Dragon Ball FighterZ Wiki
Advertisement
Move List
Frame Data

Images sourced from the Dustloop wiki.

Power
 
S
Speed
 
C
Reach
 
S
Technique
 
A
Energy
 
B
Ease of Use
 
A
Nappa's stats from Dragon Ball FighterZ's official website.


Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 400 All
Nappa 5L.png A downward punch. It's quite fast for a low, use it often in blockstrings.
Input L.pngInput L.png 700 All
Nappa 5LL.png An upward front kick.
Input L.pngInput L.pngInput L.png 1000 All
Nappa 5LLL.png A knifehand swipe. Nappa's autocombo has better range than most.
Input Damage Guard Start-Up Advantage
Input M.png 700 Crouch
Nappa 5M.png A leading foot stomp. Hits low. Use it with 5L and 2M to string together multiple low hitting moves.
Input Damage Guard Start-Up Advantage
Input H.png 850 All
Nappa 5H.png A charging overhand punch. This move has an extremely long range. Use it to punish over-zealous foes.
Input Damage Guard Start-Up Advantage
Input S.png 450, 800 All, All
Nappa 5S.png A two-part move. Steps forward with a backhand swipe and then fires a ki blast forward. This ki blast does more damage than most basic ki blasts, and is stronger as well. While it will not beat strong projectiles, it will go through all other basic ki blasts. The backhand swipe can be cancelled into a special move.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 400 All
Nappa 2L.png A backhand swing. This is Nappa's quickest move.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 All
Nappa 2M.png A low sweepkick. Combines good range with the effect of a low hitting move. Use with 5M and 5L to string together multiple low hitting attacks.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
Nappa 2H.png An overhand clap that launches the opponent. This attack hits on both sides of Nappa. Has a larger hitbox than it seems. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
Nappa 6M.png A hopping upside-down bicycle kick.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 400 Stand
Nappa jL.png A quick jab forward
Input Damage Guard Start-Up Advantage
Input M.png (in air) 700 Stand
Nappa jM.png A downward kick
Input Damage Guard Start-Up Advantage
Input H.png (in air) 850 Stand
Nappa jH.png An upside-down bicycle kick. Has a large hitbox.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 850 All
Nappa jS.png Fires a downward arcing ki blast. This blast will go through other basic ki blasts.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 650, 650 All
Nappa j2H.png Charges downward and crushes the opponent to the ground. Will smash if a smash has not been used in the combo. Inputting Input H.png again will cancel the attack and make Nappa stall in the air for a moment. Despite the move seeming like it touches the ground, you do not regain your double jump or super-dash.


Special Moves

Arm Break (アームブレイク)
Nappa Arm Break.png Performs a forearm club with one arm.
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png 1000 Stand
Swings one arm down. Holding down Input L.png delays the attack and increases its damage.
Input 236.pngInput M.png 600, 800 Stand
Runs forward and slams each arm down to the ground. The second hit causes a sliding knockdown. The second attack can be delayed by holding Input M.png.
Input 236.pngInput H.png 700, 900 Stand
A faster and more powerful variant of the Input M.png variant. Consumes half a ki gauge.
Saibamen (栽培マン)
Nappa Saibamen.png Plants a seed inside the ground, which sprouts a Saibamen. The Saibamen will advance toward the opponent and has their own attack patterns, which varies depending on the input used to plant them. Up to two seeds can be planted on the ground, and only one Saibamen can appear on the stage at a time. If Nappa is attacked, the active Saibamen will disappear from the stage.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png
The Saibamen's attack pattern is a jumping claw swipe, a sliding claw swipe, and an exploding grab.
Input 214.pngInput M.png
The Saibamen's attack pattern is an acid shot, a sliding claw swipe, and then an exploding grab.
Input 214.pngInput H.png
The Saibamen's attack pattern is an acid shot, a leaping claw swipe, an acid shot, a sliding claw attack, and then an exploding grab. Consumes half a ki gauge.
Swipe (Saibamen) 700 All
The Saibamen does a jumping claw swipe.
Slide (Saibamen) 700 All
The Saibamen does a sliding claw swipe.
Acid (Saibamen) 500 All
The Saibamen fires acid from its head.
Explosion (Saibamen) 0, 1000 All
The Saibamen jumps forward and latches onto the opponent before self-destructing. The grab can be blocked.
Blazing Storm (「ピッ」)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png (air OK) 1100 All
Nappa Blazing Storm.png Swings one arm back and unleashes an explosion. Can track the opponent's position, does have a set distance. Holding Input S.png will make the explosion come out further.
Too bad (「ざんねんだったな」)
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png 600, 800 All
Nappa Too bad.png Extends both arms outward followed up by a 12-6 elbow. Just before unleashing the punch, Nappa gains defensive armor that can block out any physical attack, but loses to projectiles. Holding down Input S.png causes the first hit to come to come out much later while retaining the armor.


Z-Assist

Blazing Storm (「ピッ」)
Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png 850 All
Nappa Blazing Storm.png Emits an explosion that will track the opponent's position if they're close.


Super Attack

Giant Storm (「クンッ」)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png or Input H.pngInput S.png 2300 All
Nappa Giant Storm.png Raises two fingers up and unleashes a giant explosion. The explosion can track the opponent if they're close. Is not a full-screen attack. Consumes one ki gauge.


Meteor Attack

Break Cannon (「カパッ」)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png 4278 All
Nappa Break Cannon.png Nappa will walk forward and deliver a devastating gut punch with quite a lot of range. If it connects, he will fire a massive energy beam from his mouth.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
Advertisement