Soul Strike (ソウルストライク)
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A combination attack that can deal up to three hits.
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Input
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Damage
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Guard
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Start-Up
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Advantage
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1st Input
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Performs a dashing knee strike.
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 (Air OK)
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500
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All
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—
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—
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Travels nearly half the screen.
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 (Air OK)
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700
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All
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—
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—
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Reels back before attacking. Travels further and deals more damage, but contains more startup lag.
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 (Air OK)
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2260
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All
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—
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—
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The knee attack travels nearly as far as the variant. On either a hit, block, or reflect, Gogeta automatically performs the three-hit combo. If the third hit connects, Gogeta performs an acrobatic spin kick that switches sides and causes a big wallbounce and has Smash properties. Consumes half a Ki gauge per use.
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2nd Input
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Performs a jumping knee attack.
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650
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All
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—
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—
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The attack leaves the opponent on the ground.
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700
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All
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—
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—
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The attack lifts the opponent into the air. Deals more damage, but has more startup.
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1180
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All
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—
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—
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Functions exactly the same as the variant of the third input seen below. Consumes half a Ki gauge per use.
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3rd Input
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Does an axe-kick. Gogeta automatically faces the opponent when inputting the attack.
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850
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All
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—
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—
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On smash hit, the kick deals small sliding knockdown.
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900
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All
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—
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—
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The kick causes a ground bounce, with the Smash hit adding sliding knockdown. The attack hits below Gogeta. Deals more damage but with more startup.
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1180
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All
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—
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—
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Kicks the opponent and then appears behind them and performs an acrobatic spin kick. The attack switches sides and causes a wallbounce. This variant has the quickest startup and deals the most damage. Consumes half a Ki gauge per use.
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