Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
A
Speed
 
A
Reach
 
A
Technique
 
A
Energy
 
B
Ease of Use
 
S
Tien's stats from Dragon Ball FighterZ's official website.


Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 400 All
Tien 5L.png A quick finger jab.
Input L.pngInput L.png 1330 All
Tien 5LL.png A double knifehand strike.
Input L.pngInput L.pngInput L.png 955 All
Tien 5LLL.png A barrage of knifehand strikes followed by an upward underhand palm thrust.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
Tien 5M.png A elbow strike.
Input Damage Guard Start-Up Advantage
Input H.png 850 All
Tien 5H.png A roundhouse kick.
Input Damage Guard Start-Up Advantage
Input S.png 600 All
Tien 5S.png Shoots a ki blast forward.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 400 Crouch
Tien 2L.png A low shin kick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 Crouch
Tien 2M.png A spinning sweepkick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
Tien 2H.png A jumping high kick that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
Tien 6M.png A hopping downward palm thrust.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 540 Stand
Tien jL.png Two downward knifehand strikes.
Input Damage Guard Start-Up Advantage
Input M.png (in air) 700 Stand
Tien jM.png A roundhouse kick.
Input Damage Guard Start-Up Advantage
Input H.png (in air) 850 Stand
Tien jH.png A downward palm thrust.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 600 All
Tien jS.png Shoots a ki blast downward.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 850 All
Tien j2H.png An upward kick.



Special Moves

Volleyball Fist (排球拳)
Attacks while using the opponent as a volleyball for a three-hit combo. The three stages for the move are a dive, a set, and then a spike.
Input Damage Guard Start-Up Advantage
1st Input
Tien Volleyball Fist.png Tien dives forward to launch the opponent into the air.
Input 236.pngInput L.png 700 Crouch
The quickest out of the three variants. Travels halfway through the screen.
Input 236.pngInput M.png 700 Crouch
Cups both hands together in a bumping pose and then does the sliding punch. The bumping pose allows Tien to guard against upcoming attacks, although it won't work on either overhead attacks or Super/Meteor Attacks. Travels fullscreen.
Input 236.pngInput H.png 1800
A command grab that makes Tien toss the opponent up in the air and then perform the three hit combo. The spike deals sliding knockdown. Consumes half a Ki gauge.
2nd Input
Tien Volleyball Fist2.png Tien launches the opponent into the air with both hands. The damage output of the move depends on the damage of the starter input.
Follow-up icon.pngInput L.png 640 All
Keeps Tien on the same side he's currently on.
Follow-up icon.pngInput M.png 640 All
Switches sides on hit.
Follow-up icon.pngInput H.png 640 All
Uses the Multi-Form technique, with one clone crossing-up the opponent with the other one performing the setting attack. Consumes half a Ki gauge.
3rd Input
Tien Volleyball Fist3.png Tien swings one arm down to slam the opponent back to the ground. Inputting the button the moment Tien flashes white deals extra damage along with dealing Smash property on hit. The power of the attack depends on the power from the first two inputs.
Follow-up icon.pngFollow-up icon.pngInput L.png 630[756] All
Sends the opponent directly back down to the ground.
Follow-up icon.pngFollow-up icon.pngInput M.png 540[648] All
Sends the opponent down to the ground at a slighly diagonal angle.
Follow-up icon.pngFollow-up icon.pngInput H.png 770[924], 660[792] All
Creates a clone using the Multi-Form technique and both of them simultaneously spikes the opponent down to the ground. Normally, Tien will be airborne, but if the Input H.png variant was inputted prior, then the he will appear on the ground, allowing for additional combos. Consumes half a Ki gauge.
Aerial Version
Tien Volleyball Fist3.png Performs a midair volleyball spike.
Input 236.pngInput L.png (in air) 1000 All
Knocks the opponent directly to the ground. Causes a sliding knockdown.
Input 236.pngInput M.png (in air) 1000 All
Jumps slightly higher in the air and then performs the spike. Launches the opponent down to the ground at a slight diagonal angle. Causes sliding knockdown on hit.
Input 236.pngInput H.png (in air) 1200 All
Slams the opponent down to the ground at a diagonal angle. Its startup is in-between the Input L.png and Input M.png inputs. Consumes half a Ki gauge.
Crane Strike (飛鶴襲)
Tien Crane Strike.png Performs a jumping falling knee strike.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png (air OK) 900 Stand
Bounces back and upwards both on hit and on block.
Input 214.pngInput M.png (air OK) 1100 Stand
Jumps both higher and farther before performing the knee drop. The attack deals more damage along with doing sliding knockdown on hit. It does have more startup however. Tien will not bounce off the opponent on hit.
Input 214.pngInput H.png (air OK) 1200 Stand
A quick and powerful knee drop that deals sliding knockdown. Much like the Input M.png version, Tien doesn't bounce back on hit. Consumes half a Ki gauge.
Dodon Ray (どどん波)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png 900 All
Tien Dodon Ray.png Fires a beam from his finger. The beam pops the opponent into the air if it hits.
Telekinesis (超能力)
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png 0 All
Tien Telekinesis.png Calls in Chiaotzu, who paralyzes the opponent for a brief moment with telekinesis. On the third consecutive use, Chiaotzu will appear behind the opponent, but fails to stun them which will then leave Tien wide open for a moment.


Z-Assist

Dodon Ray (どどん波)
Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png 800 All
Tien Dodon Ray Assist.jpeg Shoots a beam from his finger that pops the opponent into the air. Consumes one Ki gauge.


Super Attack

Tri-Beam (気功砲)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png or Input H.pngInput S.png
(air OK)
2400 All
Tien Tri-Beam.png Clasps both hands together and then overlaps one hand over the other and fires a diagonal blast downward at the opponent. Using this move will deal 1000 damage to Tien (500 if Sparking Blast is currently in use). Tien will fire the blast adjacent to the opponent's current position when used on the ground and fires from his current position when used in the air. Consumes one Ki gauge.


Meteor Attacks

Neo Tri-Beam (新気功砲)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png (air OK) 3300, 1100 All
Tien Neo Tri-Beam.png Appears high up into the air and places both of his hands together by the tips of his fingers and thumbs after clasping them together and proceeds to fire a diagonal blast downward at the opponent. Inputting Input L.pngInput M.png again will make Tien fire another Tri-Beam to deal additional damage at the cost of one Ki gauge. Up to four follow-up Tri-Beams can be performed. Much like Tri-Beam, each blast will drain away Tien's remaining health, taking away 1000 the first and second blast, 1500 on the third, 2000 on the fourth, and 2500 on the fifth for a total of 8000 health (500, 500, 750, 1000, 1250 if Sparking Blast is in use for a total of 4000 damage). If Tien doesn't have enough health to perform a follow-up Tri-Beam, then the Super Attack will end regardless of how much meter Tien currently has. Consumes three Ki gauges.
Farewell, Tien... (「さようなら天さん‥‥‥」)
Input Damage Guard Start-Up Advantage
Input 214.pngInput H.pngInput S.png 3600
Tien Farewell, Tien.png Chiaotzu appears and flies at the opponent from behind, latching himself onto their back and self-destructs. This move can only be used successfully once per round and doing so will make Tien lose access to Chiaotzu's telekinesis abilities. Consumes three Ki gauges.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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