Dragon Ball FighterZ Wiki
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Move List
Frame Data

Images sourced from the Dustloop wiki.

Power
 
SS
Speed
 
S
Reach
 
C
Technique
 
B
Energy
 
A
Ease of Use
 
S
Gohan (Teen)'s stats from Dragon Ball FighterZ's official website.


Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 400 All
Gohan Teen 5L.jpeg A gut punch. Moves Gohan forward a bit.
Input L.pngInput L.png 700 All
Gohan Teen 5LL.png Jumps and does a high reaching upward kick. Leaves Gohan in the air.
Input L.pngInput L.pngInput L.png 1000 All
Gohan Teen 5LLL.jpeg An airborne heel kick that moves Gohan a bit forward. Both LL and LLL lift Gohan quite a bit off the ground, allowing him to cancel into Flying Kick. There is a very small gap, and opponents mashing a button often find themselves getting hit.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
Gohan Teen 5M.jpeg A body blow.
Input Damage Guard Start-Up Advantage
Input H.png 850 All
Gohan Teen 5H.jpeg A jumping side kick
Input Damage Guard Start-Up Advantage
Input S.png 300 [930] All
Gohan Teen 5S.png Holds both hands out and fires a ki blast forward. Can be repeated up to four times. Last hit pops foe into the air a small amount.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 400 Crouch
Gohan Teen 2L.jpeg A short range kick with his leading foot.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 Crouch
Gohan Teen 2M.png A baseball slide. One of his longest reaching normals.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
Gohan Teen 2H.png A jumping uppercut that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png 1160 All
Gohan Teen 2S.jpeg Jumps backwards and fires a ki blast downward with one hand. Holding Input 3.png will make Gohan leap forward.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
Gohan Teen 6M.jpeg Jumps forward and does a double ax handle punch.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 400 Stand
Gohan Teen jL.png A horizontal kick with his leading foot.
Input Damage Guard Start-Up Advantage
Input M.png (in air) 700 Stand
Gohan Teen jM.jpeg Swings his fist in a diagonal arc.
Input Damage Guard Start-Up Advantage
Input H.png (in air) 850 Stand
Gohan Teen 6M.jpeg A downward double ax handle punch.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 400 [1240] All
Gohan Teen jS.png Fires a ki blast in a downward arc. Can be repeated up to four times.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 850 All
Gohan Teen j2H.jpeg A 45 degree high kick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png (in air) 1160 All
Gohan Teen 2S.jpeg Spins and fires a ki blast downward with one hand. Gohan normally moves forward during this attack, but holding Input 1.png will make Gohan move backwards. An absolute staple of many of his signature combos. He is famous for his high damage 'Bomb Loops'.


Special Moves

Super Dragon Flight (龍翔撃)
Gohan (Teen) Super Dragon Flight.png Performs a leaping uppercut.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png 1000 All
A short-ranged leaping uppercut. Invincible to aerial attacks. All versions can be cancelled into his supers.
Input 214.pngInput M.png 1350 All
Leaps farther, has a slightly larger hitbox, offer full invincibility frames, and has Smash property on hit. The move has more startup for compensation.
Input 214.pngInput H.png 1840 All
A two-part attack involving a body blow and then a multi-hitting uppercut. The uppercut will not be performed on a block or whiff. Completely invincible during the body blow. Consumes half a Ki gauge per use.
5-Hit Combo (伍連撃)
Gohan Teen 5-Hit Combo.png Charges forward and performs a five-hit combination attack.
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png 2120 All
The kick moves Gohan forward 40% of the stage. Inputting Input L.png or Input M.png subsequently will make Gohan perform up to four additional kicks, with the Input L.png version leaving the opponent on place on the ground or pushing them slightly in the air and the Input M.png version knocking the opponent away each hit while carrying them higher in the air.
Input 236.pngInput M.png 2120 All
The first kick covers more distance forward, roughly about 80% of the stage.
Input 236.pngInput H.png 1580 All
The kick moves forward about 60% of the stage. Upon connection, Gohan automatically performs four kicks in rapid succession and then a chop that sends the opponent the direction Gohan was facing. It is a guaranteed wallbounce. Consumes half a Ki gauge per use.
Flying Kick (舞空脚)
Gohan Teen Flying Kick.png Performs a barrage of rapid kicks while descending in the air.
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png (in air) 350 All
The kicks momentarily interrupts Gohan's air movement before he starts falling. Holding Input L.png can extend the number of kicks Gohan can perform.
Input 236.pngInput M.png (in air) 1360 All
The kicks that completely stops Gohan's air movement. On hit, Gohan unleashes a barrage of kicks and then knock the opponent away with an upward roundhouse kick. Causes a weak wallbounce anywhere on the stage. Gohan moves slightly forward when performing the kicks. This version cannot be held indefinitely.
Input 236.pngInput H.png (in air) 1754 All
Gohan now performs the rapid kicks until he lands on the ground. The rush itself deals more damage and has a stronger knockback and wallbounce. Consumes half a Ki gauge per use.


Z-Assist

Super Dragon Flight (龍翔撃)
Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png 800 All
Gohan (Teen) Super Dragon Flight.png A jumping uppercut. Distance covered is slightly farther than that of the Input M.png version. Like it, it is fully invincible.


Super Attack

Motionless Kamehameha (ノーモーションかめはめ波)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png or Input H.pngInput S.png 2788 All
Gohan Teen Motionless Kamehameha.png Looks upward and fires a Kamehameha in the same 45 degree direction. Has the highest raw level one damage in the game long with being an invincible reversal. Consumes one Ki gauge per use.


Meteor Attacks

Father-Son Kamehameha (親子かめはめ波)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png 4163 All
Gohan Teen Father-Son Kamehameha.png Aided by Goku's spirit, Gohan fires a very large one-handed Kamehameha forward. Consumes three Ki gauges per use.
Father-Son Kamehameha (Full Power) (親子かめはめ波・フルパワー)
Input Damage Guard Start-Up Advantage
Follow-up icon.png Any attack button 1980 [6143] All
Gohan Teen Father-Son Kamehameha Full Power.png Goku shouts "Now!" to Gohan, who proceeds to unleash all of his power into his Kamehameha, increasing the size even further and pushes himself forward a bit. An interesting fact is that this super deals 100 hits. Consumes an extra two Ki gauges per use. Can be used even when clashing with other beam Meteor Attacks.
It is also the only projectile move to be able to clash against Gogeta (SS4)'s x100 Big Bang Kamehameha, making Teen Gohan the only one who capable so.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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