Dragon Ball FighterZ Wiki
Advertisement
Move List
Frame Data


Power
 
SS
Speed
 
A
Reach
 
A
Technique
 
S
Energy
 
SS
Ease of Use
 
SS
Gogeta SSGSS's stats from Dragon Ball FighterZ's official website.


Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 720 All
Gogeta SSGSS 5L.png Does two quick jabs.
Input L.pngInput L.png 700 All
Gogeta SSGSS 5LL.png Does a mid-level gut punch that knocks the opponent in the air.
Input L.pngInput L.pngInput L.png 1000 Stand
Gogeta SSGSS 5LLL.png Jumps forward and does a double axe handle. On hit or block, Gogeta somersaults behind the opponent. Counts as an air-attack.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
Gogeta SSGSS 5M.png Does an upward kick.
Input Damage Guard Start-Up Advantage
Input H.png 850 All
Gogeta SSGSS 5H.png Turns around to elbow the opponent in their face and then spin kick them away. If there's a fair distance in between Gogeta in his opponent, he warps forward before the first attack.
Input Damage Guard Start-Up Advantage
Input S.png 900 All
Gogeta SSGSS 5S.png Fires a Kamehameha forward. Deals one hit.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 500 Crouch
Gogeta SSGSS 2L.png Does a sliding low kick. Has longer startup than most other character's Input 2.pngInput L.png but much more range.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 Crouch
Gogeta SSGSS 2M.png Leaps forward and does a corkscrew dropkick with very long range.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
Gogeta SSGSS 2H.png Does a leaping uppercut that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png 900 All
Gogeta SSGSS 2S.png Jumps and fires a Galick Gun downward. Much like Kamehameha, the projectile deals one hit.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
Gogeta SSGSS 6M.png Does a leaping diagonal kick.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 400 Stand
Gogeta SSGSS jL.png Throws a punch at a downward angle.
Input Damage Guard Start-Up Advantage
Input M.png (in air) 1000 Stand, Stand, Stand
Gogeta SSGSS jM.png Does three quick kicks at a downward, upward, middle angle.
Input Damage Guard Start-Up Advantage
Input H.png (in air) 850 All
Gogeta SSGSS jH.png Does a charging kick that causes a wallbounce.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 900 All
Gogeta SSGSS jS.png Fires a Kamehameha in midair. Functions similarly to the grounded version.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 850 Stand
Gogeta SSGSS j2H.png Does a diagonal kick while speeding down towards the ground. Causes a sliding knockdown.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png (in air) 900 All
Gogeta SSGSS j2S.png Fires a Galick Gun downward. Functions similarly to the grounded version.


