Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
A
Speed
 
S
Reach
 
C
Technique
 
A
Energy
 
S
Ease of Use
 
S
Gotenks's stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
400 All
A forward jab.
700 All
A roundhouse kick.
1000 All
A charging headbutt.
Input Damage Guard Start-Up Advantage
700 All
A shoulder tackle.
Input Damage Guard Start-Up Advantage
850 [1275] All
A wind-up punch. Can be charged to increase its damage.
Input Damage Guard Start-Up Advantage
350 [1085] All
Fires a ki blast. Can be repeated three more times.
Input Damage Guard Start-Up Advantage
400 Crouch
A low kick.
Input Damage Guard Start-Up Advantage
700 Crouch
A low dropkick.
Input Damage Guard Start-Up Advantage
850 All
An advancing leaping headbutt that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
850 Stand
A leaping overhead.
Input Damage Guard Start-Up Advantage
(in air) 300 Stand
Three quick punches.
Input Damage Guard Start-Up Advantage
(in air) 700 Stand
A roundhouse kick.
Input Damage Guard Start-Up Advantage
(in air) 850 Stand
An overhand.
Input Damage Guard Start-Up Advantage
(in air) 600 All
Fires a ki blast aimed downward.
Input Damage Guard Start-Up Advantage
(in air) 850 All
A high kick.


Special Moves[]

Miracle Super Punch (ミラクルスーパーパンチ)
Moves forward while unleashing a barrage of punches. Holding down on the attack button increases the duration of the punches. This move can be canceled out into any other special move excluding another Miracle Super Punch on a direct hit.
Input Damage Guard Start-Up Advantage
(air OK) 730 All
Moves forward while attacking. Travels about 20% on of the screen, which can be extended to 60% if the attack button is held.
(air OK) 680 All
Jumps upward in an arc while attacking. Automatically stops attacking if Gotenks lands.
(air OK) 815 All
Moves forward while attacking. The speed Gotenks travels can be adjusted by holding down (less speed) or (more speed). Consumes half a Ki gauge.
Great Special Rolling Kick (グレートスペシャルローリングキック)

Spins around like a top and follows-up with a high kick.
Input Damage Guard Start-Up Advantage
(air OK) 661 All
Travels in a horizontal arc on the ground. When used in the air, Gotenks will continue spinning until he lands. This version can be canceled out into any version of this move.
(air OK) 805 All
Travels in a high vertical arc. When used in the air, Gotenks performs a small hop while spinning. This version can be canceled out into any version of this move.
(air OK) 913 All
The spinning portion of the move can be directed in eight different directions, although there is a limit on how high you can fly. This version cannot cancel out into any other version of this move. Consumes half a Ki gauge.
Galactic Donuts (ギャラクティカドーナツ)
Input Damage Guard Start-Up Advantage
1080 All
Forms a ring that appears around the opponent as well and binds them with it.
DIE DIE Missile Barrage (連続死ね死ねミサイル)
Input Damage Guard Start-Up Advantage
(in air) 1078 All

Fires twelve ki blasts downward to the ground.
Vengeful Shout (リベンジシャウト)
Input Damage Guard Start-Up Advantage
(air OK) 1098 All
Leaps into the air and fires a yellow beam from his mouth. Holding down will cancel off the blast, allowing Gotenks to follow-up with an aerial attack.


Z-Assist[]

Galactic Donuts (ギャラクティカドーナツ)
Input Damage Guard Start-Up Advantage
/ 765 All
Binds the opponent with a yellow ring and then compresses the ring, popping the opponent into the air.


Super Attacks[]

Super Ghost Kamikaze Attack (スーパーゴーストカミカゼアタック)

Spits out ghosts who detonate on contact with the opponent. The ghosts are colored blue on the red team and purple on the blue team.
Input Damage Guard Start-Up Advantage
2000 All
Spits out six ghosts who charge at the opponent. Consumes one Ki gauge.
600 All
Spits out four ghost who remain stationary while striking a pose. Pressing , , , or will make one of the corresponding ghosts charge in at the opponent. Consumes one Ki gauge.


Meteor Attack[]

Charging Ultra Volleyball (激烈ウルトラバレーボール)
Input Damage Guard Start-Up Advantage
or
(air OK)
3930 All

Fires three energy rings at the opponent that travel full screen, trapping them in a volleyball-shaped energy sphere. The ball comes over to Gotenks's hand and he proceeds to throws it up in the air, bumping it on one side, setting it on the other side, and then spikes it down to the ground, resulting in an explosion. If Piccolo's on the team, he will set the ball in Gotenks's place. Consumes three Ki gauges.

Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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