Dragon Ball FighterZ Wiki
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Power
 
S
Speed
 
A
Reach
 
S
Technique
 
S
Energy
 
S
Ease of Use
 
S
Super Baby 2's stats from Dragon Ball FighterZ's official website.


Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 400 All
DBFZ SuperBaby2 5L.png A rush-in overhead punch.
Input L.pngInput L.png 560 All
Baby 5LL.png A body blow.
Input L.pngInput L.pngInput L.png 700 All
Baby 5LLL.png Grabs the opponent by their head, slams them once, then kicks them away. Causes a wall bounce.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
Baby5M.png A rush-in elbow attack.
Input Damage Guard Start-Up Advantage
Input H.png 1000 All
Baby 5H.png A rushing double knee strike. Causes a wall bounce.
Input Damage Guard Start-Up Advantage
Input S.png 625 All
Baby 5S.png Shoots a trio of ki blasts. If any miss or get reflected, they will home back in on the opponent from behind.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 400 Crouch
Baby 2L.png A sliding low kick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 Crouch
Baby 2M.png A low sweep kick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 1000 All
Baby 2H.png A jumping knee attack that launches the opponent. Immune to air-attacks.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png 1000 All
Baby 2S.png Shoots a trio of ki blasts up, which rain downward to the middle of the screen. Trajectory can be altered with Input 1.png (close) or Input 3.png (far).
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
Baby 6M.png A hopping side kick.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 400 Stand
Baby jL.png An overhand chop.
Input Damage Guard Start-Up Advantage
Input M.png (in air) 700 Stand
Baby jM.png A side kick.
Input Damage Guard Start-Up Advantage
Input H.png (in air) 750 Stand
Baby jH.png An uppercut. Launches the opponent.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 625 All
Baby jS.png Shoots a trio of ki blasts diagonally downward, which then curve across the ground. If any miss, they will home back in on the opponent from behind.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 850 All
Baby j2H.png A ki wave that blasts the opponent back.


Special Moves

Machine Gun Rush (マシンガンラッシュ)
Baby Machine Gun Rush.png Performs multiple palm thrusts akin to Gohan (Adult)'s ki blast.
Input Damage Guard Start-Up Advantage
Input 6.pngInput H.png 1415 All, Stand
The last hit causes a wall bounce.
Reverse Shot (リバースドショット)
Baby Reverse Shot.png Fires a single ki blast. It will loop back and track the opponent from behind after a second, regardless of hit or miss.
Input Damage Guard Start-Up Advantage
Input 6.pngInput S.png 550 All, Stand
The second hit knocks the opponent forward.
Revenge Driver (リベンジドライバー)
Baby Revenge Driver.png Performs a charging overhead punch.
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png (air OK) 900 All
Travels about 25% of the screen. The aerial variant will launch the opponent horizontally slightly.
Input 236.pngInput M.png (air OK) 990 All
Travels forward 50% of the screen. Launches the opponent higher than the Input L.png variant. Has less startup than the Input L.png variant.
Input 236.pngInput H.png (air OK) 1080 All
Has the same range as Input M.png. Launches the opponent higher than the Input L.png & Input M.png variants. Consumes half a ki gauge.
Dark Springshot (ダークスプリングショット)
File:Baby Dark Springshot.png Spins high, then throws a pair of ki blasts.
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png (air OK) 793 All, Stand
The ki blasts loop back and track the opponent from behind after a second.
Interceptor Kick (インターセプターキック)
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png (in air) 1000 All
Baby Interceptor Kick.png A divekick. Causes a small ground slide.
Revenge Final Flash (リベンジファイナルフラッシュ)
Baby Final Flash.png Fires a beam straight forward.
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png (air OK) 1134 All, Stand
Beam has a slow startup.
I'm going to enjoy this! (これを楽しみます!)
Baby Spin Throw.png Jumps up to grab the opponent, rapidly spin them around, then throw them to the ground.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png (air OK) 1500 All
Travels a short distance. Opponent gets up straight away.
Input 214.pngInput M.png (air OK) 1650 All
Jumps higher and deals more damage. Causes a floor slide.
Input 214.pngInput H.png (air OK) 2175 All
Has the same range as Input M.png, but deals more damage. Causes a floor slide. Consumes half a ki gauge.
Parasite Takeover (寄生虫の乗っ取り)
Baby Parasite Takeover.png Uses the last defeated enemy as an assist.
Input Damage Guard Start-Up Advantage
Input 2.pngInput 2.pngInput L.png (air OK) Varies All
Uses Z-Assist A.
Input 2.pngInput 2.pngInput M.png (air OK) Varies All
Uses Z-Assist B.
Input 2.pngInput 2.pngInput H.png (air OK) Varies All
Uses Z-Assist C. Consumes half a ki gauge.


Z-Assists

Revenge Shot (リベンジショット)
Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png (with Z-Assist A equipped) 625 All
Baby 5S.png Shoots a trio of ki blasts. If any miss or get reflected, they will home back in on the opponent from behind.
Revenge Driver (リベンジドライバー)
Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png (with Z-Assist B equipped) 900 All
Baby Revenge Driver.png Performs a charging overhead punch.
Revenge Final Flash (リベンジファイナルフラッシュ)
Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png (with Z-Assist C equipped) 1134 All
Baby Final Flash.png Fires a beam straight forward.


Super Attacks

Full-Power Energy Wave (超気功波)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png or Input H.pngInput S.png (air OK) 2296 All
Baby Full Power Wave.png Fires a beam diagonally downwards at the floor. Consumes one Ki gauge.


Meteor Attack

Revenge Death Ball (リベンジデスボール)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png (air OK) 4160 All
Baby Death Ball.png Jumps up and creates a giant black/blue ki ball. Consumes three Ki gauges.
Great Ape Assault (類人猿の暴行)
Input Damage Guard Start-Up Advantage
Input 214.pngInput H.pngInput S.png (with all allies alive) 4571 All
Baby Ape Assault.png Creates a green aura around himself. If the opponent connects, Baby will turn into a Great Ape and pummels the enemy into the ground with repeating punches. Consumes three Ki gauges.
Input 214.pngInput H.pngInput S.png (with an ally defeated) 4721 All
Creates a green aura around himself. If the opponent connects, Baby will turn into a Great Ape, jumps high and fires a Galick Gun at the enemy. Consumes three Ki gauges.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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