Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
B
Speed
 
A
Reach
 
C
Technique
 
S
Energy
 
A
Ease of Use
 
S
Krillin's stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
Input L 400 All
Krillin 5L A short-ranged jab.
Input LInput L 700 All
Krillin 5LL A reverse roundhouse kick.
Input LInput LInput L 1000 All
Krillin 5LLL A jumping high kick.
Input Damage Guard Start-Up Advantage
Input M 700 All
Krillin 5M A forward elbow strike.
Input Damage Guard Start-Up Advantage
Input H 850 All
Krillin 5H A straightforward punch at an upward angle.
Input Damage Guard Start-Up Advantage
Input S 500 (x2) All
Krillin 5S Fires two ki blasts forward. Pressing Input S again will make Krillin direct the blasts up into the air and then come back down to hit the ground. Inputting Input 4Input S will make Krillin only redirect the second blast.
Input Damage Guard Start-Up Advantage
Input 2Input L 400 Crouch
Krillin 2L A downward angled jab.
Input Damage Guard Start-Up Advantage
Input 2Input M 700 Crouch
Krillin 2M A leaning kick.
Input Damage Guard Start-Up Advantage
Input 2Input H 850 All
Krillin 2H A standing upward punch that launches the opponent. Has relatively short range. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 2Input S 600 All
Krillin 2S Fires a ki blast directly at the ground, using the explosion to boost himself up into the air. Holding Input 4 or Input 6 moves Krillin in that direction.
Input Damage Guard Start-Up Advantage
Input 6Input M 850 Stand
Krillin 6M Hops and does a double axe handle.
Input Damage Guard Start-Up Advantage
Input L (in air) 400 Stand
Krillin jL A standard midair jab.
Input Damage Guard Start-Up Advantage
Input M (in air) 500, 500 Stand, Stand
Krillin jM Performs two midair kicks.
Input Damage Guard Start-Up Advantage
Input H (in air) 850 Stand
DBFZ Krillin jH A downward double axe handle.
Input Damage Guard Start-Up Advantage
Input S (in air) 500 (x2) All
DBFZ Krillin jS Stops in midair and fires two ki blasts. Pressing Input S again will make Krillin direct the blasts downward towards the ground. Pressing Input 8Input S will instead make Krillin redirect the two blasts up.
Input Damage Guard Start-Up Advantage
Input 2Input H (in air) 850 All
DBFZ Krillin j2H A midair high kick.
Input Damage Guard Start-Up Advantage
Input 2Input S (in air) 980 All
DBFZ Krillin j2S Fires a ki blast downward at the ground.


Special Moves[]

Afterimage (残像拳)
DBFZ Krillin AfterimageStrikeL
DBFZ Krillin Afterimage2
DBFZ Krillin Afterimage3
Creates two illusions—with one couching and the other one jumping forward and performing an upside-down flipkick. Normally, Krillin appears as the one attacking, but holding down the command button will make the crouching Krillin the real one.
Input Damage Guard Start-Up Advantage
Input 236Input L (air OK) 1000 Stand
The move doesn't go far, but has quick startup.
Input 236Input M (air OK) 1000 Stand
The jumping illusion goes farther on both the ground and the air.
Input 236Input H (air OK) 1100 Stand
The further illusion now dashes forward alongside the jumping one. In the air, the attacking illusion will do a quick jump forward. Consumes half a Ki gauge.
Senzu Bean (仙豆)
DBFZ Krillin SenzuBean Throws a Senzu Beans that recovers a portion of blue recoverable health.
Input Damage Guard Start-Up Advantage
Input 214Input L (air OK)
Throws a Senzu Bean off-screen that restores their health of the first teammate.
Input 214Input M (air OK)
Throws a Senzu Bean off-screen that restores their health of the second teammate.
Input 214Input H (air OK)
Throw a Senzu Bean that bounces off the back wall and lands on the position where he threw the bean. The Senzu Bean will restore the health to whoever touches it. Consumes half a Ki gauge.
Kamehameha (かめはめ波)
Input Damage Guard Start-Up Advantage
Input 236Input S (air OK) 1050 All
DBFZ Krillin Kamehameha
Krillin Kamehameha
Fires a Kamehameha forward. This move can be charged and Krillin has the unique property of jumping and moving in the air while charging.
Solar Flare (太陽拳)
Input Damage Guard Start-Up Advantage
Input 214Input S 900 All
DBFZ Krillin SolarFlare Places both fingers close to his head and unleashes a bright light. On hit, Krillin appears behind the opponent and performing an upside-down flipkick. Holding down Input S prevents the follow-up attack from being performed.
Stone Throw (ストーンスロー)
DBFZ Krillin SenzuBean-2
DBFZ Krillin StoneThrow2
Throws a rock.
Input Damage Guard Start-Up Advantage
Input 2Input 2Input L (air OK) 100 All
Throws a stone right in front of him.
Input 2Input 2Input M (air OK) 100 All
Throws a stone full screen.
Input 2Input 2Input H (air OK) 100 (x2) All
Throws both the Input L and Input M variants at the same time. Consumes half a Ki gauge.


Z-Assist[]

Senzu Bean (仙豆)
Input Damage Guard Start-Up Advantage
Input A1 or Input A2 100 All
DBFZ Krillin SenzuBean Throws two stones at the opponent. Holding down Input 4Input A1/Input A2 has him throw a Senzu Bean instead.


Super Attacks[]

Destructo-Disc (気円斬)
Input Damage Guard Start-Up Advantage
Input 236Input LInput M or Input HInput S 2000 All
DBFZ Krillin DestructoDisc Fires a razor-sharp disk forward. The disk's trajectory can be aimed slightly by inputting either Input 8 or Input 2. While this attack can be blocked, it deal significant chip damage to the guarding opponent. Consumes one Ki gauge.
Chain Destructo-Disc Barrage (気円烈斬)
Input Damage Guard Start-Up Advantage
Follow-up icon Any attack button 1000 All
DBFZ Krillin DestructoDisc-2 Fires an additional Destructo-Disc forward. Can be repeated four more times, with each disk consuming one Ki gauge.


Meteor Attack[]

Scattering Energy Wave (拡散エネルギー波)
Input Damage Guard Start-Up Advantage
Input 214Input LInput M or Input HInput S 4050 All
DBFZ Krillin ScatteringEnergyWave-1
DBFZ Krillin ScatteringEnergyWave-2
Fires a beam forward. If it hits the opponent directly of if they're guarding, Krillin directs the beam up into the sky and splits it into nine ki blasts that rain down on the opponent. Consumes three Ki gauges.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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