Dragon Ball FighterZ Wiki
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Move List
Frame Data

Images sourced from the Dustloop wiki.

Power
 
S
Speed
 
B
Reach
 
A
Technique
 
A
Energy
 
A
Ease of Use
 
SS
Goku (Super Saiyan)'s stats from Dragon Ball FighterZ's official website.


Gameplay Synopsis[]

Goku is one of the most balanced characters in the game. He has his strengths without having any glaring weaknesses, but there are still ways to counter him. His versatility with his Kamehameha is arguably unmatched, and his move set is simple yet effective: no player will find themselves in a situation without a basic tool to get out of it. Easy to play, with a lot to master, and a pick that you just can't go wrong with, there more than likely is a spot for the legendary warrior himself on your team.

Normal Attacks[]

Input Damage Guard Start-Up Advantage
400 All
A short jab.
700 All
A gut punch. Sometimes when hit at the very edge of 's hitbox, this move will not connect.
1000 All
A roundhouse kick that sends the opponent into the air.
Input Damage Guard Start-Up Advantage
700 All
An upward elbow thrust that moves Goku forward.
Input Damage Guard Start-Up Advantage
850 All
A sidekick that sends the opponent flying sideways.
Input Damage Guard Start-Up Advantage
300 [1200] All
Fires a ki blast forward. Can be repeated up to six times.
Input Damage Guard Start-Up Advantage
400 All
A crouching jab.
Input Damage Guard Start-Up Advantage
700 Crouch
A crouching sidekick.
Input Damage Guard Start-Up Advantage
850 All
A leaping uppercut that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
600 All
Shoots a ki blast diagonally upwards.
Input Damage Guard Start-Up Advantage
850 Stand
Hops and does a double-axe handle.
Input Damage Guard Start-Up Advantage
(in air) 400 Stand
A midair jab.
Input Damage Guard Start-Up Advantage
(in air) 700 Stand
A jumping sidekick.
Input Damage Guard Start-Up Advantage
(in air) 850 Stand
An airborne double-axe handle punch.
Input Damage Guard Start-Up Advantage
(in air) 600 All
Fires a ki blast diagonally downward.
Input Damage Guard Start-Up Advantage
(in air) 850 All
An upward kick.


Special Moves[]

Dragon Flash Fist (龍閃拳)
Charges forward and performs an overhand punch.
Input Damage Guard Start-Up Advantage
(air OK) 900 Stand
Travels about half screen and deals sliding knockdown on Smash hi..
(air OK) 1000 Stand
Covers more distance and deals more damage, but has more startup compared to the version.
(air OK) 1100 Stand
Teleport to the opponent's position and strikes. Has the same start-up time as the version and deals as more damage than the version. Consumes half a Ki gauge per use.
Flurry Kick (激烈連脚)
Jumps while performing a barrage of spin-kicks.
Input Damage Guard Start-Up Advantage
(air OK) 893 All
Performs two spin-kicks.
(air OK) 999 All
Performs four spin-kicks.
(air OK) 1320 All
Performs six spin-kicks. Consumes half a Ki gauge per use.
Kamehameha (かめはめ波)
Input Damage Guard Start-Up Advantage
(air OK) 1098 All


Fires a Kamehameha wave straight forward. Holding / will make Goku fire the beam diagonally upward on the ground and diagonally downward in midair.


Z Assists[]

Input Damage Guard Start-Up Advantage
Z-Assist A: Kamehameha (かめはめ波)
/ 200 (x5) All
Fires a Kamehameha directly forward.
Z-Assist B: Flurry Kick (激烈連脚)
/ 250, 800 All
Performs the variant of Flurry Kick.
Z-Assist C: Dragon Storm (龍連弾)
/ 450, 450, 400 All
Performs a combination attack consisting on , . On hit, Goku follows-up by teleporting behind the opponent and performs a weaker variant of Dragon Flash Fist.


Super Attacks[]

Super Kamehameha (超かめはめ波)
Input Damage Guard Start-Up Advantage
(air OK) 2050 All


Fires a power-up Kamehameha directly forward. Holding / makes Goku fire the beam diagonally upward on the ground and diagonally downward in midair.
Warp Kamehameha (瞬間移動かめはめ波)
Input Damage Guard Start-Up Advantage
(air OK) 2214 All

Charges up a Super Kamehameha and then teleports behind the opponent and fires it diagonally upward.


Meteor Attack[]

Meteor Smash (メテオスマッシュ)
Input Damage Guard Start-Up Advantage
or 4208 All



Goku transforms into his Super Saiyan 3 form. He then teleports behind the opponent and does an elbow strike, sends them flying up with a high kick, knocking them down with a double-axe handle, and finally fires a Super Kamehameha at the falling opponent.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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