A wind-up punch. Can be charged to increase its damage.
Input
Damage
Guard
Start-Up
Advantage
350 [1085]
All
—
—
Fires a ki blast. Can be repeated three more times.
Input
Damage
Guard
Start-Up
Advantage
400
Crouch
—
—
A low kick.
Input
Damage
Guard
Start-Up
Advantage
700
Crouch
—
—
A low dropkick.
Input
Damage
Guard
Start-Up
Advantage
850
All
—
—
An advancing leaping headbutt that launches the opponent. Invulnerable to air-attacks.
Input
Damage
Guard
Start-Up
Advantage
850
Stand
—
—
A leaping overhead.
Input
Damage
Guard
Start-Up
Advantage
(in air)
300
Stand
—
—
Three quick punches.
Input
Damage
Guard
Start-Up
Advantage
(in air)
700
Stand
—
—
A roundhouse kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
Stand
—
—
An overhand.
Input
Damage
Guard
Start-Up
Advantage
(in air)
600
All
—
—
Fires a ki blast aimed downward.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
All
—
—
A high kick.
Special Moves[]
Miracle Super Punch (ミラクルスーパーパンチ)
Moves forward while unleashing a barrage of punches. Holding down on the attack button increases the duration of the punches. This move can be canceled out into any other special move excluding another Miracle Super Punch on a direct hit.
Input
Damage
Guard
Start-Up
Advantage
(air OK)
730
All
—
—
Moves forward while attacking. Travels about 20% on of the screen, which can be extended to 60% if the attack button is held.
(air OK)
680
All
—
—
Jumps upward in an arc while attacking. Automatically stops attacking if Gotenks lands.
(air OK)
815
All
—
—
Moves forward while attacking. The speed Gotenks travels can be adjusted by holding down (less speed) or (more speed). Consumes half a Ki gauge.
Great Special Rolling Kick (グレートスペシャルローリングキック)
Spins around like a top and follows-up with a high kick.
Input
Damage
Guard
Start-Up
Advantage
(air OK)
661
All
—
—
Travels in a horizontal arc on the ground. When used in the air, Gotenks will continue spinning until he lands. This version can be canceled out into any version of this move.
(air OK)
805
All
—
—
Travels in a high vertical arc. When used in the air, Gotenks performs a small hop while spinning. This version can be canceled out into any version of this move.
(air OK)
913
All
—
—
The spinning portion of the move can be directed in eight different directions, although there is a limit on how high you can fly. This version cannot cancel out into any other version of this move. Consumes half a Ki gauge.
Galactic Donuts (ギャラクティカドーナツ)
Input
Damage
Guard
Start-Up
Advantage
1080
All
—
—
Forms a ring that appears around the opponent as well and binds them with it.
DIE DIE Missile Barrage (連続死ね死ねミサイル)
Input
Damage
Guard
Start-Up
Advantage
(in air)
1078
All
—
—
Fires twelve ki blasts downward to the ground.
Vengeful Shout (リベンジシャウト)
Input
Damage
Guard
Start-Up
Advantage
(air OK)
1098
All
—
—
Leaps into the air and fires a yellow beam from his mouth. Holding down will cancel off the blast, allowing Gotenks to follow-up with an aerial attack.
Z-Assist[]
Galactic Donuts (ギャラクティカドーナツ)
Input
Damage
Guard
Start-Up
Advantage
/
765
All
—
—
Binds the opponent with a yellow ring and then compresses the ring, popping the opponent into the air.
Super Attacks[]
Super Ghost Kamikaze Attack (スーパーゴーストカミカゼアタック)
Spits out ghosts who detonate on contact with the opponent. The ghosts are colored blue on the red team and purple on the blue team.
Input
Damage
Guard
Start-Up
Advantage
2000
All
—
—
Spits out six ghosts who charge at the opponent. Consumes one Ki gauge.
600
All
—
—
Spits out four ghost who remain stationary while striking a pose. Pressing , , , or will make one of the corresponding ghosts charge in at the opponent. Consumes one Ki gauge.
Meteor Attack[]
Charging Ultra Volleyball (激烈ウルトラバレーボール)
Input
Damage
Guard
Start-Up
Advantage
or (air OK)
3930
All
—
—
Fires three energy rings at the opponent that travel full screen, trapping them in a volleyball-shaped energy sphere. The ball comes over to Gotenks's hand and he proceeds to throws it up in the air, bumping it on one side, setting it on the other side, and then spikes it down to the ground, resulting in an explosion. If Piccolo's on the team, he will set the ball in Gotenks's place. Consumes three Ki gauges.