Dragon Ball FighterZ Wiki
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Move List
Combo List

Images sourced from the Dustloop wiki.

Power
 
S
Speed
 
S
Reach
 
A
Technique
 
S
Energy
 
SS
Ease of Use
 
SS
Vegito (SSGSS)'s stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
408 All
A quick flurry of kicks.
700 All
A downward roundhouse kick.
1000
Slams the opponents face to the ground and sends out a blue shockwave. The grab whiffs if the opponent guards the second hit.
Input Damage Guard Start-Up Advantage
700 All
An straightforward punch. Moves Vegito a bit forward.
Input Damage Guard Start-Up Advantage
850 All
A jumping reverse roundhouse kick.
Input Damage Guard Start-Up Advantage
700 All
Fires a blue ki explosion.
700 All
Fires a blue ki explosion a further distance ahead.
Input Damage Guard Start-Up Advantage
500 All
A jumping downward punch. Can be used to do something called Reverse Beat, where you can use this move even after using a medium or heavy attack.
Input Damage Guard Start-Up Advantage
700 All
A jumping divekick.
Input Damage Guard Start-Up Advantage
850 All
A jumping bicycle kick that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
900 All
An upward stab with an energy sword. On hit, Vegito does an upward swing that lifts the opponent up into the air.
Input Damage Guard Start-Up Advantage
850 Stand
A jumping downward roundhouse kick.
Input Damage Guard Start-Up Advantage
(in air) 400 Stand
A downward jab.
Input Damage Guard Start-Up Advantage
(in air) 700 Stand
An upward angled side kick.
Input Damage Guard Start-Up Advantage
(in air) 850 Stand
A downward roundhouse kick. Opponents get knocked sideways.
Input Damage Guard Start-Up Advantage
(in air) 900 All
A downward stab with an energy sword. On hit, Vegito swings the energy sword upward, causing the opponent to rise up.
Input Damage Guard Start-Up Advantage
(in air) 850 All
A jumping knee attack.


Special Moves[]

Spiral Heel Shot (スパイラルヒールシュート)
Performs two roundhouse kicks. If the first kick connects, Vegito unleashes barrage of kicks before knocking the opponent away. The first kicks makes Vegito move farther when used in the air.
Input Damage Guard Start-Up Advantage
(air OK) 910 [600] All
Travels about 70% of the screen on the ground.
(air OK) 1000 [600] All
Travels about 80% of the screen on the ground. Both the last kick from the rush and the second kick after a whiff will cause a wallbounce if the opponent is close to the corner. Vegito travels further with both kicks, with the rush attack has a higher damage output. However, there's a bit more startup when performing the first kick.
(air OK) 1320 [700] All
Travels about 80% of the screen on the ground. The rush animation is slightly altered with Vegito unleashing more kicks that deals more damage overall. The startup speed is equivalent to the and Vegito travels further ahead with both kicks. Consumes half a Ki gauge.
Atomic Buster (アトミックバスター)

Leaps forward and upon catching the opponent turns around and throws them down to the ground.
Input Damage Guard Start-Up Advantage
(air OK) 1000
Jumps at a more vertical angle. The throw causes a soft knockdown.
(air OK) 1100
Leaps in a more horizontal arc. The throw deals sliding knockdown, but there's notably more startup before Vegito performs the grab.
(air OK) 1700
The jump travels in a much more horizontal arc. The throws deals much more damage overall and keeps the variant's sliding knockdown property while having the variant's startup speed. Consumes half a Ki gauge.
Split Finger Shot (スプリットフィンガーショット)
Input Damage Guard Start-Up Advantage
(air OK) 300 [1020] All
Jumps and fires five blue ki blasts downward. The airborne variant has less startup and will stall Vegito's current momentum.
Barrier (バリヤー)
Input Damage Guard Start-Up Advantage
1350

Surrounds himself in a blue skin-level energy shield. If Vegito is hit with any close-range attack, he will proceed to grab the opponent by the face and slam them to the ground, firing off a blue explosion afterwards.


Z-Assist[]

Split Finger Shot (スプリットフィンガーショット)
Input Damage Guard Start-Up Advantage
/ 300 [930] All
Jumps and fires five blue ki blasts downward.


Super Attacks[]

Spirit Excalibur (スピリッツエクスカリバー)
Input Damage Guard Start-Up Advantage
or 2040 [2520] All

Lifts one arm up and charges up a long yellow energy sword and then swings it down to the ground. The damage output of the energy sword differs depending on how far the opponent is from Vegito. Consumes one Ki gauge.
Omega Finishing Blow (オメガフィニッシュブロー)
Input Damage Guard Start-Up Advantage
or
(in air)
2100 All

Uses instant Transmission to teleport directly above the opponent and then does a downward punch with one fist cladded in blue ki. Consumes one Ki gauge.


Meteor Attack[]

Final Kamehameha (ファイナルかめはめ波)
Input Damage Guard Start-Up Advantage
or
(air OK)
4108 All

Extend both hands outward, places both of them forward by the palms, charges up a blue energy blast, then places both hands to the side, shows a brief shot of SSGSS Vegeta and SSGSS Goku, and then unleashes a giant, blue energy wave with swirls of yellow ki straight forward. Consumes three Ki gauges.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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