Dragon Ball FighterZ Wiki
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Move List
Frame Data
Combo List

Images sourced from the Dustloop wiki.

Power
 
S
Speed
 
S
Reach
 
A
Technique
 
SS
Energy
 
S
Ease of Use
 
B
Zamasu (Fused)'s stats from Dragon Ball FighterZ's official website.


Normal Attacks

Input Damage Guard Start-Up Advantage
Input L.png 400 All
Zamasu Fused 5L.jpg An energy blade-infused stab with the leading hand.
Input L.pngInput L.png 700 All
Zamasu Fused 5LL.jpg A downward energy blade-infused swipe with the non-leading hand.
Input L.pngInput L.pngInput L.png 1000 All
Zamasu Fused 5LLL.jpg Lifts the opponent via telekinesis followed by an explosion.
Input Damage Guard Start-Up Advantage
Input M.png 700 All
Zamasu Fused 5M.jpg A charging energy blade stab.
Input Damage Guard Start-Up Advantage
Input H.png 850 All
Zamasu Fused 5H.jpg A reverse flying roundhouse kick.
Input Damage Guard Start-Up Advantage
Input S.png 500 All
Zamasu Fused 5S.jpg Fires a black ki blast forward.
Input Damage Guard Start-Up Advantage
Input 2.pngInput L.png 400 Crouch
Zamasu Fused 2L.jpg A low shin kick.
Input Damage Guard Start-Up Advantage
Input 2.pngInput M.png 700 Crouch
Zamasu Fused 2M.jpg An angled energy blade slash.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png 850 All
Zamasu Fused 2H.jpg Shoots a purple flash of light that launches the opponent. Invulnerable to air-attacks.
Input Damage Guard Start-Up Advantage
Input 6.pngInput M.png 850 Stand
Zamasu Fused 6M.jpg A jumping axe kick.
Input Damage Guard Start-Up Advantage
Input L.png (in air) 400 Stand
Zamasu Fused jL.jpg A downward energy blade stab.
Input Damage Guard Start-Up Advantage
Input M.png (in air) 700 Stand
Zamasu Fused jM.jpg A side kick.
Input Damage Guard Start-Up Advantage
Input H.png (in air) 850 Stand
Zamasu Fused jH.jpg An axe kick.
Input Damage Guard Start-Up Advantage
Input S.png (in air) 400 [1000] All
Zamasu Fused jS.jpg Fires a ki blast downward. Up to three ki blasts can be fired.
Input Damage Guard Start-Up Advantage
Input 2.pngInput H.png (in air) 850 Stand
Zamasu Fused j2H.jpg An advancing axe kick. Spikes the opponent at a less horizontal angle.


