Dragon Ball FighterZ Wiki
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Move List
Frame Data

Images sourced from the Dustloop wiki.

Power
 
A
Speed
 
S
Reach
 
S
Technique
 
A
Energy
 
S
Ease of Use
 
S
Goku Black's stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
500 All 6 -2
A knifehand jab.
700 All 11 -5
An advancing sidekick.
1000 All 14 -5
An upward slice with an energy blade.
Input Damage Guard Start-Up Advantage
700 All 10 -5
A gut punch.
Input Damage Guard Start-Up Advantage
850 All 14 -10
Spins forward once and slashes an energy blade in a low, horizontally arc.
Input Damage Guard Start-Up Advantage
600 All 13 -12, +13, -2
Swings an energy blade upward and fires a crescent-shaped wave of Ki forward. The projectile moves slowly at first, but will pick up speed the farther it goes.
Input Damage Guard Start-Up Advantage
400 All 8 -5
An upward knifehand jab.
Input Damage Guard Start-Up Advantage
700 Crouch 11 -4
A legsweep.
Input Damage Guard Start-Up Advantage
850 All 18 -15
Slashes upward with an energy blade that launches the opponent. Has very long range. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
850 Stand 24 0
A jumping backflip kick.
Input Damage Guard Start-Up Advantage
(in air) 400 Stand 6
A knifehand chop.
Input Damage Guard Start-Up Advantage
(in air) 700 Stand 9
A side kick.
Input Damage Guard Start-Up Advantage
(in air) 850 Stand 13
A backflip kick.
Input Damage Guard Start-Up Advantage
(in air) 600 Stand 13
Fires a ki blast at a downward angle.
Input Damage Guard Start-Up Advantage
(in air) 850 All 13
An upward back kick.


Special Moves[]

God Slicer (神裂斬)
Charges forward while firing ki blasts and then stabs forward with an energy blade.
Input Damage Guard Start-Up Advantage
(air OK) 970 All 13 -4
Fires only one ki blast.
(air OK) 1330 All 20 ~-5
Travels farther and fires four ki blast. Deals more damage and causes a sliding knockdown on hit. Contains more startup than the version.
(air OK) 1330 All 13 ~-5
A combination of both the and variants, having the variants speed and the variants damage and sliding knockdown. Consumes half a Ki gauge.
Instant Transmission (瞬間移動)

Teleports to another location. Position is determined by input.
Input Damage Guard Start-Up Advantage
19, 26
Appears in the air directly in front of the opponent.
19, 26
Appears in the air slightly away from the front of the opponent.
19, 26
Appears to the air directly behind the opponent. Consumes half a Ki gauge.
Fierce God Kick (激神蹴)
Performs a ki-empowered dive kick. The hitbox lasts until Goku Black lands.
Input Damage Guard Start-Up Advantage
(in air) 900 All 14 -2, -6
A quick divekick with no extra effects.
(in air) 1120 All 18 -2, -6
On hit, the dive kick drags the opponent to the ground before Goku Black rebounds off them and launches them into the air. It can also stick the opponent to a wall, which is a guaranteed wallbounce. This variant deals more damage, although it does require slightly more startup.
(in air) 1300 All 14 -2, -6
Similar to the variant except with having the variant's speed, contains a higher damage output, and has more combo potential. Consumes half a Ki gauge.
Black Kamehameha (ブラックかめはめ波)
Input Damage Guard Start-Up Advantage
1098 All 18 -14
Fires a pink-colored Kamehameha forward.
Binding Black Kamehameha (神縛ブラックかめはめ波)
Input Damage Guard Start-Up Advantage
994 31 -13
Charges up a Black Kamehameha with Zamasu suddenly appearing behind the opponent and grabs them to ensure a direct hit. The Kamehameha alone is considerably less active, deals less hits as well has having a slower startup in comparison the regular version.


Z-Assist[]

Black Kamehameha (ブラックかめはめ波)
Input Damage Guard Start-Up Advantage
/ 994 All 35 +30
Fires a Black Kamahameha forward.


Super Attacks[]

God Slicer Dance (神裂演舞斬)
Input Damage Guard Start-Up Advantage
(air OK) 2090 All 13 -24, -30

Creates a pink energy blade and fires four waves of four small sharp energy blades at the opponent. If one of the energy blades connects, Goku Black will cause them to detonate on the opponent. Consumes one Ki gauge.
Holy Light Grenade (神裂光弾)
Input Damage Guard Start-Up Advantage
(air OK) 2280 All 13 -30, -33

Zamasu appears and both of them charge up an energy ball that combines into a one large purple orb and hurls it downward to the ground that emits a big explosion. The orb will carry the opponent towards the ground towards the following explosion on hit. When used on the ground, Black will jump in the air before he and Zamasu form the orb. Consumes one Ki gauge.


Meteor Attack[]

The Work of a God (神の御業)
Input Damage Guard Start-Up Advantage
or
(air OK)
4015 All 12 -38, -30


Stabs his hand with an energy blade to create a scythe and fires a crescent-shaped ki wave forward. Upon hit, a vertical hole gets ripped open and multiple clones appears that carry the opponent into the air with multiple attacks and kicks them down to the ground where Goku Black waits below and sends them flying away with a swing from the scythe. Consumes three Ki gauges.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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