy
 
S
Ease of Use
 
A
Majin Buu's stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
Input L 400 All
DBFZ MajinBuu 5L A quick jab with his leading hand.
Input LInput L 700 Crouch
DBFZ MajinBuu 5LL A shinkick.
Input LInput LInput L 1000 All
DBFZ MajinBuu 5LLL Grabs the opponent and punches them up into the air.
Input Damage Guard Start-Up Advantage
Input M 700 Stand
DBFZ MajinBuu 5M Rears his body back and does a headbutt.
Input Damage Guard Start-Up Advantage
Input H 850 All
DBFZ MajinBuu 5H A front kick.
Input Damage Guard Start-Up Advantage
Input S 300 [930] All
DBFZ MajinBuu 5S Fires a ki blast forward. Buu can fire up to four blast at a time.
Input Damage Guard Start-Up Advantage
Input 2Input L 400 Crouch
DBFZ MajinBuu 2L A crouching downward jab.
Input Damage Guard Start-Up Advantage
Input 2Input M 750 Crouch
DBFZ MajinBuu 2M Swipes at the opponents feet with his antenna.
Input Damage Guard Start-Up Advantage
Input 2Input H 850 All
DBFZ MajinBuu 2H An standing uppercut attack that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 2Input S 600 All
DBFZ MajinBuu 2S Fires a ki blast at an upward angle.
Input Damage Guard Start-Up Advantage
Input 6Input M 850 Stand
DBFZ MajinBuu 6M Jumps and does a downward clap.
Input Damage Guard Start-Up Advantage
Input L (in air) 400 Stand
DBFZ MajinBuu jL A midair jab.
Input Damage Guard Start-Up Advantage
Input M (in air) 700 Stand
DBFZ MajinBuu jM A downward clap.
Input Damage Guard Start-Up Advantage
Input H (in air) 850 Stand
DBFZ MajinBuu jH Throws and outstretched punched at a downward angle, has very long range.
Input Damage Guard Start-Up Advantage
Input S (in air) 300 [930] All
DBFZ MajinBuu jS Fires a ki blast downward. Holding or mashing the button can make Buu fire three more blasts.
Input Damage Guard Start-Up Advantage
Input 2Input H (in air) 850 All
DBFZ MajinBuu j2H An outstretched punch at an upward angle, same range as Input H (in air).


Special Moves[]

Dive Bomb (マウントダイブ)
DBFZ MajinBuu DiveBomb Leaps up and falls to the ground rearfirst. Connecting with the falling hitbox makes Buu pummel the enemy and then kicks them away.
Input Damage Guard Start-Up Advantage
Input 236Input L 700 [1030] All, Stand, All
Travels slightly forward with the jump.
Input 236Input M 700 [1190] All, Stand, All
The leap covers more horizontal distance and the rush attack has a higher damage output.
Input 236Input H 1350 All, Stand, All
The leap now tracks the opponent's current position with less startup and dealing more damage upon connection. Consumes 0.5 Ki gauge.
Input 236Input L (in air) 700 [920] Stand, All
Similar to the grounded version except Buu doesn't jump as high, the first hitbox comes out sooner, and the rush attack deals less damage.
Input 236Input M (in air) 700 [1060] Stand, All
Similar to the grounded version, although barely any vertical height is gained, the attack has more startup, and the pummel has a weaker damage output.
Input 236Input H (in air) 1200 Stand, All
Similar to the grounded version, but Buu performs a shorter leap with more startup frames and a slightly less damage output from the pummeling blows. Consumes 0.5 Ki gauge.
Cartwheel (カートウィール)
DBFZ MajinBuu Cartwheel Performs a cartwheel.
Input Damage Guard Start-Up Advantage
Input 214Input L (air OK) 900 All
Hitting the opponent at the beginning launches them with a guaranteed wallbounce.
Input 214Input M (air OK) 900 All
The first leap travels slightly farther away. An opponent hit at the beginning frames will launch them sideways and cause a wallbounce.
Input 214Input H (air OK) 1100 All
The first cartwheel move backwards, but the second cartwheel moves forward. The move has less startup and deals more damage along with giving a stronger wallbounce. Consumes 0.5 Ki gauge.
Sweeping Breath (スウィーピングブレス)
Input Damage Guard Start-Up Advantage
Input 236Input S (air OK) 1100 All
DBFZ MajinBuu SweepingBreath Exhales and fires a pink cloud of wind forward.
Fat Throw (ファットスローイング)
Input Damage Guard Start-Up Advantage
Input 214Input S 400 All
DBFZ MajinBuu FatThrow
TRSP DBFZ MajinBuu FatThrowHit
Grabs a piece of his body and lobs it at the opponent. On hit, it will trap the opponent for a brief moment.


Z-Assist[]

Sweeping Breath (スウィーピングブレス)
Input Damage Guard Start-Up Advantage
Input A1/Input A2 800 All
DBFZ MajinBuu SweepingBreath Fires a pink cloud of wind forward.


Super Attack[]

Now Buu really...hate you! (「おまえなんか...きらいだー!」)
Input Damage Guard Start-Up Advantage
Input 236Input LInput M or
Input 236Input HInput S
2156 All
DBFZ MajinBuu BuuHateYou1
DBFZ MajinBuu BuuHateYou-2
Unleashes a pink explosion that quickly covers the whole screen. Consumes 1 Ki gauge.


Meteor Attack[]

Turn into candy! (お菓子になっちゃえ!)
Input Damage Guard Start-Up Advantage
Input 214Input LInput M or Input HInput S 3750 All
DBFZ MajinBuu TurnIntoCandy1
DBFZ MajinBuu TurnIntoCandy-2
Fires a pink beam that transforms the opponent into a cookie. The cookie then flies into Buu's mouth, and he munches down on them. If the opponent still has some health left, they will revert back to normal. However if the move K.O.'s them, Buu completely devours them. Consumes 3 Ki gauges.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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