Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
S
Speed
 
S
Reach
 
A
Technique
 
S
Energy
 
S
Ease of Use
 
A
Kid Buu's stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
400 All
A gut punch.
700 All
A biting attack.
1000 All
An upward reverse roundhouse kick.
Input Damage Guard Start-Up Advantage
1130 All

Stretches one foot forward very far and then pulls himself forward and does a headbutt.
Input Damage Guard Start-Up Advantage
850 All
A side kick.
Input Damage Guard Start-Up Advantage
600 All
Fires a ki blast forward. Inputting again will make Kid Buu jump and fire a curving ki blast.
Input Damage Guard Start-Up Advantage
400 Crouch
A crouching kick.
Input Damage Guard Start-Up Advantage
500 Crouch
Thrust one leg through the ground, which erupts upward a short distance forward. Inputting will make the leg reappear near Kid Buu and will make the leg appear 3/4 of the screen. This attack can chain into itself two times, giving a total of three hits.
Input Damage Guard Start-Up Advantage
850 All
Swings his antenna upward and launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
700 All
Jumps and fires a ki blast in a curving arc.
Input Damage Guard Start-Up Advantage
850 Stand
A jumping elbow drop.
Input Damage Guard Start-Up Advantage
(in air) 400 Stand
An elbow strike.
Input Damage Guard Start-Up Advantage
(in air) 1060 All, Stand

Stretches one foot forward and then pulls himself forward and does a headbutt. Similar to the grounded version except that the overall damage output is lower and the headbutt is an overhead.
Input Damage Guard Start-Up Advantage
(in air) 850 Stand
An elbow drop.
Input Damage Guard Start-Up Advantage
(in air) 600 All
Fires a ki blast downward.
Input Damage Guard Start-Up Advantage
(in air) 850 All
A high kick.


Special Moves[]

Mystic Ball Attack (ミスティックボールアタック)
Curls up into a ball and dives down to the ground, rebounding into the air.
Input Damage Guard Start-Up Advantage
(air OK) 1100 All
Only attacks during the descent and is considered grounded after recovery.
(air OK) 1100 All
Travels more horizontally during the rebound. Considered airborne after recovery.
(air OK) 1100 All
Both the descent and the rebound can hit the opponent at the same time. The start-up is in between the and variants. Consumes half a Ki gauge.
Mystic Arm Swing (ミスティックアームスイング)
Extends one arm at an upward angle to grab the opponent and slams them to the ground. Gains immunity to aerial attacks before the grab.
Input Damage Guard Start-Up Advantage
1400
The throw deals sliding knockdown toward Kid Buu.
1500
The throw pops the opponent into the air. Has more start-up lag, making it less useful for combos, but deals more damage.
1500
A combination of the and versions, containing the version's speed and the version's power and groundbounce. Consumes half a Ki gauge.
Candy Beam (お菓子光線)
Input Damage Guard Start-Up Advantage
1171 All
Fires a pink beam forward that transforms the opponent into a pink gumball and then moves in and chews on before spitting them out. This move regenerates a small amount of blue health.
Kamehameha (かめはめ波)
Input Damage Guard Start-Up Advantage
(in air) 1098 All
Fires a pink-colored Kamehameha forward.
Arm Ball (アームボール)
Input Damage Guard Start-Up Advantage
850 All
Rips off a chunk of his arm that turns into a sphere and hurls it at the opponent. On hit, the sphere will zig-zag around the opponent dealing three more hits.


Z-Assist[]

Arm Ball (アームボール)
Input Damage Guard Start-Up Advantage
/ 620 All
Dismembers one of his arms and fires it at the opponent that deals multiple hits upon connection.


Super Attacks[]

Human Extinction Attack (人類絶滅攻撃)
Input Damage Guard Start-Up Advantage
or 2060 All
Raises one hand up in the air while emitting a pink aura around his body and fires a massive barrage of pink energy waves up into the air that rains down on the screen. Consumes one Ki gauge.
Pearl Flash (パールフラッシュ)
Input Damage Guard Start-Up Advantage
or
(in air)
2300 All
Bangs on his chest and charges diagonally to the ground and curves up into the air. Hitting the opponent in midair will carry them to the ground. Consumes one Ki gauge.


Meteor Attack[]

Planet Burst (地球崩壊の一撃)
Input Damage Guard Start-Up Advantage
or
(air OK)
4300 All

Lets out a shout that stuns the opponent and then throws a large pink energy sphere at them, resulting in a humongous explosion. Kid Buu regenerates after the explosion while the opponent will bounce to the ground, resulting in a hard knockdown. Consumes three Ki gauges.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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