Power | S | |
---|---|---|
Speed | A | |
Reach | SS | |
Technique | SS | |
Energy | S | |
Ease of Use | A | |
Normal Attacks
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() |
400 | All | — | — |
File:Janemba 5L.png | A downward punch. | |||
![]() ![]() |
700 | All | — | — |
File:Janemba 5LL.png | Slams his tail on the ground. Bounces opponent. | |||
![]() ![]() ![]() |
1080 | All | — | — |
File:Janemba 5LLL.png | Appears behind the opponent and bashes their head with both fists and then kicks them away. Only works if Janamba travels behind the opponent. |
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() |
700 | All | — | — |
File:Janemba 5M.png | An advancing roundhouse kick. |
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() |
850 | All | — | — |
File:Janemba 5H.png | A downward slash with his sword. The sword can deflect weak ki blasts. |
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() |
300 [930] | All | — | — |
File:Janemba 5S.png | Fires a ki blast through a portal. The portal will tracks the opponent's position on the ground but not in the air. The portals can be controlled by holding ![]() ![]() ![]() |
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() ![]() |
400 | All | — | — |
File:Janemba 2L.png | A crouching jab. |
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() ![]() |
700 | Crouch | — | — |
File:Janemba 2M.png | A legsweep. Janemba's only low-hitting attack. |
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() ![]() |
850 | All | — | — |
File:Janemba 2H.png | An upward slash with his sword that launches the opponent. The sword can deflect weak projectiles. Invulnerable to air-attacks. |
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() ![]() |
300 [930] | All | — | — |
File:Janemba 2S.png | Jumps and fires a ki blast through a portal. Functions very similar to the ![]() |
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() ![]() |
850 | Stand | — | — |
File:Janemba 6M.png | A leaping downward sword slash. The sword can deflect weak projectiles. |
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() |
400 | Stand | — | — |
File:Janemba jL.png | A midair jab. |
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() |
700 | Stand | — | — |
File:Janemba jM.png | A midair reverse roundhouse kick. |
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() |
850 [1000] | Stand | — | — |
File:Janemba jH.png | A downward slash with his sword. The sword can deflect weak projectiles. |
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() |
300 [930] | All | — | — |
File:Janemba jS.png | Fires a ki blast from a portal. Works just like the ![]() |
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() ![]() |
850 | All | — | — |
File:Janemba j2H.png | A horizontal smash with his sword. Causes a big wallbounce on hit. |
Special Moves
Demonic Blade (鬼刃閃) | ||||
---|---|---|---|---|
File:Janemba Demonic Blade.png | Performs a long-reaching horizontal slash with his sword. The slash deflects ki blasts. | |||
Input | Damage | Guard | Start-Up | Advantage |
![]() ![]() |
1100 | All | — | — |
Stands still and does the slash. | ||||
![]() ![]() |
1200 | All | — | — |
Takes a step forward before attacking. The slash is stronger, causes a wallbounce, and has more range due to Janemba taking a step forward before attacking. It does have more startup lag however. | ||||
![]() ![]() |
1300 | All | — | — |
A much stronger slash that grants a bigger wallbounce on hit. The startup of the airborne variant is equal to the ![]() ![]() |
Mystical Arm (無間砕) | ||||
---|---|---|---|---|
File:Janemba Mystical Arm.png | Extends his arm and pushes the opponent to the side of the screen. Causes a sliding knockdown. | |||
Input | Damage | Guard | Start-Up | Advantage |
![]() ![]() |
1200 | — | — | — |
The throw causes a sliding knockdown. | ||||
![]() ![]() |
1250 | — | — | — |
The grab is stronger and causes a wallbounce on a hit, but a sliding knockdown on hit after a Smash. Has additional frames of startup lag. | ||||
![]() ![]() |
1300 | — | — | — |
Has properties of the ![]() |
Shadow Kick (影脚) | ||||
---|---|---|---|---|
Input | Damage | Guard | Start-Up | Advantage |
![]() ![]() |
1098 | Stand | — | — |
File:Janemba Shadow Kick.png | Thrusts one leg through a portal that comes out from above the opponent's head. Causes sliding knockdown on hit and makes Janemba teleport to the ground. |
Hell Gate (地獄門) | ||||
---|---|---|---|---|
File:Janemba Hell Gate.png | Fires a green orb that travels downward and along the ground. The orb passes through projectiles. Pressing the same button that triggered the projectile will cause the orb to explode. Holding ![]() | |||
Input | Damage | Guard | Start-Up | Advantage |
![]() ![]() |
840 | All | — | — |
The orb stays on screen for the shortest time. | ||||
![]() ![]() |
840 | All | — | — |
The orb travels forward for a longer duration. | ||||
![]() ![]() |
1575 | All | — | — |
The orb travels much further and deals more damage upon exploding. Consumes half a Ki gauge. |
Dimensional Hole (魔道穴) | ||||
---|---|---|---|---|
Input | Damage | Guard | Start-Up | Advantage |
![]() ![]() ![]() (air OK) |
600 | All | — | — |
File:Janemba Dimensional Hole.png | Creates a portal that absorbs any projectiles and then fires a projectile from behind the opponent. The projectile can be guarded. |
Phantom Shift (幻夢身) | ||||
---|---|---|---|---|
File:Janemba Phantom Shift.png | Teleports a short distance, which is determined by the inputs. | |||
Input | Damage | Guard | Start-Up | Advantage |
![]() ![]() |
— | — | — | — |
Teleports a short distance forward. Directional inputs can control the direction Janemba travels. | ||||
![]() ![]() |
— | — | — | — |
Teleports a short distance backward. Directional inputs can control the direction Janemba travels. |
Z-Assist
Input | Damage | Guard | Start-Up | Advantage |
---|---|---|---|---|
![]() ![]() |
765 | All | — | — |
File:Janemba 5LL.png | Creates a portal above the opponent and fires two ki blasts. |
Super Attacks
Rakshasa's Claw (羅刹爪) | ||||
---|---|---|---|---|
Input | Damage | Guard | Start-Up | Advantage |
![]() ![]() ![]() (air OK) |
2415 | All | — | — |
File:Janemba.png | Fires a shockwave from his sword. Upon connection, Janemba unleashes a barrages of slashes that launches the opponent away. Consumes one ki gauge. |
Savage Skewer (獄襲突) | ||||
---|---|---|---|---|
Input | Damage | Guard | Start-Up | Advantage |
![]() ![]() ![]() |
1995 | All | — | — |
File:Janemba.png | Grabs a rock and materializes it into charging attack of physical matter. Carries the opponent to the corner of the screen. Consumes one ki gauge. |
Meteor Attack
Playable Characters' Move List in Dragon Ball FighterZ | |||||
---|---|---|---|---|---|
Base Roster | Goku (Super Saiyan) • Vegeta (Super Saiyan) • Piccolo • Gohan (Teen) • Frieza • Captain Ginyu • Trunks • Cell • Android 18 • Gotenks • Krillin • Kid Buu • Majin Buu • Nappa • Android 16 • Yamcha • Tien • Gohan (Adult) • Hit • Goku (SSGSS) • Vegeta (SSGSS) • Beerus • Goku Black • Android 21 | ||||
DLC | Season 1 | Goku • Vegeta • Broly • Zamasu (Fused) • Bardock • Vegito (SSGSS) • Android 17 • Cooler | |||
Season 2 | Jiren • Videl • Goku (GT) • Janemba • Gogeta (SSGSS) • Broly (DBS) | ||||
Season 3 | Kefla • Goku (Ultra Instinct) • Master Roshi • Super Baby 2 • Gogeta (SS4) |