An upward kick while moving a short distance forward.
900
All
—
—
Fires a small invisible blast at the enemy. When it connects, Frieza telekinetically lifts the opponent up into the air and creates an explosion that sends them upward. The projectile itself covers the whole screen. The projectile passes through Level 1 Projectiles, but cannot be Super Dashed through.
Input
Damage
Guard
Start-Up
Advantage
700
All
—
—
Moves forward and does an high elbow strike.
Input
Damage
Guard
Start-Up
Advantage
870
All
—
—
Lifts up multiple rocks with telekinesis and fires them forward. If the attack is landed at the start of the move it causes a horizontal smash.
Input
Damage
Guard
Start-Up
Advantage
300 [1200]
All
—
—
Fires a finger beam forward. Can be repeated up to six times, with the last beam causing knockback and a wallbounce.
Input
Damage
Guard
Start-Up
Advantage
400
Crouch
—
—
A low-hitting shin kick.
Input
Damage
Guard
Start-Up
Advantage
600, 600
Crouch, Crouch
—
—
A low sweepkick followed by a low tail spin.
Input
Damage
Guard
Start-Up
Advantage
850
All
—
—
Unleashes an explosive wave right in front of himself that launches the opponent. Has much longer reach than most other character's . Invulnerable to air-attacks.
Input
Damage
Guard
Start-Up
Advantage
//
700
All
—
—
Fires an eye beam at an upward diagonal angle. The direction he fires is determined by holding ,, or .
Input
Damage
Guard
Start-Up
Advantage
850
Stand
—
—
Jumps forward and swings his tail downward.
Input
Damage
Guard
Start-Up
Advantage
(in air)
400
Stand
—
—
Jabs his foot at a downward angle.
Input
Damage
Guard
Start-Up
Advantage
(in air)
600, 600
Stand, Stand
—
—
Strikes twice in midair with his tail.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
Stand
—
—
Flips forward and does a downward tail swipe.
Input
Damage
Guard
Start-Up
Advantage
(in air)
500 [1250]
All
—
—
Fires a short-ranged blast. Can be repeated up to three times, with the third hit causing a wallbounce when near the corner.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
Stand
—
—
Similar to aerial , but Frieza moves slightly forward.
Input
Damage
Guard
Start-Up
Advantage
(in air)
600
All
—
—
Shoots a ki blast at a downward angle.
Special Moves[]
Death Slash (大地裂斬)
Swipes his hand forward and unleashes a large explosion from the ground.
Input
Damage
Guard
Start-Up
Advantage
1100
All
—
—
Unleashes the explosion in front of himself.
1100
All
—
—
Unleashes the explosion on the other side of the screen.
1000
All
—
—
Unleashes both the and explosions at the same time. Deals slightly less damage, but has less startup and cooldown. Consumes half a Ki gauge.
You might not survive this time (「今度は死ぬかもね」)
Input
Damage
Guard
Start-Up
Advantage
1035
All
—
—
Creates a purple sphere and fires it forward. When done near the opponent, Frieza traps them in the sphere and sends them flying to the ground.
Death Saucer (デスソーサー)
Input
Damage
Guard
Start-Up
Advantage
700 (x4)
All
—
—
Throws two razor-sharp purple disks at the opponent. The disks can also come back from the other side of the screen and hit the opponent from behind. However, the disks themselves can damage Frieza himself. Causes sliding knockdown if the disks hit the opponent from behind.
Warp Smash (ワープスマッシュ)
Input
Damage
Guard
Start-Up
Advantage
900
All
—
—
Appears behind the opponent and fires a downward purple ki blast.
Z-Assist[]
Death Slash (大地裂斬)
Input
Damage
Guard
Start-Up
Advantage
/
800
All
—
—
Unleashes a short-range shockwave from the ground.
Super Attack[]
Death Ball (デスボール)
Input
Damage
Guard
Start-Up
Advantage
or (air OK)
30, 2000
All
—
—
Fires a large black purple energy sphere down to the ground. The projectile itself carries the opponent to the ground toward the explosion if it connects. Inputting the version throws the projectile towards the middle of the screen while the version throws it towards the edge of the screen. Consumes 1 Ki gauge.
Meteor Attacks[]
Nova Strike (ノヴァストライク)
Input
Damage
Guard
Start-Up
Advantage
(air OK)
4200
Stand
—
—
Surrounds himself in a sphere of purple energy and does a double-punch charge to the ground. Frieza normally powers up to 100% to perform this move if he is not in his Golden Form. Consumes 3 Ki gauges.
You must die by my hand! (「オレに殺されるべきなんだ!」)
Input
Damage
Guard
Start-Up
Advantage
(when down)
3444
All
—
—
Fires a purple beam diagonally upward. Consumes 3 Ki gauges.
Golden Frieza (ゴールデンフリーザ)
Input
Damage
Guard
Start-Up
Advantage
—
—
—
—
Transforms into his Golden Form. This move consumes 3 Ki gauges and can only be performed once per round. Using Golden Frieza gives the following buffs to Frieza:
20% damage boost
Increased movement speed
Can air dash one extra time in the air (does not give a triple jump)
Can reverse beat both ground and aerial attacks
Sorbet's Ray Gun (ソルベの光線銃)
Input
Damage
Guard
Start-Up
Advantage
(when Golden Frieza runs out)
1200
All
—
—
From off-screen, Sorbet fires a beam at the opponent. One notable thing about this move is that time completely stops for both Frieza and the opponent, which prevents them from blocking the attack if they aren't careful enough and try to anticipate Frieza's recovery. Consumes 1 Ki gauge.