Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
SS
Speed
 
S
Reach
 
B
Technique
 
A
Energy
 
S
Ease of Use
 
S
Vegeta (SSGSS)'s stats from Dragon Ball FighterZ's official website.


Gameplay Synopsis[]

Vegeta doesn't care about fancy tricks or strategy while in his godly state. He will rush the enemy head on, and is able to deliver a consistency of damage that few characters can match. His toolbox is rather limited, but he can almost always get a considerable amount of damage done for the cost of a few ki meters, regardless of how or where he starts a combo. Vegeta can be a powerful point character if utilized correctly.

Normal Attacks[]

Input Damage Guard Start-Up Advantage
Input L 400 All
Vegeta SSGSS 5L Does a jab with his leading fist.
Input LInput L 700 All
Vegeta SSGSS 5LL Another jab with his other fist.
Input LInput LInput L 1000 All
Vegeta SSGSS 5LLL A downward swing with his leading fist, bouncing them into the air.
Input Damage Guard Start-Up Advantage
Input M 700 All
Vegeta SSGSS 5M Moves forward while thrusting out one leg.
Input Damage Guard Start-Up Advantage
Input H 850 All
Vegeta SSGSS 5H A roundhouse kick.
Input Damage Guard Start-Up Advantage
Input S 500 All
Vegeta SSGSS 5S Throws a ki blast forward.
Input Damage Guard Start-Up Advantage
Input 2Input L 400 Crouch
Vegeta SSGSS 2L Extends one leg forward on the ground.
Input Damage Guard Start-Up Advantage
Input 2Input M 700 Crouch
Vegeta SSGSS 2M Sweeps the ground with a hand chop.
Input Damage Guard Start-Up Advantage
Input 2Input H 850 All
Vegeta SSGSS 2H Attacks upward with a double-legged flip kick that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 2Input S 500 All
Vegeta SSGSS 2S Throws a blue ki blast at an upward angle.
Input Damage Guard Start-Up Advantage
Input 6Input M 650 Stand
Vegeta SSGSS 6M Hops forward and does a double ax-handle punch.
Input Damage Guard Start-Up Advantage
Input L (in air) 400 Stand
Vegeta SSGSS jL An upward knee jab.
Input Damage Guard Start-Up Advantage
Input M (in air) 700 Stand
Vegeta SSGSS jM Extends one leg forward.
Input Damage Guard Start-Up Advantage
Input H (in air) 850 Stand
Vegeta SSGSS jH Does an downward double ax handle punch.
Input Damage Guard Start-Up Advantage
Input S (in air) 500 Stand
Vegeta SSGSS jS Throws a ki blast at a downward angle.
Input Damage Guard Start-Up Advantage
Input 2Input H (in air) 850 All
Vegeta SSGSS j2H Jabs one leg at an upward angle.
Input Damage Guard Start-Up Advantage
Input 2Input S (in air) 500 All
Vegeta SSGSS j2S Throws a ki blast at a slight upward angle.


Special Moves[]

Super Dash Kick (スーパーダッシュキック)
Performs a rushing kick combination attack that can hit up to three times with additional inputs.
Input Damage Guard Start-Up Advantage
1st Input
DBFZ SSBVegeta SuperDashKick Performs a dashing roundhouse kick.
Input 236Input L (air OK) 600 All
Jumps a short distance forward.
Input 236Input M (air OK) 650 All
Jumps higher and and travels farther than L version.
Input 236Input H (air OK) 700 All
Travels more further ahead than the other variants along with dealing more damage for the follow-up attacks. Consumes half a Ki gauge.
2nd Input
DBFZ SSBVegeta SuperDashKickFollowup1 Does an advancing roundhouse kick for a second hit.
Follow-up iconInput L 650 [975] All
The kick moves Vegeta slightly forward. On hit, Vegeta bounces slighly backwards a small amount.
Follow-up iconInput M 572 [858] All
Does three consecutive roundhouse kicks in succession. Travels farther than the L variant.
Follow-up iconInput H 700 [1050] All
Travels slightly farther than the L variant. On either hit or block, Vegeta will move behind the opponent. Inputting this variant adds more damage for the third input. Consumes half a Ki gauge.
3rd Input
DBFZ SSBVegeta SuperDashKickFollowup2 Performs a charging side kick. All variants will track the opponent.
Follow-up iconFollow-up iconInput L 650 [975] All
The kick knocks the opponent back.
Follow-up iconFollow-up iconInput M 700 [1050] All
Vegeta briefly moves back before performing the side kick. Deals more damage, but has more startup. Causes a wallbounce on hit.
Follow-up iconFollow-up iconInput H 1240 [1520] All
A multi-hitting side kick that travels fullscreen. Will cause a wallbounce on a direct hit and crosses-up if the attack is blocked. Consumes half a Ki gauge.
On a scale of one to ten, I'll give you a three! (「点数をつけるとすれば、30点てところだ!」)
DBFZ SSBVegeta OnAScaleOfOneToTen A command grab where Vegeta grabs the opponent's face and slams them onto the ground. Each variant makes Vegeta travel in a different direction.
Input Damage Guard Start-Up Advantage
Input 214Input L (air OK) 1200
Moves slightly forward on the ground and at a downward angle in the air.
Input 214Input M (air OK) 1200
Leaps moderately forward on both the ground and the air. The grab itself comes out faster and is active for a few more frames.
Input 214Input H (air OK) 1560
Travels horizontally both on ground and in the air for the grab, damages them with the chokeslam, and then does a roundhouse kick. The kick knocks the opponent away and deals a wallbounce. Consumes half a Ki gauge.
Big Bang Attack (ビッグバンアタック)
Input Damage Guard Start-Up Advantage
Input 236Input S 1300[1240] All
DBFZ SSBVegeta BigBangAttack Charges and fires a Big Bang Attack forward. The charging variation can damage the opponent, although the overall damage output will be smaller compared to the standalone projectile. When used in the air, Vegeta fires downward. Can clash with beams even while charging.


Z-Assist[]

Big Bang Attack (ビッグバンアタック)
Input Damage Guard Start-Up Advantage
Input A1/Input A2 800 [660] All
DBFZ SSBVegeta BigBangAttack Jumps and fires a Big Bang Attack downward towards the ground.


Super Attacks[]

Niagara Pummel (ナイアガラドロップ)
Input Damage Guard Start-Up Advantage
Input 236Input LInput M 2210 All
DBFZ SSBVegeta NiagaraPummel-1
DBFZ SSBVegeta NiagaraPummel-2
Does a charging upward punch that sends the opponent high into the air and the appears above the flying opponent and pummels them down to the ground. Holding Input LInput M will not make Vegeta perform the follow-up pummel, in which the attack itself wallbounces the opponent. Consumes one Ki gauge.
Galick Gun (ギャリック砲)
Input Damage Guard Start-Up Advantage
Input 236Input HInput S 2050 All
DBFZ SSBVegeta GalickGun-2 Fires a Galick Gun diagonally upward. Consumes one Ki gauge.


Meteor Attacks[]

Final Flash (ファイナルフラッシュ)
Input Damage Guard Start-Up Advantage
Input 214Input LInput M or Input HInput S
(air OK)
3982 All
Final Flash Places both of his palms forward and fires a massive golden beam of energy straight forward. Consumes three Ki gauges.
Final Flash Attack (ファイナルフラッシュアタック)
Input Damage Guard Start-Up Advantage
Follow-up icon Any attack button 1540 [5522]
DBFZ SSBVegeta FinalFlashAttack Rears his fist back and lunges straight at the opponent engulfed by his Final Flash, delivering a powerful punch. Consumes two Ki gauges.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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