Dragon Ball FighterZ Wiki
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Move List
Frame Data

Images sourced from the Dustloop wiki.

Power
 
A
Speed
 
S
Reach
 
A
Technique
 
S
Energy
 
B
Ease of Use
 
S
Gohan (Adult)'s stats from Dragon Ball FighterZ's official website.

Normal Attacks[]

Input Damage Guard Start-Up Advantage
Input L 720 Crouch, All
Gohan Adult 5L Does a low hitting shin kick followed with a back-handed punch.
Input LInput L 370 All
Gohan Adult 5LL A forward reaching kick
Input LInput LInput L 1000 All
Gohan Adult 5LLL Sends the opponent flying with a jumping upward side kick.
Input Damage Guard Start-Up Advantage
Input L
(PU ver)
720 Crouch, All
Gohan Adult 5L Takes a step forward and does a back-handed punch.
Input LInput L
(PU ver)
450 All
Gohan Adult 5M A reverse roundhouse kick.
Input LInput LInput L
(PU ver)
450 All
Gohan Adult Ultimate High Kick A high kick.
Input LInput LInput LInput L
(PU ver)
450 All
Gohan Adult 2L A crouching jab.
Input LInput LInput LInput LInput L
(PU ver)
1000 All
Gohan Adult 5LLL Sends the opponent flying with a jumping upward side kick.
Input Damage Guard Start-Up Advantage
Input M 700 All
Gohan Adult 5M A reverse roundhouse kick.
Input Damage Guard Start-Up Advantage
Input H 850 All
Gohan Adult 5H A side heel kick with his leading foot.
Input Damage Guard Start-Up Advantage
Input S 800 All
Gohan Adult 5S Fires a kiai that launches the opponent away.
Input Damage Guard Start-Up Advantage
Input 2Input L 700 Crouch
Gohan Adult 2L A crouching jab.
Input Damage Guard Start-Up Advantage
Input 2Input M 700 Crouch
Gohan Adult 2M A short-range sliding kick.
Input Damage Guard Start-Up Advantage
Input 2Input H 850 All
Gohan Adult 2H Jumps and does an upward kick that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 2Input S 600 All
Gohan Adult 2S Jumps back and fires a ki blast at a downward angle.
Input Damage Guard Start-Up Advantage
Input 6Input M 850 Stand
Gohan Adult 6M Jumps forward and does a downward angled kick.
Input Damage Guard Start-Up Advantage
Input L (in air) 400 Stand
Gohan Adult jL A downward punch with his leading fist. The hitbox for this move reaches all the way up to his opposite arm.
Input Damage Guard Start-Up Advantage
Input M (in air) 700 Stand
Gohan Adult jM A midair reverse roundhouse kick.
Input Damage Guard Start-Up Advantage
Input H (in air) 850 Stand
Gohan Adult jH A downward angled kick.
Input Damage Guard Start-Up Advantage
Input S (in air) 600 All
Gohan Adult jS Moves back in the air while firing a downward angled ki blast.
Input Damage Guard Start-Up Advantage
Input 2Input H (in air) 850 All
Gohan Adult j2H A midair high kick.
Input Damage Guard Start-Up Advantage
Input 2Input S (in air)
Gohan Adult j2S Falls quickly to the ground.


Special Moves[]