Special Moves

Soul Strike (ソウルストライク)
A combination attack that can deal up to three hits.
Input Damage Guard Start-Up Advantage
1st Input
Gogeta SSGSS Soul Strike 1.png Performs a dashing knee strike.
Input 236.pngInput L.png (Air OK) 500 All
Travels nearly half the screen.
Input 236.pngInput M.png (Air OK) 700 All
Reels back before attacking. Travels further and deals more damage, but contains more startup lag.
Input 236.pngInput H.png (Air OK) 2260 All
The knee attack travels nearly as far as the M variant. On either a hit, block, or reflect, Gogeta automatically performs the three-hit combo. If the third hit connects, Gogeta performs an acrobatic spin kick that switches sides and causes a big wallbounce and has Smash properties. Consumes half a Ki gauge per use.
2nd Input
Gogeta SSGSS Soul Strike 2.png Performs a jumping knee attack.
Follow-up icon.pngInput L.png 650 All
The attack leaves the opponent on the ground.
Follow-up icon.pngInput M.png 700 All
The attack lifts the opponent into the air. Deals more damage, but has more startup.
Follow-up icon.pngInput H.png 1180 All
Functions exactly the same as the Input H.png variant of the third input seen below. Consumes half a Ki gauge per use.
3rd Input
Gogeta SSGSS Soul Strike 3.png Does an axe-kick. Gogeta automatically faces the opponent when inputting the attack.
Follow-up icon.pngFollow-up icon.pngInput L.png 850 All
On smash hit, the kick deals small sliding knockdown.
Follow-up icon.pngFollow-up icon.pngInput M.png 900 All
The kick causes a ground bounce, with the Smash hit adding sliding knockdown. The attack hits below Gogeta. Deals more damage but with more startup.
Follow-up icon.pngFollow-up icon.pngInput H.png 1180 All
Kicks the opponent and then appears behind them and performs an acrobatic spin kick. The attack switches sides and causes a wallbounce. This variant has the quickest startup and deals the most damage. Consumes half a Ki gauge per use.
Rising Vortex (メトロアタック)
Gogeta SSGSS Rising Vortex.png Leaps diagonally while somersaulting.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png (air OK) 960 All
Invulnerable to air attacks.
Input 214.pngInput M.png (air OK) 1270 All
Travels sightly further than the Input L.png variant and has an additional attack where Gogeta sends the opponent flying with a roundhouse kick. It does have more startup lag. Invulnerable to all attacks.
Input 214.pngInput H.png 1350 All
A rush attack where Gogeta elbows the opponent, lifts them behind himself, and then spins and knocks them away with a kick. Switches sides on hit. Invulnerable to all attacks. Consumes half a Ki gauge per use.
Input 214.pngInput H.png (in air) 1480 All
Functions similarly to the Input M.png variant, but is faster with Gogeta delivering the final kick behind the opponent, switching sides. Consumes half a Ki gauge per use.
Multiplex Afterimage (多重残像拳)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png (air OK) 1498 All, Stand
Gogeta SSGSS Multiplex Afterimage.png Creates two doubles, with the two in the back preparing a Kamehameha and the one in front charging a Galick Gun. On hit, Gogeta follows-up with an overhead downward kick from above the enemy. It should be noted when this move is blocked, the downward kick can be countered when using the Galick Gun variant. When used in the air, Gogeta teleports down a short distance beforehand, almost touching the ground when used in a full hop. Both Kamehamehas are fired forward while the Galick Gun is fired downward. Only one of the Gogetas will fire the blast, which can be determined by inputting Input 4.png or Input 6.png before the attack. Holding down Input S.png performs a feint, but Gogeta can still determine where he appears.
Punisher Drive (パニッシャードライブ)
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png 1188
Gogeta SSGSS Punisher Drive.png Gogeta delivers a full-screen unseen blow and on hit, delivers multiple invisible attacks before appearing behind the opponent. The first his is treated as a grab, meaning it's unblockable, and the move switches sides on hit. Cannot follow-up with an assist or any normal attacks.


Z-Assist

Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png 760 All
Gogeta SSGSS Z Assist.png Does a charging side kick that causes a very strong wall bounce.


Super Attacks

God Punisher (ゴッドパニッシャー)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png 2018 All
Gogeta SSGSS God Punisher.png Charges two energy spheres in both hands and throws them forward. On hit, Gogeta unleashes a barrages of energy spheres that generates a large explosion. Consumes one Ki gauge per use.
Stardust Breaker (スターダストブレイカー)
Input Damage Guard Start-Up Advantage
Follow-up icon.png
Any attack button
1214 [3232]
Gogeta SSGSS Stardust Breaker.png Generates a rainbow energy sphere in his hand and throws it at the opponent engulfed in the explosion. Consumes one additional Ki gauge per use.
Stardust Fall (スターダストフォール)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png (in air) 2380 All
Gogeta SSGSS Stardust Fall.png Fires a barrage of energy beams downward. On hit, Gogeta jumps into the sky and unleashes a second enormous barrage of energy beams down at the opponent. Consumes one Ki gauge per use.
Big Bang Kamehameha (ビッグバンかめはめ波)
Input Damage Guard Start-Up Advantage
Input 236.pngInput H.pngInput S.png (air OK) 2354 All
Gogeta SSGSS Big Bang Kamehameha.png Fires a large blue and black energy beam forward. Consumes one Ki gauge per use.


Meteor Attack

Meteor Explosion (メテオエクスプロージョン)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png 4354 All
Gogeta SSGSS Meteor Explosion.png Charges up his aura and does a charging punch. On hit, Gogeta charges at the opponent and unleashes another punch and then flip kicks them upwards. He then raises both arms upward, unleashing a brilliant blue and yellow burst. Consumes three Ki gauges per use.
Ultimate Kamehameha (究極のかめはめ波)
Input Damage Guard Start-Up Advantage
Follow-up icon.png
Any attack button
1800 [6154]
Gogeta SSGSS Ultimate Kamehameha.png As the area around him becomes volcanic and destroyed, Gogeta charges and unleashes a Full-Force Kamehameha at the opponent. Has the highest damage of any super attack that uses 5 Ki gauges. Consumes two additional Ki gauges per use.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
Advertisement