Special Moves

Eternal Justice (永遠の正義)
Zamasu Fused Eternal Justice.jpg Performs a lunging outward slice with an energy blade.
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.png (air OK) 900 All
The aerial variant has 1 less frame of startup. The opponent will fall slowly towards the ground when struck high in the air. Inputting Input S.png after a hit or block will trigger Heaven's Flash.
Input 236.pngInput M.png (air OK) 1000 All
The attack moves Zamasu slightly more forward and deals more damage along with causing a sliding knockdown on hit. There is more startup before the attack comes out. Additionally the move is 1 frame slower when performed in the air. Inputting Input S.png after a hit or block will trigger Heaven's Flash.
Input 236.pngInput H.png (air OK) 1200 All
The slice deals more damage and Zamasu moves slightly more forward before attacking along with having less startup before Zamasu attacks. Much like the Input M.png variant, there's 1 more frame of startup when this move is initiated in the air. Inputting Input S.png after a hit or block will trigger Heaven's Flash. Consumes half a Ki gauge.
Wall of Light (光の壁)
Zamasu Fused Wall of Light.jpg Summons two lightning orbs from above his head that shoots down two purple lightning bolts. If Zamasu gets hit, blocks, performs a Input L.pngInput L.pngInput L.png combo, or uses a Super/Meteor Attack, the orbs will disappear.
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.png (air OK) 700 [1260] All
The lightning bolts will fire 126 frames after they appear.
Input 214.pngInput M.png (air OK) 700 [1260] All
There's a slight delay before Zamasu summons the two lightning orbs. The two orbs will fire the lightning bolts 219 frames after they appear.
Input 214.pngInput H.png (air OK) 700 [1260] All
The orbs fire two waves of double lightning bolts, with the first wave coming out on frame 126, the second wave on frame 216. Consumes half a Ki gauge.
Divine Order (神の秩序)
Input Damage Guard Start-Up Advantage
Input 236.pngInput S.png 900 [1620] All
Zamasu Fused Divine Order.jpg An upward swipe with an energy blade. Holding down Input S.png will make Zamasu fire a crescent-shaped ki wave forward along with the slice. Both the slice and the wave can hit the opponent at close range.
Heaven's Flash (天上の輝き)
Input Damage Guard Start-Up Advantage
Input 214.pngInput S.png
Zamasu Fused Heaven's Flash.jpg Emits his halo and takes to the skies. The airborne variant has less startup frames due to Zamasu not performing an initial jump. Once flying, Zamasu can move around in eight possible directions (for a maximum of 204 frames) and inputting any attack button will use one of Zamasu's special moves or attacks listed below:
  • Input L.png/Input M.png/Input H.png triggers Eternal Justice (the Input H.png variant consumes half a Ki gauge).
  • Input 4.pngInput L.png/Input 4.pngInput M.png/Input 4.pngInput H.png triggers Wall of Light (with the Input H.png variant consuming half a Ki gauge) and will reset the flight duration.
  • Input 1.pngInput H.png/Input 2.pngInput H.png/Input 3.pngInput H.png cancel the flight into an advancing downward axe kick.
  • Input S.png fires a downward ki blast but with aerial movement.
  • Input 6.pngInput S.png gives Divine Order, which can also be charged.
  • Input 4.pngInput S.png cancels the flight without attacking.


Z-Assist

Divine Order (神の秩序)
Input Damage Guard Start-Up Advantage
Input A1.png/Input A2.png 800 All
Zamasu Fused Divine Order.jpg Swings an energy blade upward and fires a crescent-shaped wave of Ki forward.


Super Attacks

Divine Wrath (聖なる逆鱗)
Input Damage Guard Start-Up Advantage
Input 236.pngInput L.pngInput M.png (air OK) 2300 All
Zamasu Fused Divine Wrath.jpg Fires an orange energy sphere down to the ground that explodes on contact. The energy sphere will carry the opponent to the ground to the explosion on hit. Consumes one Ki gauge.
Blades of Judgement (裁きの刃)
Input Damage Guard Start-Up Advantage
Input 236.pngInput H.pngInput S.png (air OK) 100 [2560] All
Zamasu Fused Blades of Judgement.jpg Summons ten red spheres in the air that fires a barrage of red needle-sharp energy blades after a few seconds. The spheres will stay in the area Zamasu summons them. Can combo out of this move. Consumes one Ki gauge.


Meteor Attack

Lightning of Absolution (絶対の雷)
Input Damage Guard Start-Up Advantage
Input 214.pngInput L.pngInput M.png or Input H.pngInput S.png
(air OK)
3900 All
Zamasu Fused Lightning of Absolution.jpg An image of a large purple monstrous bird appears from above and a purple beam of light erupts from the ground at the opponent's position. On hit, multiple purple lightning bolts erupts from the heavens that rain down on the opponent. Consumes three Ki gauges.


Navigation

Playable Characters' Move List in Dragon Ball FighterZ
Base Roster Goku (Super Saiyan)Vegeta (Super Saiyan)PiccoloGohan (Teen)FriezaCaptain GinyuTrunksCellAndroid 18GotenksKrillinKid BuuMajin BuuNappaAndroid 16YamchaTienGohan (Adult)HitGoku (SSGSS)Vegeta (SSGSS)BeerusGoku BlackAndroid 21
DLC Season 1 GokuVegetaBrolyZamasu (Fused)BardockVegito (SSGSS)Android 17Cooler
Season 2 JirenVidelGoku (GT)JanembaGogeta (SSGSS)Broly (DBS)
Season 3 KeflaGoku (Ultra Instinct)Master RoshiSuper Baby 2Gogeta (SS4)
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