Ultimate High Kick (アルティメットハイキック)
Input Damage Guard Start-Up Advantage
Input 3Input H 700 All
Gohan Adult Ultimate High Kick A standing high kick.
Machine Gun Punch (マシンガンストレート)
Input Damage Guard Start-Up Advantage
Input 3Input L 296[656] All
Gohan Adult Machine Gun Punch Steps forward and delivers a series of rapid punches. Holding down Input L will add in additional hits. Only available after at least one use of Potential Unleashed.
Jet Uppercut (ジェットアッパー)
Gohan Adult Jet Uppercut Performs an uppercut.
Input Damage Guard Start-Up Advantage
Input 236Input L 900 All
The uppercut has relatively short range. This move has frame one air attack invulnerability.
Input 236Input M 1160 All
Delivers a hook punch before unleashing the uppercut. Deals more damage and has longer range. If Gohan has at least one level of his Hidden Potential unlocked, then he will dash forward before unleashing the punch. This move has frame one air attack invulnerability.
Input 236Input H 1300 All
Similar to the Input M version being a two-hitting attack, except the overall damage output is greater and Gohan jumps higher for in the uppercut. Gohan will charge forward with the punch if at least one level of his Hidden Potential unlocked. Consumes half a Ki gauge. This move has frame one air attack invulnerability. For every level of hidden potential unlocked Gohan will apply one extra hit on the uppercut.
Machine Gun Kick (マシンガンキック)
Gohan Adult Machine Gun Kick Unleashes a barrage of kicks while falling.
Input Damage Guard Start-Up Advantage
Input 236Input L (in air) 945 All
The kicks hit the opponent multiple times. Holding down Input L can increase the total number of hits.
Input 236Input M (in air) 945 All
The kicks cancels Gohan's current momentum. Holding down Input M can increase the total number of hits. The speed Gohan travels can be increased by holding down Input 6.
Input 236Input H (in air) 1176 All
On hit, Gohan delivers a rush attack that ends with him kicking the opponent away for a guaranteed wallbounce. Consumes half a Ki gauge.
Ultimate Back Attack (アルティメットバックアタック)
Gohan Adult Ultimate Back Attack Jumps forward and delivers a downward backhand punch.
Input Damage Guard Start-Up Advantage
Input 214Input L (air OK) 900 Stand
The jump travels almost half screen. If Gohan's potential is at least level one, he teleports above the opponent's current position and does the punch.
Input 214Input M (air OK) 1000 Stand
The leap covers more distance with the punch being stronger and causing sliding knockdown to the opponent. If Gohan jumps directly above the opponent, he will land behind them. The jump will become a tracking teleport if Gohan's hidden potential is at least level one.
Input 214Input H (air OK) 1100 Stand
Much similar to the Input M version except that the jump travels slightly farther ahead and the punch dealing more damage. Consumes half a Ki gauge.
Masenko (魔閃光)
Input Damage Guard Start-Up Advantage
Input 236Input S 1098 All
Gohan Adult Masenko Fires a yellow horizontal beam.


Z-Assist[]

Jet Uppercut (ジェットアッパー)
Input Damage Guard Start-Up Advantage
Input A1/Input A2 800 All
Gohan Adult Jet Uppercut Assist A jumping uppercut.


Super Attack[]

Potential Unleashed (力の解放)
Input Damage Guard Start-Up Advantage
Input 236Input LInput M or Input HInput S 1600 All
Gohan Adult Potential Unleashed
DBFZ AdultGohan PotentialUnleashed
Powers up and sends a shockwave. Successfully completing this move the first time will unlock one level of Gohan's hidden potential, which gives him multiple buffs for most of his attacks. Gohan can achieve up to seven levels of his hidden potential. Holding down on the Input HInput S variant will make instead Gohan unlock multiple levels of his hidden potential while draining away his ki gauge by one per level freezing the opponent in place until Gohan unlocks at least five levels. Consumes one Ki gauge.


Meteor Attack[]

Bros. Kamehameha (兄弟かめはめ波)
Input Damage Guard Start-Up Advantage
Input 214Input LInput M or Input HInput S 4123 All
DBFZ AdultGohan UltimateKamehameha
Gohan Adult Bros. Kamehameha
Transforms into a Super Saiyan and starts charging up a Kamehameha, with Super Saiyan Goten joining in charging up his Kamehameha and both brothers fire their Kamehamehas simultaneously forward. If Super Saiyan Goku is on the team, he will help out by firing his own Kamehameha, which gives the beam a slightly bigger hitbox. If Gotenks is on the team, Goten will not come out and Gohan fires off a solo Kamehameha with a slightly smaller hitbox. Consumes three Ki gauges.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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