Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List
Power
 
SS
Speed
 
S
Reach
 
S
Technique
 
A
Energy
 
S
Ease of Use
 
A
Jiren's stats from Dragon Ball FighterZ's official website.


Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 400 All
Jiren 5L.png A short jab.
Input L.pngInput L.png 700 All
Jiren 5LL.png A reverse roundhouse kick.
Input L.pngInput L.pngInput L.png 930 All
Jiren 5LLL.png Fires a red ki blast at an upward angle. The blast carries the opponent up in the air before Jiren detonates it.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
Jiren 5M.png A roundhouse kick.
Input Damage Guard Start-Up Advantage
Input H.png 1010
Jiren 5H.png Grabs the opponent and sends them flying with a point-blank energy blast. Deals strong knockback.
Input Damage Guard Start-Up Advantage
Input S.png 900 All
Jiren 5S.png Takes a step forward and fires a a thin red beam from his fist. This moves deals strong knockback and can cancel out any incoming Level 1 Projectiles.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 700 All
Jiren 2L.png An upward-angled straight punch.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 Crouch
Jiren 2M.png An advancing double kick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
Jiren 2H.png A half crescent kick. Sends the opponent behind Jiren and causes a wallbounce. Invulnerable to air-attacks
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png 850 All
Jiren 2S.png Shoots a short-ranged shockwave diagonally upwards. The shockwave can cancel out small projectiles. A guaranteed wallbounce on hit.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
Jiren 6M.png A jumping double-axe handle.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 400 Stand
Jiren jL.png A midair jab.
Input Damage Guard Start-Up Advantage
Input M.png (in air) 500, 500 Stand
Jiren jM.png An elbow drop followed by a downward punch.
Input Damage Guard Start-Up Advantage
Input H.png (in air) 850 Stand
Jiren jH.png An downward double-axe handle.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 720 All
Jiren jS.png Fires a ki blast forward. The blast carries the opponent on hit and explodes.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 850 [1000] Stand
Jiren j2H.png

DBFZ Jiren j2H2.png

Somersaults, and then plummets downward with both feet. Can be charged, and at maximum charge, Jiren sends the opponent down to the ground, causing minor sliding knockdown.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png (in air) 720 All
Jiren j2S.png Fires a ki blast downward. The blast carries the opponent toward the ground and explodes, popping them back up into the air.


Special Moves

Infinity Rush (インフィニティラッシュ)
Jiren Infinity Rush.png Glares and unleashes a barrage of unseen blows.
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png (air OK) 966 All
Unleashes the blows at a short range. The has the shortest duration of all variants.
Input 236.pngInput M.png (air OK) 1150 All
The range of the blows is increased slightly and deals more damage, along with offering stronger knockback. It does have more startup lag, however.
Input 236.pngInput H.png (air OK) 1334 All
Deals more damage, has more range and a bigger radius. This move sends the opponent tumbling into the air, allowing for more follow-up attacks. Consumes half a Ki gauge.
Shock Tornado (ショックトルネード)
Jiren Shock Tornado.png

DBFZ Jiren ShockTornado2.png

Intercepts an oncoming attack and retaliates by twisting them, causing them to spin in midair.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png 1800
This version only counters against any mid or high physical attack.
Input 214.pngInput M.png 1900
Similar to the Input L.png variant expect that Jiren instead crouches low to parry only against any low-hitting attack.
Input 214.pngInput H.png 2000
A quick counter that protects Jiren against any physical attacks thrown at him. Consumes half a Ki gauge.
Grand Charge (グランドチャージ)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png 1200 All
Jiren Grand Charge.png A short-ranged shoulder tackle while enveloped in a purple barrier. The barrier can reflect any weak projectile it hits.
Counter Impact (カウンターインパクト)
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png 1500
Jiren Counter Impact.png

DBFZ Jiren CounterImpact2.png

Turns his back to the screen and extends one hand forward. If a projectile hits Jiren during this pose, he will teleport in front of the opponent and surrounds them in a red energy sphere, lifting them up, and then detonates the sphere. Holding Input S.png increases the time Jiren stays in his countering stance. This move will not counter against Level 3 Projectiles.


Z-Assist

Infinity Rush (インフィニティラッシュ)
Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png 713 All
Jiren Infinity Rush.png Unleashes a barrage of attack from just a glare. Causes a wallbounce along with dealing significant blockstun on guard, but has short range.


Super Attacks

Colossal Slash (ハイパワースラッシュ)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png (air OK) 2228 All
Jiren Colossal Slash.png

DBFZ Jiren ColossalSlash2.png

Jumps in the air and throws a red spinning blade downward. The blade moves forward when on the ground at high speed. Consumes one Ki gauge.
Colossal Uppercut (ハイパワーアッパーカット)
Input Damage Guard Start-Up Advantage
Input 236.pngInput H.pngInput S.png 2400 All
Jiren Colossal Uppercut.png

DBFZ Jiren ColossalUppercut2.png

Unleashes an uppercut so powerful that it emits a red geyser. Sends the opponent high up into the air and then come back crashing down to the ground. Consumes one Ki gauge.


Meteor Attack

Blazing Magnetron (オーバーヒート・マグネトロン)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png 4300 All
Jiren Blazing Magnetron.png

DBFZ Jiren BlazingMagnetron2.png

Swings his fist, sending out a red shockwave. On hit, Jiren unleashes a powerful, cladded punch that causes a humongous explosion. Consumes three Ki gauges.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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