Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
S
Speed
 
S
Reach
 
A
Technique
 
B
Energy
 
S
Ease of Use
 
SS
Kefla's stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
400 All
Throws a punch forward.
180 (x4) [666] All
Unleashes a quick flurry of kicks.
1000 All
Performs a charging dropkick.
Input Damage Guard Start-Up Advantage
180 (x4) [666] All
Does four quick punches in succession. All attacks can be canceled on hit.
Input Damage Guard Start-Up Advantage
850 / 1000 All
Throws a side kick.
Input Damage Guard Start-Up Advantage
300 (x6) [1200] All
Throws a ki blast forward. Up to six ki blasts can be fired if the button is held.
Input Damage Guard Start-Up Advantage
400 Crouch
Pokes the ground with her foot
Input Damage Guard Start-Up Advantage
700 Crouch
Does a sweepkick.
Input Damage Guard Start-Up Advantage
850 / 1000 All
Performs an uppercut.
Input Damage Guard Start-Up Advantage
850 Stand
Jumping and does a double-axe handle.
Input Damage Guard Start-Up Advantage
(in air) 400 Stand
Does a midair punch.
Input Damage Guard Start-Up Advantage
(in air) 500 (x2) Stand
Throws two midair kicks.
Input Damage Guard Start-Up Advantage
(in air) 850 / 1000 Stand
Throws a double-axe handle punch.
Input Damage Guard Start-Up Advantage
(in air) 400 (x4) [1240] All
Fires a ki blast down to the ground. Up to four shots can be fired.
Input Damage Guard Start-Up Advantage
(in air) 850 All
A jumping knee attack.


Special Moves[]

Double Hammer (ダブルハンマー)
Input Damage Guard Start-Up Advantage
850 Stand
Throws a double-axe handle punch.
Super Cannonball (フィストキャノンボール)

Throws a green energy sphere at the opponent.
Input Damage Guard Start-Up Advantage
900 Level 2 Projectile
Kefla throws the projectile forward.
900 Level 2 Projectile
Kefla throws the projectile at an upward angle.
900 (x2) Level 2 Projectile
Kefla throws two projectiles at an upward angle. Consumes half a Ki gauge per use.
Ain't nobody that can stop me! (「誰も私をとめられねえぜっ!」)
Dashes forward and punches the ground.
Input Damage Guard Start-Up Advantage
900 Crouch
Travels 50% of the screen.
1000 Crouch
Travels 75% of the screen. Stronger, but has more start-up.
1200 Crouch
Travels 80% of the screen. Consumes half a Ki gauge per use.
Time to test this power out! (「試させてもらうぜっ!」)
Input Damage Guard Start-Up Advantage
(air OK) - -
Dashes forward. At close range, the dash will leave Kefla slightly away from the opponent, while at far range she'll stay right behind them. Dashes diagonally downward when used in the air.
Gigantic Breaker (ギガンティックブレイカー)
Input Damage Guard Start-Up Advantage
(air OK) 1022 [1334] All

Charges a red ki blast into her fist and slams it into her opponent. The uncharged variant has an additional attack that has smash hit portieres, which doesn't come out when the move is fully charged. While charging, the blasts can nullify any projectiles, but loses to Super Attacks.


Z-Assists[]

Input Damage Guard Start-Up Advantage
Z-Assist A: Super Cannonball (フィストキャノンボール)
/ 800 All
Fires a energy bast forward.
Z-Assist B: Mighty Kick (バルカンキック)
/ 250 (x4) [775] All
Unleashes a quick flurry of kicks.
Z-Assist C: Gigantic Breaker (ギガンティックブレイカー)
/ 39 (x4), 800, 400 [933] All

Charges a red ki blast into her fist and slams it into her opponent. On hit, Kefla performs an additional attack where she teleports behind the opponent and knocks them down into the ground for a ground bounce.


Super Attacks[]

Ultra Cannonball (ヘキサキャノンボール)
Input Damage Guard Start-Up Advantage
(air OK) 2520 All

Generates six green energy spheres, three on each hand, and hurls them forward, three at a time. Tracks the opponent's current position. Consumes one Ki gauge per use.
Gigantic Ray (ギガンティックレイ)
Input Damage Guard Start-Up Advantage
280 (x9), 500 [1690] All

Generates ten red energy spheres, five on each hand, and fires them at the opponent's position. The blasts float for a moment before homing in on the opponent. Consumes one Ki gauge per use.
Gigantic Chaser (ギガンティックチェイス)
Input Damage Guard Start-Up Advantage
(in air) 2085 All
Generates ten red energy spheres then dives down to the ground. Tracks the opponent anywhere on screen. Consumes one Ki gauge per use.


Meteor Attack[]

Gigantic Burst (ギガンティックバースト)
Input Damage Guard Start-Up Advantage
or 3952 All


Unleashes a burst of energy rays that goes fullscreen. On hit, Kefla hits the opponent with several more energy ray blasts before blasting them with with a powerful energy wave. Consumes three Ki gauges per use.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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