Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
S
Speed
 
SS
Reach
 
A
Technique
 
S
Energy
 
B
Ease of Use
 
S
Goku (SSGSS)'s stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
Input L 400 All
SSGSS Goku 5L A straight jab forward.
Input LInput L 700 Crouch
SSGSS Goku 5LL A shin kick that hits low and knocks the opponent up.
Input LInput LInput L 1000 Stand
SSGSS Goku 5LLL A rotating overhead axe-kick that ground-bounces the opponent into the air.
Input Damage Guard Start-Up Advantage
Input M 700 All
SSGSS Goku 5M A backhand swing punch.
Input Damage Guard Start-Up Advantage
Input H 850 All
SSGSS Goku 5H A lunging side kick.
Input Damage Guard Start-Up Advantage
Input S 300 [1200] All
SSGSS Goku 5S Fires a ki blast forward. Can be repeated up to six times.
Input Damage Guard Start-Up Advantage
Input 2Input L 400 Crouch
SSGSS Goku 2L A downward jab while crouching.
Input Damage Guard Start-Up Advantage
Input 2Input M 700 Crouch
SSGSS Goku 2M A crouching side kick.
Input Damage Guard Start-Up Advantage
Input 2Input H 850 All
SSGSS Goku 2H A leaping uppercut that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 6Input M 850 Stand
SSGSS Goku 6M Jumps forward and does a double-axe handle punch.
Input Damage Guard Start-Up Advantage
Input L (in air) 400 Stand
SSGSS Goku jL A midair jab straight forward.
Input Damage Guard Start-Up Advantage
Input M (in air) 700 Stand
SSGSS Goku jM A midair side kick.
Input Damage Guard Start-Up Advantage
Input H (in air) 850 Stand
SSGSS Goku jH A double-axe handle swing.
Input Damage Guard Start-Up Advantage
Input S (in air) 600 All
SSGSS Goku jS Fires a midair ki blast aimed downward. Unlike most other midair ki blasts, this move does not stall Goku's midair movement.
Input Damage Guard Start-Up Advantage
Input 2Input H (in air) 850 All
SSGSS Goku j2H A midair upward kick.


Special Moves[]

Divine Void Strike (神空撃)
SSGSS Goku Divine Void Strike Performs a charging elbow strike. The dash repels any incoming projectiles.
Input Damage Guard Start-Up Advantage
Input 236Input L (air OK) 900 All
Travels nearly half screen.
Input 236Input M (air OK) 1000 All
Travels slightly farther and deals more damage, although the attack does have a slightly longer startup.
Input 236Input H (air OK) 1100 All
Appears behind the opponent and attacks. Deals more damage along with causing a wallbounce on Smash hit. This move does not track the opponent if they're airborne. Consumes half a Ki gauge.
Super God Shock Flash (超神閃撃)
DBFZ SSBGoku SuperGodShockFlash1
SSGSS Goku Super God Shock Flash
Performs a two-part attack where he first extends both index and middle fingers outward, and then warps forward and does a gut punch. The first stage is a grab while the second stage is an attack.
Input Damage Guard Start-Up Advantage
Input 214Input L 500 [1000] All [—]
Stays in place and does the atatck. If the grab whiffs, he does a short ranged punch as follow-up. On hit, both the grab and punch knock the opponent almost a fullscreen away.
Input 214Input M 1000
The attack is solely a grab where Goku teleports a short distance forward. The gut punch causes a wallbounce on Smash hit.
Input 214Input H 500 [1200] All [—]
The attack is a mixture of both the Input L and Input M versions, with Goku warping forward to perform the grab and teleports slightly ahead for the gut punch. Causes a wallbounce on Smash hit. Consumes half a Ki gauge.
Dragon Flash Kick (閃光龍神脚)
SSGSS Goku Dragon Flash Kick Performs a downward diagonal dive kick. The attack remains active until Goku lands on the ground.
Input Damage Guard Start-Up Advantage
Input 214Input L (in air) 900 All
Goku reels slightly back before attacking.
Input 214Input M (in air) 1000 All
The dive kick is slightly stronger and causes sliding knockdown on Smash hit at the cost of having more startup.
Input 214Input H (in air) 1100 All
The kicks has less startup. On hit, Goku follows the opponent down to the ground before doing a quick side-switching 2-hit combo. Has a Smash on the last hit and causes sliding knockdown. Consumes half a Ki gauge.
Instant Transmission (瞬間移動)
DBFZ SSBGoku InstantTransmission1
SSGSS Goku Instant Transmission
Teleports, and the attacks with a roundhouse kick. Depending on which way you moved the control stick determines whether Goku will appear in front of or behind the opponent.
Input Damage Guard Start-Up Advantage
Input 236Input S (air OK) 900 All
Teleports behind the opponent and attacks.
Input 214Input S (air OK) 900 All
Teleports in front of the opponent and attacks. This version has less more startup.


Z Assists[]

Input Damage Guard Start-Up Advantage
Z-Assist A: Dragon Flash Kick (閃光龍神脚)
Input A1/Input A2 800 All
SSGSS Goku Dragon Flash Kick Jumps up and does a divekick.
Z-Assist B: Divine Void Strike (神空撃)
Input A1/Input A2 800 All
SSGSS Goku Divine Void Strike Performs a charging elbow strike that travels nearly halfscreen.
Z-Assist C: Instant Transmission (瞬間移動)
Input A1/Input A2 1080 All
SSGSS Goku Instant Transmission Teleports in front of the opponent and attacks with a roundhouse kick. On hit, Goku teleports behind the opponent and knocks them down to the ground.


Super Attack[]

Extreme Speed Kamehameha (神速かめはめ波)
Input Damage Guard Start-Up Advantage
Input 236Input LInput M or Input HInput S
(air OK)
2050 All
DBFZ SSBGoku ExtremeSpeedKamehameha1
SSGSS Goku Extreme Speed Kamehameha
Jumps or warps depending on the distance from opponent and fires a Kamehameha aimed at a shallow downward angle. Consumes one Ki gauge.


Meteor Attacks[]

x10 Kaioken Kamehameha (10倍界王拳かめはめ波)
Input Damage Guard Start-Up Advantage
Input 214Input LInput M or Input HInput S 4220 All
DBFZ SSBGoku x10KaiokenKamehameha
SSGSS Goku x10 Kaioken Kamehameha
SSGSS Goku x10 Kaioken Kamehameha 2
Powers up using Kaioken and does a charging punch. Upon connection, Goku proceeds to attack the opponent with a barrage of punches and then kicks the opponent into the air. He then teleports back to the ground and fires a Kaioken-powered up Kamehameha diagonally upward at the opponent. Consumes three Ki gauges.
Evolved Attack (進化を遂げた一撃)
Input Damage Guard Start-Up Advantage
Follow-up icon Any attack button 1710 [5930]
SSGSS Goku Evolved Attack Charges forward and delivers an uppercut straight through the opponent, resulting in an explosion. Consumes two additional Ki gauges.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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