Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List


Power
 
B
Speed
 
A
Reach
 
A
Technique
 
S
Energy
 
A
Ease of Use
 
B
Master Roshi's stats from Dragon Ball FighterZ's official website.


Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 400 All
Roshi 5L.png Does one quick jab while stepping forward.
Input L.pngInput L.png 378 All
Roshi 5LL.png Does a mid-level gut punch barrage.
Input L.pngInput L.pngInput L.png 630 All
Roshi 5LLL.png Grabs the opponent and creates clones that rush them down, ending with a kick that knocks the opponent away.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
Roshi 5M.png Does an upward kick.
Input Damage Guard Start-Up Advantage
Input H.png 1000 All
Roshi 5H.png Bats the opponent away with his cane.
Input Damage Guard Start-Up Advantage
Input S.png 700 All
Roshi 5S.png Steps forward and thrusts his forearm, akin to Gohan (Adult)'s 5S.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 400 Crouch
Roshi 2L.png Rapidly jabs the opponent's leg.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 Crouch
Roshi 2M.png A slide kick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
Roshi 2H.png Does an uppercut with his cane that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png 0 None
Roshi 2S.png Jumps backwards.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
Roshi 6M.png Jumps and jabs his opponent with his cane diagonally downwards.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 400 Stand
Roshi jL.png Thrusts his palm forwards.
Input Damage Guard Start-Up Advantage
Input M.png (in air) 700 Stand
Roshi jM.png Swings his leg up for a high kick.
Input Damage Guard Start-Up Advantage
Input H.png (in air) 850 All
Roshi jH.png Jabs his opponent with his cane diagonally-downwards.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 500 All
Roshi jS.png Throws a Ki Blast diagonally downward.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 850 Stand
Roshi j2H.png Does a diagonal kick upwards. Launches the opponent.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png (in air) 0 All
150px Jumps backward. Functions similarly to the grounded version.


Special Moves

Afterimage (残像拳)
Roshi Afterimage 1.pngRoshi Afterimage 2.png Takes a stance for a second, teleports behind the opponent and chops their back.
Input Damage Guard Start-Up Advantage
Input 6.pngInput H.png 765 All
Leaves the opponent off the floor upon impact, allowing for follow-ups.


Rising Phoenix (上昇するフェニックス)
Roshi Rising Phoenix.png Jabs the opponent upward.
Input Damage Guard Start-Up Advantage
Input 3.pngInput H.png 700 All
Launches the opponent. Jump-Cancellable.


Turtle Orb (カメのオーブ)
Throws a blue ball that can hit twice.
Input Damage Guard Start-Up Advantage
Input 6.pngInput S.png 500 All
Roshi Turtle Orb 1.png Fires a blue ball diagonally upward.
Input Damage Guard Start-Up Advantage
Follow-up icon.pngInput 6.pngInput S.png 560 All
Roshi Turtle Orb 2.png Brings the same ball back around to the opponent's feet. Can be cancelled out of.


Back Kick (バックキック)
Roshi Back Kick.png Does a kick in the opposite direction to the opponent.
Input Damage Guard Start-Up Advantage
Input 4.pngInput M.png while in the air 850 All
Cross-up.


Masterful Leap (見事な飛躍)
Roshi Masterful Leap.png Jumps forward.
Input Damage Guard Start-Up Advantage
Input H.pngInput S.png 0 All
Replaces grounded Super Dash. Use of Input 4.png, Input 1.png, Input 2.png or Input 3.png will change the angle of jump.


Reverse Kamehameha (逆かめはめ波)
Roshi Reverse Kamehameha.png Uses a Kamehameha to boost himself forward.
Input Damage Guard Start-Up Advantage
Input H.pngInput S.png while in the air 300 All
Replaces aerial Super Dash. Can be used in any direction.


Wise Warrior (賢い戦士)
Roshi Wise Warrior 1.pngRoshi Wise Warrior 2.png Rushes forward to strike the opponent, and hit them with a Ki Wave.
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png (air OK) 630 All
Travels 1/2 of the screen.
Input 236.pngInput M.png (air OK) 675 All
Travels 3/4 of the screen and blasts the opponent to the wall. It does have more startup lag.
Input 236.pngInput H.png (air ok) 1350 All
Travels full-screen. Makes the opponent bounce off the wall. Consumes half a Ki gauge per use.


Martial Spirit (武道)
Roshi Martial Spirit.png Buffs up, then punches the opponent. Holding the button delays the move and increases the damage.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png 930 base, 1200 max All
Deals least amount of damage.
Input 214.pngInput M.png 965 base, 1250 max All
Deals middle amount of damage.
Input 214.pngInput H.png 1290 base, 1850 max All
Deals most amount of damage and does a second strike that knocks the opponent to the wall. Consumes half a Ki gauge per use.


Kamehameha (かめはめ波)
Roshi Kamehameha.png Fires a thin Kamehameha.
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png 1000 All
Knocks the opponent to the back wall.


Thunder Shock Surprise (萬國驚天掌)
Roshi Thunder Shock Surprise.png Fires a thin beam diagonally upwards. Knocks the opponent to the ground.
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png 1476 All
Pressing Input 8.png/Input 2.png while inputting the move fires the beam directly upwards.
Jumping Splits (ジャンプ分割)
Roshi Jumping Splits.png Jumps up and does a full split to kick the opponent.
Input Damage Guard Start-Up Advantage
Input 2.pngInput 2.pngInput L.png 900 All
Jumps backwards for the kick.
Input 2.pngInput 2.pngInput M.png 1000 All
Jumps forward for the kick. Makes the opponent slide.
Input 2.pngInput 2.pngInput H.png 1000 All
Jumps straight up for the kick. Makes the opponent bounce off the wall. Consumes half a Ki gauge per use.
Lullaby Fist (よいこ眠眠拳)
Roshi Lullaby Fist.png Paralyzes the opponent and causes a hard knockdown.
Input Damage Guard Start-Up Advantage
Input 2.pngInput 2.pngInput S.png 0 All


Turtle Drop
Roshi Turtle Drop.png A diagonal elbow drop.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png while in the air 900 Stand
Causes the opponent to slide if used in the air.


Z-Assist

Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png 800 All
Roshi Kamehameha.png Fires a Kamehameha.


Super Attacks

Evil Containment Wave (魔封波)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png 2200 All
Roshi Evil Containment Wave.png Fires a green beam and seals the opponent in a jar. If the opponent is caught in it, they will be switched out with the following partner. Pressing Input A2.png switches the opponent out to the last partner.
Turtle Hermit Extraodinaire (カメ仙人臨時)
Input Damage Guard Start-Up Advantage
Input 236.pngInput H.pngInput S.png 2364 All
Roshi Turtle Hermit Extraordinaire.png Buffs up and smacks the opponent around with the cane. Ends with a slide.
Full-Power Kamehameha
Input Damage Guard Start-Up Advantage
Follow-up icon.pngHold Input H.pngInput S.png 3064
Stabs the opponent with his cane, jumps atop it and fires a Kamehameha.


Meteor Attack

The Greatest Kamehameha (元祖かめはめ波)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png 4108 All
Roshi Original Kamehameha.png Buffs up, charges up his aura and fires a Kamehameha. Consumes three Ki gauges per use.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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