Dragon Ball FighterZ Wiki
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Move List
Frame Data


Power
 
SS
Speed
 
A
Reach
 
A
Technique
 
S
Energy
 
SS
Ease of Use
 
SS
Gogeta SSGSS's stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
720 All
Does two quick jabs.
700 All
Does a mid-level gut punch that knocks the opponent in the air.
1000 Stand
Jumps forward and does a double axe handle. On hit or block, Gogeta somersaults behind the opponent. Counts as an air-attack.
Input Damage Guard Start-Up Advantage
700 All
Does an upward kick.
Input Damage Guard Start-Up Advantage
850 All
Turns around to elbow the opponent in their face and then spin kick them away. If there's a fair distance in between Gogeta in his opponent, he warps forward before the first attack.
Input Damage Guard Start-Up Advantage
900 All
Fires a Kamehameha forward. Deals one hit.
Input Damage Guard Start-Up Advantage
500 Crouch
Does a sliding low kick. Has longer startup than most other character's but much more range.
Input Damage Guard Start-Up Advantage
700 Crouch
Leaps forward and does a corkscrew dropkick with very long range.
Input Damage Guard Start-Up Advantage
850 All
Does a leaping uppercut that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
900 All
Jumps and fires a Galick Gun downward. Much like Kamehameha, the projectile deals one hit.
Input Damage Guard Start-Up Advantage
850 Stand
Does a leaping diagonal kick.
Input Damage Guard Start-Up Advantage
(in air) 400 Stand
Throws a punch at a downward angle.
Input Damage Guard Start-Up Advantage
(in air) 1000 Stand, Stand, Stand
Does three quick kicks at a downward, upward, middle angle.
Input Damage Guard Start-Up Advantage
(in air) 850 All
Does a charging kick that causes a wallbounce.
Input Damage Guard Start-Up Advantage
(in air) 900 All
Fires a Kamehameha in midair. Functions similarly to the grounded version.
Input Damage Guard Start-Up Advantage
(in air) 850 Stand
Does a diagonal kick while speeding down towards the ground. Causes a sliding knockdown.
Input Damage Guard Start-Up Advantage
(in air) 900 All
Fires a Galick Gun downward. Functions similarly to the grounded version.


Special Moves[]

Soul Strike (ソウルストライク)
A combination attack that can deal up to three hits.
Input Damage Guard Start-Up Advantage
1st Input
Performs a dashing knee strike.
(Air OK) 500 All
Travels nearly half the screen.
(Air OK) 700 All
Reels back before attacking. Travels further and deals more damage, but contains more startup lag.
(Air OK) 2260 All
The knee attack travels nearly as far as the variant. On either a hit, block, or reflect, Gogeta automatically performs the three-hit combo. If the third hit connects, Gogeta performs an acrobatic spin kick that switches sides and causes a big wallbounce and has Smash properties. Consumes half a Ki gauge per use.
2nd Input
Performs a jumping knee attack.
650 All
The attack leaves the opponent on the ground.
700 All
The attack lifts the opponent into the air. Deals more damage, but has more startup.
1180 All
Functions exactly the same as the variant of the third input seen below. Consumes half a Ki gauge per use.
3rd Input

Does an axe-kick. Gogeta automatically faces the opponent when inputting the attack.
850 All
On smash hit, the kick deals small sliding knockdown.
900 All
The kick causes a ground bounce, with the Smash hit adding sliding knockdown. The attack hits below Gogeta. Deals more damage but with more startup.
1180 All
Kicks the opponent and then appears behind them and performs an acrobatic spin kick. The attack switches sides and causes a wallbounce. This variant has the quickest startup and deals the most damage. Consumes half a Ki gauge per use.
Rising Vortex (メトロアタック)


Leaps diagonally while somersaulting.
Input Damage Guard Start-Up Advantage
(air OK) 960 All
Invulnerable to air attacks.
(air OK) 1270 All
Travels sightly further than the variant and has an additional attack where Gogeta sends the opponent flying with a roundhouse kick. It does have more startup lag. Invulnerable to all attacks.
1350 All
A rush attack where Gogeta elbows the opponent, lifts them behind himself, and then spins and knocks them away with a kick. Switches sides on hit. Invulnerable to all attacks. Consumes half a Ki gauge per use.
(in air) 1480 All
Functions similarly to the variant, but is faster with Gogeta delivering the final kick behind the opponent, switching sides. Consumes half a Ki gauge per use.
Multiplex Afterimage (多重残像拳)
Input Damage Guard Start-Up Advantage
(air OK) 1498 All, Stand
Creates two doubles, with the two in the back preparing a Kamehameha and the one in front charging a Galick Gun. On hit, Gogeta follows-up with an overhead downward kick from above the enemy. It should be noted when this move is blocked, the downward kick can be countered when using the Galick Gun variant. When used in the air, Gogeta teleports down a short distance beforehand, almost touching the ground when used in a full hop. Both Kamehamehas are fired forward while the Galick Gun is fired downward. Only one of the Gogetas will fire the blast, which can be determined by inputting or before the attack. Holding down performs a feint, but Gogeta can still determine where he appears.
Punisher Drive (パニッシャードライブ)
Input Damage Guard Start-Up Advantage
1188
Gogeta delivers a full-screen unseen blow and on hit, delivers multiple invisible attacks before appearing behind the opponent. The first hit is treated as a grab, meaning it's unblockable, and the move switches sides on hit. Cannot follow-up with an assist or any normal attacks.


Z-Assist[]

Input Damage Guard Start-Up Advantage
/ 760 All
Does a charging side kick that causes a very strong wall bounce.


Super Attacks[]

God Punisher (ゴッドパニッシャー)
Input Damage Guard Start-Up Advantage
2018 All

Charges two energy spheres in both hands and throws them forward. On hit, Gogeta unleashes a barrages of energy spheres that generates a large explosion. Consumes one Ki gauge per use.
Stardust Breaker (スターダストブレイカー)
Input Damage Guard Start-Up Advantage

Any attack button
1214 [3232]
Generates a rainbow energy sphere in his hand and throws it at the opponent engulfed in the explosion. Consumes one additional Ki gauge per use.
Stardust Fall (スターダストフォール)
Input Damage Guard Start-Up Advantage
(in air) 2380 All
Fires a barrage of energy beams downward. On hit, Gogeta jumps into the sky and unleashes a second enormous barrage of energy beams down at the opponent. Consumes one Ki gauge per use.
Big Bang Kamehameha (ビッグバンかめはめ波)
Input Damage Guard Start-Up Advantage
(air OK) 2354 All

Fires a large blue and black energy beam forward. Consumes one Ki gauge per use.


Meteor Attack[]

Meteor Explosion (メテオエクスプロージョン)
Input Damage Guard Start-Up Advantage
or 4354 All

Charges up his aura and does a charging punch. On hit, Gogeta charges at the opponent and unleashes another punch and then flip kicks them upwards. He then raises both arms upward, unleashing a brilliant blue and yellow burst. Consumes three Ki gauges per use.
Ultimate Kamehameha (究極のかめはめ波)
Input Damage Guard Start-Up Advantage

Any attack button
1800 [6154]
As the area around him becomes volcanic and destroyed, Gogeta charges and unleashes a Full-Force Kamehameha at the opponent. Has the highest damage of any super attack that uses 5 Ki gauges. Consumes two additional Ki gauges per use.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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