Spins forward once and slashes an energy blade in a low, horizontally arc.
Input
Damage
Guard
Start-Up
Advantage
600
All
13
-12, +13, -2
Swings an energy blade upward and fires a crescent-shaped wave of Ki forward. The projectile moves slowly at first, but will pick up speed the farther it goes.
Input
Damage
Guard
Start-Up
Advantage
400
All
8
-5
An upward knifehand jab.
Input
Damage
Guard
Start-Up
Advantage
700
Crouch
11
-4
A legsweep.
Input
Damage
Guard
Start-Up
Advantage
850
All
18
-15
Slashes upward with an energy blade that launches the opponent. Has very long range. Invulnerable to air-attacks.
Input
Damage
Guard
Start-Up
Advantage
850
Stand
24
0
A jumping backflip kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
400
Stand
6
—
A knifehand chop.
Input
Damage
Guard
Start-Up
Advantage
(in air)
700
Stand
9
—
A side kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
Stand
13
—
A backflip kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
600
Stand
13
—
Fires a ki blast at a downward angle.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
All
13
—
An upward back kick.
Special Moves[]
God Slicer (神裂斬)
Charges forward while firing ki blasts and then stabs forward with an energy blade.
Input
Damage
Guard
Start-Up
Advantage
(air OK)
970
All
13
-4
Fires only one ki blast.
(air OK)
1330
All
20
~-5
Travels farther and fires four ki blast. Deals more damage and causes a sliding knockdown on hit. Contains more startup than the version.
(air OK)
1330
All
13
~-5
A combination of both the and variants, having the variants speed and the variants damage and sliding knockdown. Consumes half a Ki gauge.
Instant Transmission (瞬間移動)
Teleports to another location. Position is determined by input.
Input
Damage
Guard
Start-Up
Advantage
—
—
19, 26
—
Appears in the air directly in front of the opponent.
—
—
19, 26
—
Appears in the air slightly away from the front of the opponent.
—
—
19, 26
—
Appears to the air directly behind the opponent. Consumes half a Ki gauge.
Fierce God Kick (激神蹴)
Performs a ki-empowered dive kick. The hitbox lasts until Goku Black lands.
Input
Damage
Guard
Start-Up
Advantage
(in air)
900
All
14
-2, -6
A quick divekick with no extra effects.
(in air)
1120
All
18
-2, -6
On hit, the dive kick drags the opponent to the ground before Goku Black rebounds off them and launches them into the air. It can also stick the opponent to a wall, which is a guaranteed wallbounce. This variant deals more damage, although it does require slightly more startup.
(in air)
1300
All
14
-2, -6
Similar to the variant except with having the variant's speed, contains a higher damage output, and has more combo potential. Consumes half a Ki gauge.
Black Kamehameha (ブラックかめはめ波)
Input
Damage
Guard
Start-Up
Advantage
1098
All
18
-14
Fires a pink-colored Kamehameha forward.
Binding Black Kamehameha (神縛ブラックかめはめ波)
Input
Damage
Guard
Start-Up
Advantage
994
—
31
-13
Charges up a Black Kamehameha with Zamasu suddenly appearing behind the opponent and grabs them to ensure a direct hit. The Kamehameha alone is considerably less active, deals less hits as well has having a slower startup in comparison the regular version.
Z-Assist[]
Black Kamehameha (ブラックかめはめ波)
Input
Damage
Guard
Start-Up
Advantage
/
994
All
35
+30
Fires a Black Kamahameha forward.
Super Attacks[]
God Slicer Dance (神裂演舞斬)
Input
Damage
Guard
Start-Up
Advantage
(air OK)
2090
All
13
-24, -30
Creates a pink energy blade and fires four waves of four small sharp energy blades at the opponent. If one of the energy blades connects, Goku Black will cause them to detonate on the opponent. Consumes one Ki gauge.
Holy Light Grenade (神裂光弾)
Input
Damage
Guard
Start-Up
Advantage
(air OK)
2280
All
13
-30, -33
Zamasu appears and both of them charge up an energy ball that combines into a one large purple orb and hurls it downward to the ground that emits a big explosion. The orb will carry the opponent towards the ground towards the following explosion on hit. When used on the ground, Black will jump in the air before he and Zamasu form the orb. Consumes one Ki gauge.
Meteor Attack[]
The Work of a God (神の御業)
Input
Damage
Guard
Start-Up
Advantage
or (air OK)
4015
All
12
-38, -30
Stabs his hand with an energy blade to create a scythe and fires a crescent-shaped ki wave forward. Upon hit, a vertical hole gets ripped open and multiple clones appears that carry the opponent into the air with multiple attacks and kicks them down to the ground where Goku Black waits below and sends them flying away with a swing from the scythe. Consumes three Ki gauges.