Slams the opponents face to the ground and sends out a blue shockwave. The grab whiffs if the opponent guards the second hit.
Input
Damage
Guard
Start-Up
Advantage
700
All
—
—
An straightforward punch. Moves Vegito a bit forward.
Input
Damage
Guard
Start-Up
Advantage
850
All
—
—
A jumping reverse roundhouse kick.
Input
Damage
Guard
Start-Up
Advantage
700
All
—
—
Fires a blue ki explosion.
700
All
—
—
Fires a blue ki explosion a further distance ahead.
Input
Damage
Guard
Start-Up
Advantage
500
All
—
—
A jumping downward punch. Can be used to do something called Reverse Beat, where you can use this move even after using a medium or heavy attack.
Input
Damage
Guard
Start-Up
Advantage
700
All
—
—
A jumping divekick.
Input
Damage
Guard
Start-Up
Advantage
850
All
—
—
A jumping bicycle kick that launches the opponent. Invulnerable to air-attacks.
Input
Damage
Guard
Start-Up
Advantage
900
All
—
—
An upward stab with an energy sword. On hit, Vegito does an upward swing that lifts the opponent up into the air.
Input
Damage
Guard
Start-Up
Advantage
850
Stand
—
—
A jumping downward roundhouse kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
400
Stand
—
—
A downward jab.
Input
Damage
Guard
Start-Up
Advantage
(in air)
700
Stand
—
—
An upward angled side kick.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
Stand
—
—
A downward roundhouse kick. Opponents get knocked sideways.
Input
Damage
Guard
Start-Up
Advantage
(in air)
900
All
—
—
A downward stab with an energy sword. On hit, Vegito swings the energy sword upward, causing the opponent to rise up.
Input
Damage
Guard
Start-Up
Advantage
(in air)
850
All
—
—
A jumping knee attack.
Special Moves[]
Spiral Heel Shot (スパイラルヒールシュート)
Performs two roundhouse kicks. If the first kick connects, Vegito unleashes barrage of kicks before knocking the opponent away. The first kicks makes Vegito move farther when used in the air.
Input
Damage
Guard
Start-Up
Advantage
(air OK)
910 [600]
All
—
—
Travels about 70% of the screen on the ground.
(air OK)
1000 [600]
All
—
—
Travels about 80% of the screen on the ground. Both the last kick from the rush and the second kick after a whiff will cause a wallbounce if the opponent is close to the corner. Vegito travels further with both kicks, with the rush attack has a higher damage output. However, there's a bit more startup when performing the first kick.
(air OK)
1320 [700]
All
—
—
Travels about 80% of the screen on the ground. The rush animation is slightly altered with Vegito unleashing more kicks that deals more damage overall. The startup speed is equivalent to the and Vegito travels further ahead with both kicks. Consumes half a Ki gauge.
Atomic Buster (アトミックバスター)
Leaps forward and upon catching the opponent turns around and throws them down to the ground.
Input
Damage
Guard
Start-Up
Advantage
(air OK)
1000
—
—
—
Jumps at a more vertical angle. The throw causes a soft knockdown.
(air OK)
1100
—
—
—
Leaps in a more horizontal arc. The throw deals sliding knockdown, but there's notably more startup before Vegito performs the grab.
(air OK)
1700
—
—
—
The jump travels in a much more horizontal arc. The throws deals much more damage overall and keeps the variant's sliding knockdown property while having the variant's startup speed. Consumes half a Ki gauge.
Split Finger Shot (スプリットフィンガーショット)
Input
Damage
Guard
Start-Up
Advantage
(air OK)
300 [1020]
All
—
—
Jumps and fires five blue ki blasts downward. The airborne variant has less startup and will stall Vegito's current momentum.
Barrier (バリヤー)
Input
Damage
Guard
Start-Up
Advantage
1350
—
—
—
Surrounds himself in a blue skin-level energy shield. If Vegito is hit with any close-range attack, he will proceed to grab the opponent by the face and slam them to the ground, firing off a blue explosion afterwards.
Z-Assist[]
Split Finger Shot (スプリットフィンガーショット)
Input
Damage
Guard
Start-Up
Advantage
/
300 [930]
All
—
—
Jumps and fires five blue ki blasts downward.
Super Attacks[]
Spirit Excalibur (スピリッツエクスカリバー)
Input
Damage
Guard
Start-Up
Advantage
or
2040 [2520]
All
—
—
Lifts one arm up and charges up a long yellow energy sword and then swings it down to the ground. The damage output of the energy sword differs depending on how far the opponent is from Vegito. Consumes one Ki gauge.
Omega Finishing Blow (オメガフィニッシュブロー)
Input
Damage
Guard
Start-Up
Advantage
or (in air)
2100
All
—
—
Uses instant Transmission to teleport directly above the opponent and then does a downward punch with one fist cladded in blue ki. Consumes one Ki gauge.
Meteor Attack[]
Final Kamehameha (ファイナルかめはめ波)
Input
Damage
Guard
Start-Up
Advantage
or (air OK)
4108
All
—
—
Extend both hands outward, places both of them forward by the palms, charges up a blue energy blast, then places both hands to the side, shows a brief shot of SSGSS Vegeta and SSGSS Goku, and then unleashes a giant, blue energy wave with swirls of yellow ki straight forward. Consumes three Ki gauges.