Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
S
Speed
 
S
Reach
 
A
Technique
 
SS
Energy
 
S
Ease of Use
 
B
Zamasu (Fused)'s stats from Dragon Ball FighterZ's official website.


Normal Attacks[]

Input Damage Guard Start-Up Advantage
400 All
An energy blade-infused stab with the leading hand.
700 All
A downward energy blade-infused swipe with the non-leading hand.
1000 All
Lifts the opponent via telekinesis followed by an explosion.
Input Damage Guard Start-Up Advantage
700 All
A charging energy blade stab.
Input Damage Guard Start-Up Advantage
850 All
A reverse flying roundhouse kick.
Input Damage Guard Start-Up Advantage
500 All
Fires a black ki blast forward.
Input Damage Guard Start-Up Advantage
400 Crouch
A low shin kick.
Input Damage Guard Start-Up Advantage
700 Crouch
An angled energy blade slash.
Input Damage Guard Start-Up Advantage
850 All
Shoots a purple flash of light that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
850 Stand
A jumping axe kick.
Input Damage Guard Start-Up Advantage
(in air) 400 Stand
A downward energy blade stab.
Input Damage Guard Start-Up Advantage
(in air) 700 Stand
A side kick.
Input Damage Guard Start-Up Advantage
(in air) 850 Stand
An axe kick.
Input Damage Guard Start-Up Advantage
(in air) 400 [1000] All
Fires a ki blast downward. Up to three ki blasts can be fired.
Input Damage Guard Start-Up Advantage
(in air) 850 Stand
An advancing axe kick. Spikes the opponent at a less horizontal angle.


Special Moves[]

Eternal Justice (永遠の正義)
Performs a lunging outward slice with an energy blade.
Input Damage Guard Start-Up Advantage
(air OK) 900 All
The aerial variant has 1 less frame of startup. The opponent will fall slowly towards the ground when struck high in the air. Inputting after a hit or block will trigger Heaven's Flash.
(air OK) 1000 All
The attack moves Zamasu slightly more forward and deals more damage along with causing a sliding knockdown on hit. There is more startup before the attack comes out. Additionally the move is 1 frame slower when performed in the air. Inputting after a hit or block will trigger Heaven's Flash.
(air OK) 1200 All
The slice deals more damage and Zamasu moves slightly more forward before attacking along with having less startup before Zamasu attacks. Much like the variant, there's 1 more frame of startup when this move is initiated in the air. Inputting after a hit or block will trigger Heaven's Flash. Consumes half a Ki gauge.
Wall of Light (光の壁)

Summons two lightning orbs from above his head that shoots down two purple lightning bolts. If Zamasu gets hit, blocks, performs a combo, or uses a Super/Meteor Attack, the orbs will disappear.
Input Damage Guard Start-Up Advantage
(air OK) 700 [1260] All
The lightning bolts will fire 126 frames after they appear.
(air OK) 700 [1260] All
There's a slight delay before Zamasu summons the two lightning orbs. The two orbs will fire the lightning bolts 219 frames after they appear.
(air OK) 700 [1260] All
The orbs fire two waves of double lightning bolts, with the first wave coming out on frame 126, the second wave on frame 216. Consumes half a Ki gauge.
Divine Order (神の秩序)
Input Damage Guard Start-Up Advantage
900 [1620] All
An upward swipe with an energy blade. Holding down will make Zamasu fire a crescent-shaped ki wave forward along with the slice. Both the slice and the wave can hit the opponent at close range.
Heaven's Flash (天上の輝き)
Input Damage Guard Start-Up Advantage
Emits his halo and takes to the skies. The airborne variant has less startup frames due to Zamasu not performing an initial jump. Once flying, Zamasu can move around in eight possible directions (for a maximum of 204 frames) and inputting any attack button will use one of Zamasu's special moves or attacks listed below:
  • // triggers Eternal Justice (the variant consumes half a Ki gauge).
  • // triggers Wall of Light (with the variant consuming half a Ki gauge) and will reset the flight duration.
  • // cancel the flight into an advancing downward axe kick.
  • fires a downward ki blast but with aerial movement.
  • gives Divine Order, which can also be charged.
  • cancels the flight without attacking.


Z-Assist[]

Divine Order (神の秩序)
Input Damage Guard Start-Up Advantage
/ 800 All
Swings an energy blade upward and fires a crescent-shaped wave of Ki forward.


Super Attacks[]

Divine Wrath (聖なる逆鱗)
Input Damage Guard Start-Up Advantage
(air OK) 2300 All

Fires an orange energy sphere down to the ground that explodes on contact. The energy sphere will carry the opponent to the ground to the explosion on hit. Consumes one Ki gauge.
Blades of Judgement (裁きの刃)
Input Damage Guard Start-Up Advantage
(air OK) 100 [2560] All

Summons ten red spheres in the air that fires a barrage of red needle-sharp energy blades after a few seconds. The spheres will stay in the area Zamasu summons them. Can combo out of this move. Consumes one Ki gauge.


Meteor Attack[]

Lightning of Absolution (絶対の雷)
Input Damage Guard Start-Up Advantage
or
(air OK)
3900 All


An image of a large purple monstrous bird appears from above and a purple beam of light erupts from the ground at the opponent's position. On hit, multiple purple lightning bolts erupts from the heavens that rain down on the opponent. Consumes three Ki gauges.


Navigation[]

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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