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Move List
Frame Data
Combo List
Power
 
S
Speed
 
A
Reach
 
SS
Technique
 
SS
Energy
 
S
Ease of Use
 
A
Janemba's stats from Dragon Ball FighterZ's official website.


Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 400 All
File:Janemba 5L.png A downward punch.
Input L.pngInput L.png 700 All
File:Janemba 5LL.png Slams his tail on the ground. Bounces opponent.
Input L.pngInput L.pngInput L.png 1080 All
File:Janemba 5LLL.png Appears behind the opponent and bashes their head with both fists and then kicks them away. Only works if Janamba travels behind the opponent.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
File:Janemba 5M.png An advancing roundhouse kick.
Input Damage Guard Start-Up Advantage
Input H.png 850 All
File:Janemba 5H.png A downward slash with his sword. The sword can deflect weak ki blasts.
Input Damage Guard Start-Up Advantage
Input S.png 300 [930] All
File:Janemba 5S.png Fires a ki blast through a portal. The portal will tracks the opponent's position on the ground but not in the air. The portals can be controlled by holding Input 1.png, Input 3.png, or Input 6.png, also applying for the follow-up portals. Up to four blasts can be fired at a time.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 400 All
File:Janemba 2L.png A crouching jab.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 Crouch
File:Janemba 2M.png A legsweep. Janemba's only low-hitting attack.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
File:Janemba 2H.png An upward slash with his sword that launches the opponent. The sword can deflect weak projectiles. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png 300 [930] All
File:Janemba 2S.png Jumps and fires a ki blast through a portal. Functions very similar to the Input S.png variant, and can even be followed up from it during combostrings.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
File:Janemba 6M.png A leaping downward sword slash. The sword can deflect weak projectiles.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 400 Stand
File:Janemba jL.png A midair jab.
Input Damage Guard Start-Up Advantage
Input M.png (in air) 700 Stand
File:Janemba jM.png A midair reverse roundhouse kick.
Input Damage Guard Start-Up Advantage
Input H.png (in air) 850 [1000] Stand
File:Janemba jH.png A downward slash with his sword. The sword can deflect weak projectiles.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 300 [930] All
File:Janemba jS.png Fires a ki blast from a portal. Works just like the Input S.png variant on the ground.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 850 All
File:Janemba j2H.png A horizontal smash with his sword. Causes a big wallbounce on hit.


Special Moves

Demonic Blade (鬼刃閃)
File:Janemba Demonic Blade.png Performs a long-reaching horizontal slash with his sword. The slash deflects ki blasts.
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png (air OK) 1100 All
Stands still and does the slash.
Input 236.pngInput M.png (air OK) 1200 All
Takes a step forward before attacking. The slash is stronger, causes a wallbounce, and has more range due to Janemba taking a step forward before attacking. It does have more startup lag however.
Input 236.pngInput H.png (air OK) 1300 All
A much stronger slash that grants a bigger wallbounce on hit. The startup of the airborne variant is equal to the Input L.png variant, but the grounded variant has 1 more frame of startup. Move Janemba forward a bit, but not as much as the Input M.png variant. Consumes half a Ki gauge.
Mystical Arm (無間砕)
File:Janemba Mystical Arm.png Extends his arm and pushes the opponent to the side of the screen. Causes a sliding knockdown.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png 1200
The throw causes a sliding knockdown.
Input 214.pngInput M.png 1250
The grab is stronger and causes a wallbounce on a hit, but a sliding knockdown on hit after a Smash. Has additional frames of startup lag.
Input 214.pngInput H.png 1300
Has properties of the Input M.png variant, but the grab deals more damage and gives a stronger wallbounce on hit, allowing for more follow-ups. Consumes half a Ki gauge.
Shadow Kick (影脚)
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png (in air) 1098 Stand
File:Janemba Shadow Kick.png Thrusts one leg through a portal that comes out from above the opponent's head. Causes sliding knockdown on hit and makes Janemba teleport to the ground.
Hell Gate (地獄門)
File:Janemba Hell Gate.png Fires a green orb that travels downward and along the ground. The orb passes through projectiles. Pressing the same button that triggered the projectile will cause the orb to explode. Holding Input 8.png causes the orb to descend and travel in the air if Janemba is high enough.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png (in air) 840 All
The orb stays on screen for the shortest time.
Input 214.pngInput M.png (in air) 840 All
The orb travels forward for a longer duration.
Input 214.pngInput H.png (in air) 1575 All
The orb travels much further and deals more damage upon exploding. Consumes half a Ki gauge.
Dimensional Hole (魔道穴)
Input Damage Guard Start-Up Advantage
Input 2.pngInput 2.pngInput S.png
(air OK)
600 All
File:Janemba Dimensional Hole.png Creates a portal that absorbs any projectiles and then fires a projectile from behind the opponent. The projectile can be guarded.
Phantom Shift (幻夢身)
File:Janemba Phantom Shift.png Teleports a short distance, which is determined by the inputs.
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png (air OK)
Teleports a short distance forward. Directional inputs can control the direction Janemba travels.
Input 214.pngInput S.png (air OK)
Teleports a short distance backward. Directional inputs can control the direction Janemba travels.


Z-Assist

Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png 765 All
File:Janemba 5LL.png Creates a portal above the opponent and fires two ki blasts.


Super Attacks

Rakshasa's Claw (羅刹爪)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png
(air OK)
2415 All
File:Janemba.png Fires a shockwave from his sword. Upon connection, Janemba unleashes a barrages of slashes that launches the opponent away. Consumes one ki gauge.
Savage Skewer (獄襲突)
Input Damage Guard Start-Up Advantage
Input 236.pngInput H.pngInput S.png 1995 All
File:Janemba.png Grabs a rock and materializes it into charging attack of physical matter. Carries the opponent to the corner of the screen. Consumes one ki gauge.


Meteor Attack

Needle Light Shower (鬼神光衝波)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png
(air OK)
4108 All
DBFZ Janemba NeedleLightShower2.png Traces his finger in the air to create a streak of green energy light that breaks into sharp, glass-like needles and fires them forward. Consumes three ki gauges.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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