The Frankensteiner is one of Videl's special moves. By default it is bound to and
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. It is an aerial wrestling throw typically done on an opponent sitting on the corner. This being Dragonball, of course, no corners or ropes are needed. Instead, Videl will jump into the air to execute this attack if used on the ground. It can be used in the air as well. She will plant the foe's head between her thighs, do a flip, allow the foe to slip down to her shins, and slam the foe to the ground. It is a command grab and cannot be blocked. However, it will miss a crouching foe. The light variant starts up quickest and does the least damage. The medium variant does more damage and starts up slower. The Great Saiyaman will proceed to knock the foe to the ground after this attack. However, holding the button will cause him not to appear. It will then instead cause a wallbounce. The heavy variant costs a half ki meter. It starts up as fast as the light variant and deals the most damage. The Great Saiyaman will once again swoop in to attack the foe, but will knock them skywards. A follow up (such as a Super Dash) can be made off of this move. Like the medium variant, holding the input will cause the Great Saiyaman not to appear.
Trivia[]
- This move is a throw by a real wrestler, Scott Steiner. The Frankensteiner is typically done in the corner, but it is very much able to be executed almost exactly as Videl does it in the game.