Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
A
Speed
 
A
Reach
 
B
Technique
 
S
Energy
 
B
Ease of Use
 
S
Vegeta's stats from Dragon Ball FighterZ's official website.


Gameplay Synopsis

In his base form, Vegeta fights dirty. His ability to create mix-ups and pressure in the corner after a knockdown are rivaled only by the likes of Bardock. With tricky normals, eminently useful special moves , and a level three super attack that hits like a truck, Vegeta has no qualms about fighting fair, and will use all of his cunning and strength to prove his superiority as the prince of the Saiyans. If you like to squash your opponent in the corner, Vegeta may be a perfect fit for your team.

Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 400 All
File:Vegeta 5L.png A forward jab.
Input L.pngInput L.png 700 All
File:Vegeta 5LL.png A low gut punch.
Input L.pngInput L.pngInput L.png 1000 All
File:Vegeta 5LLL.png An uppercut followed with an explosion when it connects.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
File:Vegeta 5M.png An upward knifehand chop.
Input Damage Guard Start-Up Advantage
Input H.png 850 All
File:Vegeta 5H.png A thrusting kick that moves Vegeta a bit forward.
Input Damage Guard Start-Up Advantage
Input S.png 300 [1350] All
File:Vegeta 5S.png Fires a ki blast forward. Up to eight blast can be fired.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 400 Crouch
File:Vegeta 2L.png A low shinkick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 Crouch
File:Vegeta 2M.png A downward hand sweep.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
File:Vegeta 2H.png A double-legged flip kick that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png 500 All
File:Vegeta 2S.png Throws a ki blast in an upwards arc. Inputting Input 1.pngInput S.png makes the ki blast travel in a more shallow arc.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
File:Vegeta 6M.png Leaps and does a double axe handle.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 400 Stand
File:Vegeta jL.png A knee jab.
Input Damage Guard Start-Up Advantage
Input M.png (in air) 700 Stand
File:Vegeta jM.png An knifehand swipe.
Input Damage Guard Start-Up Advantage
Input H.png (in air) 850 Stand
File:Vegeta jH.png A double axe handle.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 500 All
File:Vegeta jS.png Fires a ki blast downward.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 850 All
File:Vegeta j2H.png An upward kick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput S.png (in air) 500 All
File:Vegeta j2S.png Briefly stops in midair and throws a ki blast in an upwards arc. Inputting Input 1.pngInput S.png makes the ki blast travel in a more shallow arc.


Special Moves

Super Dash Kick (スーパーダッシュキック)
File:Vegeta Super Dash Kick.png Performs a charging side kick. Vegeta rebounds off the opponent on hit.
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png (air OK) 800 All
Has the fastest startup of all variants.
Input 236.pngInput M.png (air OK) 900 All
Travels further with the kick, deals more damage, and causing a wallbounce on hit. Does not leave Vegeta in an airborne state if the kick connects. Crosses up on a block. There's more startup required before Vegeta performs the kick.
Input 236.pngInput H.png (air OK) 1000 All
Teleports behind the opponent and performs the kick. Deals slightly more damage, but has much more startup. Crosses up the opponent if the kick is blocked. Consumes half a Ki gauge.
Deadly Knee Drop (デスニードロップ)
File:Vegeta Deadly Knee Drop.png Teleports above the opponent and does a falling double knee drop. Vegeta normally rebounds back on hit, but holding down Input 2.png makes him jump forward instead.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png (air OK) 920 Stand
Deals small sliding knockdown.
Input 214.pngInput M.png (air OK) 1000 Stand
Deals more damage and has a stronger sliding knockdown on hit, but has slightly more starup.
Input 214.pngInput H.png (air OK) 1200 Stand
Similar to the Input M.png variant, but contains the Input L.png variant's startup along with offering a stronger sliding knockdown. Comboing into this move after a vertical Smash will make Vegeta carry the opponent down to the ground. Consumes half a Ki gauge.
Energy Cutter (エネルギーカッター)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png 1000 All
File:Vegeta Energy Cutter.png Throws a razor-sharp energy disk forward and curves upward. Holding down Input 8.png makes the disk curve completely upward and holding down Input 2.png makes the disk travel more horizontally.
I have no use for Saiyans that can't move (「うごけないサイヤ人など必要ない」)
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png 0
File:Vegeta I have no use for Saiyans that can't move.png Grabs the opponent's legs and shows a shot of his face before throwing them up into the air. Using this move on an opponent in a sliding knockdown state will instead make him toss the opponent up into the air without the beginning cinematic. The grab will not connect if the opponent is currently crouching.


Z-Assist

Energy Cutter (エネルギーカッター)
Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png 1000 All
File:Vegeta Energy Cutter.png Throws a razor-sharp energy disk forward and curves upward.


Super Attack

Galick Gun (ギャリック砲)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png or Input H.pngInput S.png
(air OK)
2296 All
File:Vegeta Galick Gun.png Jumps up and fires a purple energy wave downward. On the ground, Vegeta jumps adjacent to the opponent's current position, while the airborne variant makes him leap a set distance upward and won't track the opponent.


Meteor Attack

Galaxy Breaker (ギャラクシーブレイカー)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png 4224 All
File:Vegeta Galaxy Breaker.png Gathers blue energy around his body, which is converted into a bluish-white aura and then fires a blue energy wave directly upwards. Using this move after connecting with "I have no use for Saiyans that can't move" will show a unique cinematic in which the camera zooms out and displays a wider view of the vertical energy wave. Consumes three ki gauges.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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